Part I, Background.- Setting the Scene.- Learning from Others' Experience.- Part II, Using Conversation Analysis for Dialogue Modelling.- Patterns for Expert-Novice Chats.- Other-Initiated Self-repair with Linguistic Trouble Source.- Exposed Corrections.- Embedded Corrections.- Models of Learner-Error Corrections.- To Correct or Not to Correct.- Method Evaluation.- Part III, Model Validation and Future Directions.- Implementation of an Artificial Conversation Companion.- Future Research Directions.- Part IV, Supplements.- App. A, Data.- App. B, Coding Scheme for Polar Questions.- App. C, Examples.- References.
This unique compendium presents an introduction to problem solving, information theory, statistical machine learning, stochastic methods and quantum computation. It indicates how to apply quantum computation to problem solving, machine learning and quantum-like models to decision making -- the core disciplines of artificial intelligence.
Most of the chapters were rewritten and extensive new materials were updated. New topics include quantum machine learning, quantum-like Bayesian networks and mind in Everett many-worlds
Автор: Millington, Ian, Funge, John Название: Artificial Intelligence for Games ISBN: 0123747317 ISBN-13(EAN): 9780123747310 Издательство: Taylor&Francis Рейтинг: Цена: 72470.00 T Наличие на складе: Нет в наличии. Описание: Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book's associated web site contains a library of C++ source code and demonstration programs, and a complete commercial source code library of AI algorithms and techniques.<br><br>"Artificial Intelligence for Games - 2nd edition" will be highly useful to academics teaching courses on game AI, in that it includes exercises with each chapter. It will also include new and expanded coverage of the following: AI-oriented gameplay; Behavior driven AI; Casual games (puzzle games). <br><br>* The first comprehensive, professional tutorial and reference to implement true AI in games written by an engineer with extensive industry experience.<br>* Walks through the entire development process from beginning to end.<br>* Includes examples from over 100 real games, 10 in-depth case studies, and web site with sample code.
Artificial Intelligence in Behavioral and Mental Health Care summarizes recent advances in artificial intelligence as it applies to mental health clinical practice. Each chapter provides a technical description of the advance, review of application in clinical practice, and empirical data on clinical efficacy.
In addition, each chapter includes a discussion of practical issues in clinical settings, ethical considerations, and limitations of use. The book encompasses AI based advances in decision-making, in assessment and treatment, in providing education to clients, robot assisted task completion, and the use of AI for research and data gathering.
This book will be of use to mental health practitioners interested in learning about, or incorporating AI advances into their practice and for researchers interested in a comprehensive review of these advances in one source.
Автор: Neapolitan, Richard E. (northeastern Illinois University, Illinois, Usa) Jiang, Xia (university Of Pittsburgh, Pennsylvania, Usa) Название: Contemporary artificial intelligence, second edition ISBN: 1138502383 ISBN-13(EAN): 9781138502383 Издательство: Taylor&Francis Рейтинг: Цена: 122490.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: The first edition of this popular textbook, Contemporary Artificial Intelligence, provided an accessible and student friendly introduction to AI. This fully revised and expanded update retains the same accessibility and problem-solving approach, while providing new material and methods, including neural networks and deep learning.
Автор: Millington Название: Artificial Intelligence for Games,Third Edition ISBN: 1138483974 ISBN-13(EAN): 9781138483972 Издательство: Taylor&Francis Рейтинг: Цена: 117390.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Artificial Intelligence is an integral part of every video game. This book helps propfessionals keep up with the constantly evolving technological advances in the fast growing game industry and equips students with up-to-date infortmation they need to jumpstart their careers.
Showcases the latest trends in new virtual/augmented reality healthcare and medical applications and provides an overview of the economic, psychological, educational and organizational impacts of these new applications and how we work, teach, learn and provide care.
With the current advances in technology innovation, the field of medicine and healthcare is rapidly expanding and, as a result, many different areas of human health diagnostics, treatment and care are emerging. Wireless technology is getting faster and 5G mobile technology allows the Internet of Medical Things (IoMT) to greatly improve patient care and more effectively prevent illness from developing.
