Social Simulation for a Digital Society, Diane Payne; Johan A. Elkink; Nial Friel; Thomas U
Автор: Patel H.R. Название: Simulation Training in Laparoscopy and Robotic Surgery ISBN: 1447129296 ISBN-13(EAN): 9781447129295 Издательство: Springer Рейтинг: Цена: 32600.00 T Наличие на складе: Есть Описание: The field of minimally invasive surgery (MIS) has now taken centre stage in modern clinical practice. With ever changing technologies in the field of MIS, such as robotics, there is now the need to train the surgeon to the next degree. Training by simulation, whether virtual, hybrid, or real, allows the surgeon to rehearse, learn, improve or maintain their skills in a safe and stress free environment. Simulation Training in Laparoscopy and Robotic Surgery gives a true insight into the latest educational and learning techniques for new technologies in surgery. Written by an international team of experts, this illustrated text provides advice on specialised team training, non technical skills and simulation. Simulation Training in Laparoscopy and Robotic Surgery is an important training aide for surgeons and residents interested in developing skills in this field.
This book constitutes the refereed proceedings of the 18th International
Conference on Asia-Pacific Digital Libraries, ICADL 2016, held in Tsukuba,
Japan, in December 2016.
The 18 full papers, 17 work-in-progress papers and 7 practitioner papers presented were carefully reviewed and selected from 71 submissions. The papers cover topics such as community informatics, digital heritage preservation, digital curation, models and guidelines, information retrieval/integration/extraction/recommendation, privacy, education and digital literacy, open access and data, and information access design.
Автор: Peter Fritzson Название: Principles of Object-Oriented Modeling and Simulation with Modelica 3.3: A Cyber-Physical Approach ISBN: 111885912X ISBN-13(EAN): 9781118859124 Издательство: Wiley Рейтинг: Цена: 120330.00 T Наличие на складе: Невозможна поставка. Описание: Fritzson covers the Modelica language in impressive depth from the basic concepts such as cyber-physical, equation-base, object-oriented, system, model, and simulation, while also incorporating over a hundred exercises and their solutions for a tutorial, easy-to-read experience. * The only book with complete Modelica 3.
Автор: Duffy Название: Advances in Applied Digital Human Modeling and Simulation ISBN: 331941626X ISBN-13(EAN): 9783319416267 Издательство: Springer Рейтинг: Цена: 158380.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: This book focuses on the predictive capabilities derived from digital representation of humans in simulation or virtual environments. It reports on models that facilitate prediction of safety and performance, and describes both innovative visualization techniques as well as the underlying mathematics and science. Contributions cover a wealth of topics, including simulation tools and platforms, virtual interactive design, model optimization methods, ontologies and knowledge-based decision support, human-computer interaction, human augmentation, and many others. The book gives special emphasis to cutting-edge simulation applications of human system modeling and optimization, including aviation, manufacturing and service industries, automotive design, product design, healthcare, sustainability, and emergency management. Based on the AHFE 2016 International Conference on Digital Human Modeling and Simulation, held on July 27-31, 2016, in Walt Disney World®, Florida, USA, it is intended as timely survey for researchers, engineers, designers, applied mathematicians and practitioners working in the field of Human Factors and Ergonomics.
Автор: Kaneda Название: Simulation and Gaming in the Network Society ISBN: 9811005745 ISBN-13(EAN): 9789811005749 Издательство: Springer Рейтинг: Цена: 135090.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание:
This book provides the state of the art in the simulation and gaming study field by systematically collecting excellent papers presented at the 46th International Simulation and Gaming Association annual conference held in Kyoto 17–25 July 2015. Simulation and gaming has been used in a wide variety of areas ranging from early childhood education and school-age children, universities, and professional education, to policy exploration and social problem solving. Moreover, it now been drastically changing its features in the Internet Of Things (IOT) society while taking over a wide variety of aliases, such as serious games and gamification.
Most of the papers on which this book’s chapters are based were written by academic researchers, both up-and-coming and well known. In addition, simulation and gaming is a translational system science going from theory to clinical cross-disciplinary topics. With this book, therefore, graduate students and higher-level researchers, educators, and practitioners can become familiar with the state-of-the-art academic research on simulation and gaming in the network society of the twenty-first century.
Автор: Stephanie Polsky Название: The End of the Future: Governing Consequence in the Age of Digital Sovereignty ISBN: 1680531573 ISBN-13(EAN): 9781680531572 Издательство: Mare Nostrum (Eurospan) Рейтинг: Цена: 117000.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: We are now entering an era where the human world assumes recognition of itself as data. Much of humanity’s basis for existence is becoming subordinate to software processes that tabulate, index, and sort the relations that comprise what we perceive as reality. The acceleration of data collection threatens to relinquish ephemeral modes of representation to ceaseless processes of computation. This situation compels the human world to form relations with non-human agencies, to establish exchanges with software processes in order to allow a profound upgrade of our own ontological understanding. By mediating with a higher intelligence, we may be able to rediscover the inner logic of the age of intelligent machines. In The End of the Future, Stephanie Polsky conceives an understanding of the digital through its dynamic intersection with the advent and development of the nation-state, race, colonization, navigational warfare, mercantilism, and capitalism, and the mathematical sciences over the past five centuries, the era during which the world became “modern.” The book animates the twenty-first century as an era in which the screen has split off from itself and proliferated onto multiple surfaces, allowing an inverted image of totalitarianism to flash up and be altered to support our present condition of binary apperception. It progresses through a recognition of atomized political power, whose authority lies in the control not of the means of production, but of information, and in which digital media now serves to legitimize and promote a customized micropolitics of identity management.On this new apostolate plane, humanity may be able to shape a new world in which each human soul is captured and reproduced as an autonomous individual bearing affects and identities. The digital infrastructure of the twenty-first century makes it possible for power to operate through an esoteric mathematical means, and for factual material to be manipulated in the interest of advancing the means of control. This volume travels a course from Elizabethan England, to North American slavery, through cybernetic Social Engineering, Cold War counterinsurgency, and the (neo)libertarianism of Silicon Valley in order to arrive at a place where an organizing intelligence that started from an ambition to resourcefully manipulate physical bodies has ended with their profound neutralization.
