Автор: Mike Mattesi, Swendly Benilia Название: The FORCE Companion: Quick Tips and Tricks ISBN: 1138341746 ISBN-13(EAN): 9781138341746 Издательство: Taylor&Francis Рейтинг: Цена: 39800.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Swendly Benilia shares with us simple and tangible tips and tricks to understanding and drawing FORCE across hundreds of drawings full of dynamism and energy! This book is an excellent companion to the FORCE brand as it delivers hundreds of FORCE drawings with succinct notations, approved by Mike Mattesi, about improving your FORCE drawing skills.
Автор: Beiman Название: Prepare To Board Creating Story & C ISBN: 1498797008 ISBN-13(EAN): 9781498797009 Издательство: Taylor&Francis Рейтинг: Цена: 47970.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание:
Successful storyboards and poignant characters have the power to make elusive thoughts and emotions tangible for audiences. Packed with illustrations that illuminate and a text that entertains and informs, Prepare to Board, 3rd edition presents the methods and techniques of animation master, Nancy Beiman, with a focus on pre-production, story development and character design. As one of the only storyboard titles on the market that explores the intersection of creative character design and storyboard development, the third edition is an invaluable resource for both beginner and intermediate artists.
Key Features
Adapt key techniques, tips and tricks of experienced character designers and storyboard artists with 30 years of experience to your film, television and animation projects.
Save time and money with workflow solutions and avoid common mistakes and problems with troubleshooting tips.
Implement creative solutions for your own projects with this invaluable resource for beginner and intermediate artists with examples of what a good storyboard and character design should look like and example of poorly designed storyboards. and tricks.
Further your artistic skill development with an interactive, companion website which will includes video tutorials, examples of animatics and good and bad pitching techniques.
Автор: Gregory Название: Game Engine Architecture 3E ISBN: 1138035459 ISBN-13(EAN): 9781138035454 Издательство: Taylor&Francis Рейтинг: Цена: 84710.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: New to this edition: update the section on game console HW, extend the rendering chapter, include a section on 2D GUI, new chapter on multiplayer networking, more coverage of the Unity game engine.
Автор: White Tony Название: Animator`s Sketchbook ISBN: 1498774016 ISBN-13(EAN): 9781498774017 Издательство: Taylor&Francis Рейтинг: Цена: 42870.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: The Animator`s Sketchbook will teach students of animation how to improve their work through observation and drawing. It will show readers how to access their inner "animator." With over 60 different gesture and drawing exercises, this book enhances vision, analysis, understanding, and the core skills required to become a master animator.
Автор: Vermaat Название: Enhanced Discovering Computers, Essentials ISBN: 1285845536 ISBN-13(EAN): 9781285845531 Издательство: Cengage Learning Рейтинг: Цена: 60180.00 T Наличие на складе: Невозможна поставка. Описание: Brings the wealth of learning materials that available for discovering computers together into an easily usable toolkit and provides students with actionable direction for maximizing Web 2.0 tools in their pursuit for employment or growing their careers.
Название: Procedural Generation In Game Desig ISBN: 1498799191 ISBN-13(EAN): 9781498799195 Издательство: Taylor&Francis Рейтинг: Цена: 53070.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание:
Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost reduction.This form of development enables games to create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually.Readers will learn to create randomized maps, weave accidental plotlines, and manage complex systems that are prone to unpredictable behavior. Tanya Short's and Tarn Adams' Procedural Generation in Game Design offers a wide collection of chapters from various experts that cover the implementation and enactment of procedural generation in games. Designers from a variety of studios provide concrete examples from their games to illustrate the many facets of this emerging sub-discipline.
Key Features:
Introduces the differences between static/traditional game design and procedural game design
Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways
Includes industry leaders' experiences and lessons from award-winning games
World's finest guide for how to begin thinking about procedural design
Автор: Engel Wolfgang Название: GPU Pro 7 ISBN: 149874253X ISBN-13(EAN): 9781498742535 Издательство: Taylor&Francis Рейтинг: Цена: 91860.00 T Наличие на складе: Нет в наличии. Описание:
The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike.
Exploring recent developments in the rapidly evolving field of real-time rendering, GPU Pro 7: Advanced Rendering Techniques assembles a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming. It incorporates contributions from more than 30 experts who cover the latest developments in graphics programming for games and movies.
The book covers advanced rendering techniques that run on the DirectX or OpenGL runtimes, as well as on any other runtime with any language available. It details the specific challenges involved in creating games across the most common consumer software platforms such as PCs, video consoles, and mobile devices.