This book provides an overview and review of the current and anticipated changes in medicine and healthcare due to new technologies and faster communication between users and devices.
The groundbreaking book presents state-of-the-art chapters on many subjects including:
A review of the implications of Virtual Reality (VR) and Augmented Reality (AR) healthcare applications
A review of current augmenting dental care
An overview of typical human-computer interaction (HCI) that can help inform the development of user interface designs and novel ways to evaluate human behavior to responses in VR and other new technologies
A review of telemedicine technologies
Building empathy in young children using augmented reality
AI technologies for mobile health of stroke monitoring & rehabilitation robotics control
Mobile doctor brain AI App
An artificial intelligence mobile cloud computing tool
Development of a robotic teaching aid for disabled children
Training system design of lower limb rehabilitation robot based on virtual reality
Автор: Jennifer Boger, Victoria Young, Jesse Hoey, Tizneem Jiancaro, Alex Mihailidis Название: Zero-Effort Technologies: Considerations, Challenges, and Use in Health, Wellness, and Rehabilitation, Second Edition ISBN: 1681732866 ISBN-13(EAN): 9781681732862 Издательство: Mare Nostrum (Eurospan) Рейтинг: Цена: 82230.00 T Наличие на складе: Невозможна поставка. Описание: This book introduces zero-effort technologies (ZETs), an emerging class of technologies that require little or no effort from the people who use them. ZETs use advanced computing techniques, such as computer vision, sensor fusion, decision-making and planning, machine learning, and the Internet of Things to autonomously perform the collection, analysis, and application of data about the user and/or his/her context. This book begins with an overview of ZETs, then presents concepts related to their development, including pervasive intelligent technologies and environments, design principles, and considerations regarding use. The book discusses select examples of the latest in ZET development before concluding with thoughts regarding future directions of the field.
Natural language processing (NLP) went through a profound transformation in the mid-1980s when it shifted to make heavy use of corpora and data-driven techniques to analyze language.
Since then, the use of statistical techniques in NLP has evolved in several ways. One such example of evolution took place in the late 1990s or early 2000s, when full-fledged Bayesian machinery was introduced to NLP. This Bayesian approach to NLP has come to accommodate various shortcomings in the frequentist approach and to enrich it, especially in the unsupervised setting, where statistical learning is done without target prediction examples.
In this book, we cover the methods and algorithms that are needed to fluently read Bayesian learning papers in NLP and to do research in the area. These methods and algorithms are partially borrowed from both machine learning and statistics and are partially developed "in-house" in NLP. We cover inference techniques such as Markov chain Monte Carlo sampling and variational inference, Bayesian estimation, and nonparametric modeling. In response to rapid changes in the field, this second edition of the book includes a new chapter on representation learning and neural networks in the Bayesian context. We also cover fundamental concepts in Bayesian statistics such as prior distributions, conjugacy, and generative modeling. Finally, we review some of the fundamental modeling techniques in NLP, such as grammar modeling, neural networks and representation learning, and their use with Bayesian analysis.
Natural language processing (NLP) went through a profound transformation in the mid-1980s when it shifted to make heavy use of corpora and data-driven techniques to analyze language.
Since then, the use of statistical techniques in NLP has evolved in several ways. One such example of evolution took place in the late 1990s or early 2000s, when full-fledged Bayesian machinery was introduced to NLP. This Bayesian approach to NLP has come to accommodate various shortcomings in the frequentist approach and to enrich it, especially in the unsupervised setting, where statistical learning is done without target prediction examples.
In this book, we cover the methods and algorithms that are needed to fluently read Bayesian learning papers in NLP and to do research in the area. These methods and algorithms are partially borrowed from both machine learning and statistics and are partially developed "in-house" in NLP. We cover inference techniques such as Markov chain Monte Carlo sampling and variational inference, Bayesian estimation, and nonparametric modeling. In response to rapid changes in the field, this second edition of the book includes a new chapter on representation learning and neural networks in the Bayesian context. We also cover fundamental concepts in Bayesian statistics such as prior distributions, conjugacy, and generative modeling. Finally, we review some of the fundamental modeling techniques in NLP, such as grammar modeling, neural networks and representation learning, and their use with Bayesian analysis.
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