Pervasive Computing Paradigms for Mental Health, Pietro Cipresso; Silvia Serino; Daniela Villani
Автор: Pietro Cipresso; Silvia Serino; Yuri Ostrovsky; Ju Название: Pervasive Computing Paradigms for Mental Health ISBN: 3030010929 ISBN-13(EAN): 9783030010928 Издательство: Springer Рейтинг: Цена: 39130.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: This book constitutes the refereed proceedings of the 7th International Conference on Pervasive Computing Paradigms for Mental Health, MindCare 2018, held in Boston, MA, USA, Jin January 2018. The 19 papers presented were carefully reviewed and selected from 30 submissions and present advanced computing and communication technologies from the use of wearable sensors and ecological virtual environments to use of big data and machine learning techniques. These technologies can be used to support and promote the well-being through an objective continuous data collection and personalized
Автор: Pietro Cipresso; Aleksandar Matic; Guillaume Lopez Название: Pervasive Computing Paradigms for Mental Health ISBN: 3319115634 ISBN-13(EAN): 9783319115634 Издательство: Springer Рейтинг: Цена: 37270.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: This book constitutes revised post-proceedings of the 4th International Symposium on Pervasive Computing Paradigms for Mental Health, MindCare 2014, held in Tokyo, Japan, in May 2014.
Автор: Nuria Oliver; Silvia Serino; Aleksandar Matic; Pie Название: Pervasive Computing Paradigms for Mental Health ISBN: 331974934X ISBN-13(EAN): 9783319749341 Издательство: Springer Рейтинг: Цена: 39130.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: This book constitutes the refereed proceedings of the 6th International Symposium on Pervasive Computing Paradigms for Mental Health, MindCare 2016, held in Barcelona, Spain, in November 2016, and the Second International Conference of Future Access Enablers of Ubiquitous and Intelligent Infrastructures, Fabulous 2016, Belgrade, Serbia, October 24-26, 2016, and the Third International Conference on Interoperability in IoT, IIoT 2015, Rome, Italy, October 26-27, 2015. The 24 papers were selected from 32 submissions. MindCare presents technologies in favor of maintaining and improving psychological well-being. Fabulous presents broad areas of future wireless networks, ambient and assisted living and smart infrastructures in order to interact, exchange ideas, expertise, experience and know-how. And finally IIoT presents tools and services in home automation and industrial service.
Автор: Silvia Serino; Aleksandar Matic; Dimitris Giakoumi Название: Pervasive Computing Paradigms for Mental Health ISBN: 3319322699 ISBN-13(EAN): 9783319322698 Издательство: Springer Рейтинг: Цена: 54040.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: This book constitutes the refereed proceedings of the 5th International Conference on Pervasive Computing Paradigms for Mental Health, MindCare 2015, held in Milan, Italy, in September 2015.The 23 full papers and 6 short papers presented were carefully reviewed and selected from 40 submissions.
Автор: Subhas Chandra Mukhopadhyay; Octavian A. Postolach Название: Pervasive and Mobile Sensing and Computing for Healthcare ISBN: 3642444296 ISBN-13(EAN): 9783642444296 Издательство: Springer Рейтинг: Цена: 139310.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: The myriad and tempting cost-savings of `ehealth`, which radically decentralize healthcare, make it one of the hottest topics in medicine and its administration. This collection includes the latest research on its diverse and powerful social impacts.
Автор: Man Ho Allen Au; Arcangelo Castiglione; Kim-Kwang Название: Green, Pervasive, and Cloud Computing ISBN: 3319571850 ISBN-13(EAN): 9783319571850 Издательство: Springer Рейтинг: Цена: 102480.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: This book constitutes the proceedings of the 12th International Conference on Green, Pervasive, and Cloud Computing, GPC 2017, held in Cetara, Italy, in May 2017 and the following colocated workshops: First International Workshop on Digital Knowledge Ecosystems 2017;
Автор: Rodrigo Miani; Lasaro Camargos; Bruno Zarpel?o; Er Название: Green, Pervasive, and Cloud Computing ISBN: 3030192229 ISBN-13(EAN): 9783030192228 Издательство: Springer Рейтинг: Цена: 46570.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: This book constitutes the proceedings of the 14th International Conference on Green, Pervasive, and Cloud Computing, GPC 2019, held in Uberlandia, Brazil, in May 2019. The 17 full papers included in this volume were carefully reviewed and selected from 38 initial submissions. cloud and related technologies.
Автор: Christian Esposito; Jiman Hong; Kim-Kwang Raymond Название: Pervasive Systems, Algorithms and Networks ISBN: 3030301427 ISBN-13(EAN): 9783030301422 Издательство: Springer Рейтинг: Цена: 46570.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: This book constitutes the refereed proceedings of the 16th International Symposium on Pervasive Systems, Algorithms and Networks, I-SPAN 2019, held in Naples, Italy, in September 2019.The 32 full papers and 8 short papers were carefully reviewed and selected from 89 submissions. The papers focus on all aspects of: big data analytics & machine learning; cyber security; cloud fog & edge computing; communication solutions; high performance computing and applications; consumer cyber security; and vehicular technology.
Автор: Alejandro Pe?a Ayala Название: Mobile, Ubiquitous, and Pervasive Learning ISBN: 3319265164 ISBN-13(EAN): 9783319265162 Издательство: Springer Рейтинг: Цена: 93160.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: The Effect of Question Styles and Methods in Quizzes Using Mobile Devices.- A Generalized Approach for Context-aware Adaptation in Mobile E-Learning Settings.- A Revision of Literature Concerned to Mobile, Ubiquitous, and Pervasive Learning: A Survey.- Using Augmented Reality to Support Children's Situational Interest and Science Learning during Context-Sensitive Informal Mobile Learning.- Cooperative Face-to-Face Learning with Connected Mobile Devices: The Future of Classroom Learning?.- Prospective Teachers - Are They Already Mobile?.- Flexible and Contextualized Cloud Applications for Mobile Learning Scenarios.- Toward an Adaptive and Adaptable Architecture to Support Ubiquitous Learning Activities.
Автор: Liming Chen; Chris D. Nugent; Jit Biswas; Jesse Ho Название: Activity Recognition in Pervasive Intelligent Environments ISBN: 9491216406 ISBN-13(EAN): 9789491216404 Издательство: Springer Рейтинг: Цена: 111790.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: The fourth category of topic will be dedicated to representative applications of activity recognition in intelligent environments, which address the life cycle of activity recognition and their use for novel functions of the end-user systems with comprehensive implementation, prototyping and evaluation.
Автор: Streitz Название: Distributed, Ambient and Pervasive Interactions: Technologies and Contexts ISBN: 3319911309 ISBN-13(EAN): 9783319911304 Издательство: Springer Рейтинг: Цена: 46570.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: This two volume set constitutes the refereed proceedings of the 6th International Conference on Distributed, Ambient and Pervasive Interactions, DAPI 2018, held as part of the 20th International Conference on Human-Computer Interaction, HCII 2018, held in Las Vegas, NV, USA in July 2018.
Автор: Kim J.L. Nevelsteen Название: A Survey of Characteristic Engine Features for Technology-Sustained Pervasive Games ISBN: 3319176315 ISBN-13(EAN): 9783319176314 Издательство: Springer Рейтинг: Цена: 46570.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: This book scrutinizes pervasive games from a technological perspective, focusing on the sub-domain of games that satisfy the criteria that they make use of virtual game elements. In the computer game industry, the use of a game engine to build games is common, but current game engines do not support pervasive games.
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