The book includes coverage of geometry manipulation; rendering techniques, handheld devices programming, effects in image space, lighting, 3D engine design, graphics-related tools, and environmental effects. It also includes a dedicated section on general purpose GPU programming that covers CUDA and DirectCompute examples.
In color throughout, GPU Pro 7 presents ready-to-use ideas and procedures that can help solve many of your daily graphics programming challenges. Example programs with downloadable source code are also provided on the book's CRC Press web page.
Автор: Jackson Название: After Effects and Cinema 4D Lite ISBN: 1138777935 ISBN-13(EAN): 9781138777934 Издательство: Taylor&Francis Рейтинг: Цена: 51030.00 T Наличие на складе: Нет в наличии. Описание:
One of the most exciting new features in After Effects is the integration of Cinema 4D using the CINEWARE plug-in and a free version of Cinema 4D Lite. Both provide a wide assortment of new 3D tools and options that are difficult or nearly impossible to achieve in After Effects alone. This book clearly demonstrates how the new 3D workflow bridges the two applications together to raise the design bar for motion graphics and broadcast design.
Hands-on exercises teach you essential production skills including:
Modeling in CINEMA 4D Lite
Importing 3D models in After Effects
Tracking 3D motion in After Effects
Compositing with CINEWARE
Using MoGraph features in CINEMA 4D
Rendering and optimization techniques
Additional online materials include project files and videos showcasing the techniques covered in the book. To access these materials, please see the 'eResources' tab.
Автор: Schulz, Greg, Название: Software-Defined Data Infrastructure Essentials ISBN: 149873815X ISBN-13(EAN): 9781498738156 Издательство: Taylor&Francis Рейтинг: Цена: 127600.00 T Наличие на складе: Нет в наличии. Описание:
Software-Defined Data Infrastructures Essentials provides fundamental coverage of physical, cloud, converged, and virtual server storage I/O networking technologies, trends, tools, techniques, and tradecraft skills. From webscale, software-defined, containers, database, key-value store, cloud, and enterprise to small or medium-size business, the book is filled with techniques, and tips to help develop or refine your server storage I/O hardware, software, and services skills. Whether you are new to data infrastructures or a seasoned pro, you will find this comprehensive reference indispensable for gaining as well as expanding experience with technologies, tools, techniques, and trends.
We had a front row seat watching Greg present live in our education workshop seminar sessions for ITC professionals in the Netherlands material that is in this book. We recommend this amazing book to expand your converged and data infrastructure knowledge from beginners to industry veterans. --Gert and Frank Brouwer, Brouwer Storage Consultancy
Software-Defined Data Infrastructures Essentials provides the foundational building blocks to improve your craft in serval areas including applications, clouds, legacy, and more. IT professionals, as well as sales professionals and support personnel, stand to gain a great deal by reading this book.--Mark McSherry, Oracle Regional Sales Manager
Looking to expand your data infrastructure IQ? From CIOS to operations, sales to engineering, this book is a comprehensive reference, a must read for IT infrastructure professionals, beginners to seasoned experts.--Tom Becchetti, Advisory Systems Engineer
Greg Schulz has provided a complete 'toolkit' for storage management along with the background and framework for the storage or data infrastructure professional or those aspiring to become one.--Greg Brunton, Experienced Storage and Data Management Professional
Автор: Nasser Kehtarnavaz, Abhishek Sehgal, Shane Parris Название: Smartphone-Based Real-Time Digital Signal Processing: Second Edition ISBN: 1681734672 ISBN-13(EAN): 9781681734675 Издательство: Mare Nostrum (Eurospan) Рейтинг: Цена: 92400.00 T Наличие на складе: Невозможна поставка. Описание: Real-time or applied digital signal processing courses are offered as follow-ups to conventional or theory-oriented digital signal processing courses in many engineering programs for the purpose of teaching students the technical know-how for putting signal processing algorithms or theory into practical use. These courses normally involve access to a teaching laboratory that is equipped with hardware boards, in particular DSP boards, together with their supporting software. A number of textbooks have been written discussing how to achieve real-time implementation on these hardware boards. This book discusses how to use smartphones as hardware boards for real-time implementation of signal processing algorithms as an alternative to the hardware boards that are used in signal processing laboratory courses. The fact that mobile devices, in particular smartphones, have become powerful processing platforms led to the development of this book enabling students to use their own smartphones to run signal processing algorithms in real-time considering that these days nearly all students possess smartphones. Changing the hardware platforms that are currently used in applied or real-time signal processing courses to smartphones creates a truly mobile laboratory experience or environment for students. In addition, it relieves the cost burden associated with using dedicated signal processing boards noting that the software development tools for smartphones are free of charge and are well-maintained by smartphone manufacturers. This book is written in such a way that it can be used as a textbook for real-time or applied digital signal processing courses offered at many universities. Ten lab experiments that are commonly encountered in such courses are covered in the book. This book is written primarily for those who are already familiar with signal processing concepts and are interested in their real-time and practical aspects. Similar to existing real-time courses, knowledge of C programming is assumed. This book can also be used as a self-study guide for those who wish to become familiar with signal processing app development on either Android or iPhone smartphones.