Cooperation is pervasive throughout nature, but its origin remains an open question.
For decades, social scientists, business leaders, and economists have struggled with an important question: why is cooperation so ubiquitous among unrelated humans? The answers would have profound effects because anything that promotes cooperation leads to more productive work environments and benefits society at large. Game theory provides an ideal framework for studying social dilemmas, or those situations in which people decide whether to cooperate with others (benefitting the group) or defect by prioritizing their self-interest (benefitting only the individual). The social dilemma is formulated as a mathematical game and then programmed into a computer model. Simulating the game allows researchers to investigate potential theories to explain how cooperation emerges and what promotes its persistence.
Over the past 25 years, countless papers on social dilemma games have been published, yet arguably little progress has been made. The problem is the social dilemma game models are unrealistic in the sense they contain artificial constructs that deviate from the way humans act. This book describes the shortcomings in current social dilemma game modeling techniques and provides guidance on designing more effective models. A basic introduction to game theory is provided with an emphasis on the prisoner's dilemma, the most widely studied social dilemma game. Individual chapters are provided detailing the shortcomings of weak selection, spatial games, and the Moran process. Computer model validation is also discussed at length. The recommendations found in this book should help design more realistic social dilemma game models likely to produce a better understanding of human cooperation.
Cooperation is pervasive throughout nature, but its origin remains an open question.
For decades, social scientists, business leaders, and economists have struggled with an important question: why is cooperation so ubiquitous among unrelated humans? The answers would have profound effects because anything that promotes cooperation leads to more productive work environments and benefits society at large. Game theory provides an ideal framework for studying social dilemmas, or those situations in which people decide whether to cooperate with others (benefitting the group) or defect by prioritizing their self-interest (benefitting only the individual). The social dilemma is formulated as a mathematical game and then programmed into a computer model. Simulating the game allows researchers to investigate potential theories to explain how cooperation emerges and what promotes its persistence.
Over the past 25 years, countless papers on social dilemma games have been published, yet arguably little progress has been made. The problem is the social dilemma game models are unrealistic in the sense they contain artificial constructs that deviate from the way humans act. This book describes the shortcomings in current social dilemma game modeling techniques and provides guidance on designing more effective models. A basic introduction to game theory is provided with an emphasis on the prisoner's dilemma, the most widely studied social dilemma game. Individual chapters are provided detailing the shortcomings of weak selection, spatial games, and the Moran process. Computer model validation is also discussed at length. The recommendations found in this book should help design more realistic social dilemma game models likely to produce a better understanding of human cooperation.
Автор: Dingyu Xue Название: Solving Optimization Problems with MATLAB ISBN: 3110663643 ISBN-13(EAN): 9783110663648 Издательство: Walter de Gruyter Цена: 74320.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание:
This book focuses on solving optimization problems with MATLAB. Descriptions and solutions of nonlinear equations of any form are studied first. Focuses are made on the solutions of various types of optimization problems, including unconstrained and constrained optimizations, mixed integer, multiobjective and dynamic programming problems. Comparative studies and conclusions on intelligent global solvers are also provided.
Автор: Dingyu Xue Название: Linear Algebra and Matrix Computations With MATLAB ISBN: 3110663635 ISBN-13(EAN): 9783110663631 Издательство: Walter de Gruyter Цена: 74320.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание:
This book focuses the solutions of linear algebra and matrix analysis problems, with the exclusive use of MATLAB. The topics include representations, fundamental analysis, transformations of matrices, matrix equation solutions as well as matrix functions. Attempts on matrix and linear algebra applications are also explored.
Автор: Dingyu Xue Название: Calculus Problem Solutions With MATLAB ISBN: 3110663627 ISBN-13(EAN): 9783110663624 Издательство: Walter de Gruyter Цена: 74320.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание:
This book focuses on solving practical problems in calculus with MATLAB. Descriptions and sketching of functions and sequences are introduced first, followed by the analytical solutions of limit, differentiation, integral and function approximation problems of univariate and multivariate functions. Advanced topics such as numerical differentiations and integrals, integral transforms as well as fractional calculus are also covered in the book.
Автор: Dingyu Xue Название: MATLAB Programming: Mathematical Problem Solutions ISBN: 3110663562 ISBN-13(EAN): 9783110663563 Издательство: Walter de Gruyter Цена: 74320.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание:
This book presents fundamentals in MATLAB programming, including data and statement structures, control structures, function writing and bugging in MATLAB programming, followed by the presentations of algebraic computation, transcendental function evaluations and data processing. Advanced topics such as MATLAB interfacing, object-oriented programming and graphical user interface design are also addressed.
Казахстан, 010000 г. Астана, проспект Туран 43/5, НП2 (офис 2) ТОО "Логобук" Тел:+7 707 857-29-98 ,+7(7172) 65-23-70 www.logobook.kz