Автор: Marc Langheinrich, Florian Schaub Название: Privacy in Mobile and Pervasive Computing ISBN: 1681734583 ISBN-13(EAN): 9781681734583 Издательство: Mare Nostrum (Eurospan) Рейтинг: Цена: 76690.00 T Наличие на складе: Невозможна поставка. Описание: It is easy to imagine that a future populated with an ever-increasing number of mobile and pervasive devices that record our minute goings and doings will significantly expand the amount of information that will be collected, stored, processed, and shared about us by both corporations and governments. The vast majority of this data is likely to benefit us greatly—making our lives more convenient, efficient, and safer through custom-tailored and context-aware services that anticipate what we need, where we need it, and when we need it. But beneath all this convenience, efficiency, and safety lurks the risk of losing control and awareness of what is known about us in the many different contexts of our lives. Eventually, we may find ourselves in a situation where something we said or did will be misinterpreted and held against us, even if the activities were perfectly innocuous at the time. Even more concerning, privacy implications rarely manifest as an explicit, tangible harm. Instead, most privacy harms manifest as an absence of opportunity, which may go unnoticed even though it may substantially impact our lives.In this Synthesis Lecture, we dissect and discuss the privacy implications of mobile and pervasive computing technology. For this purpose, we not only look at how mobile and pervasive computing technology affects our expectations of—and ability to enjoy—privacy, but also look at what constitutes ""privacy"" in the first place, and why we should care about maintaining it. We describe key characteristics of mobile and pervasive computing technology and how those characteristics lead to privacy implications. We discuss seven approaches that can help support end-user privacy in the design of mobile and pervasive computing technologies, and set forward six challenges that will need to be addressed by future research.The prime target audience of this lecture are researchers and practitioners working in mobile and pervasive computing who want to better understand and account for the nuanced privacy implications of the technologies they are creating. Those new to either mobile and pervasive computing or privacy may also benefit from reading this book to gain an overview and deeper understanding of this highly interdisciplinary and dynamic field.
Автор: Marc Langheinrich, Florian Schaub Название: Privacy in Mobile and Pervasive Computing ISBN: 1681731177 ISBN-13(EAN): 9781681731179 Издательство: Mare Nostrum (Eurospan) Рейтинг: Цена: 56370.00 T Наличие на складе: Невозможна поставка. Описание: It is easy to imagine that a future populated with an ever-increasing number of mobile and pervasive devices that record our minute goings and doings will significantly expand the amount of information that will be collected, stored, processed, and shared about us by both corporations and governments. The vast majority of this data is likely to benefit us greatly—making our lives more convenient, efficient, and safer through custom-tailored and context-aware services that anticipate what we need, where we need it, and when we need it. But beneath all this convenience, efficiency, and safety lurks the risk of losing control and awareness of what is known about us in the many different contexts of our lives. Eventually, we may find ourselves in a situation where something we said or did will be misinterpreted and held against us, even if the activities were perfectly innocuous at the time. Even more concerning, privacy implications rarely manifest as an explicit, tangible harm. Instead, most privacy harms manifest as an absence of opportunity, which may go unnoticed even though it may substantially impact our lives.In this Synthesis Lecture, we dissect and discuss the privacy implications of mobile and pervasive computing technology. For this purpose, we not only look at how mobile and pervasive computing technology affects our expectations of—and ability to enjoy—privacy, but also look at what constitutes ""privacy"" in the first place, and why we should care about maintaining it. We describe key characteristics of mobile and pervasive computing technology and how those characteristics lead to privacy implications. We discuss seven approaches that can help support end-user privacy in the design of mobile and pervasive computing technologies, and set forward six challenges that will need to be addressed by future research.The prime target audience of this lecture are researchers and practitioners working in mobile and pervasive computing who want to better understand and account for the nuanced privacy implications of the technologies they are creating. Those new to either mobile and pervasive computing or privacy may also benefit from reading this book to gain an overview and deeper understanding of this highly interdisciplinary and dynamic field.
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