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An Enchantment of Digital Archaeology: Raising the Dead with Agent Based Models, Archaeogaming, and Artificial Intelligence, 


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Название:  An Enchantment of Digital Archaeology: Raising the Dead with Agent Based Models, Archaeogaming, and Artificial Intelligence
ISBN: 9781789207866
Издательство: Berghahn
Классификация:



ISBN-10: 178920786X
Обложка/Формат: Hardback
Страницы: 210
Вес: 0.47 кг.
Дата издания: 01.07.2020
Серия: Digital archaeology: documenting the anthropocene
Язык: English
Размер: 178 x 108 x 11
Ключевые слова: Anthropology,Archaeology,Cultural studies, SOCIAL SCIENCE / Anthropology / General,SOCIAL SCIENCE / Archaeology
Подзаголовок: Raising the dead with agent-based models, archaeogaming and artificial intelligence
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Поставляется из: Англии
Описание:

The use of computation in archaeology is a kind of magic, a way of heightening the archaeological imagination. Agent-based modelling allows archaeologists to test the ‘just-so’ stories they tell about the past. It requires a formalization of the story so that it can be represented as a simulation; researchers are then able to explore the unintended consequences or emergent outcomes of stories about the past. Agent-based models are one end of a spectrum that, at the opposite side, ends with video games. This volume explores this spectrum in the context of Roman archaeology, addressing the strengths, weaknesses, and opportunities of a formalized approach to computation and archaeogaming.


Дополнительное описание:

List of Tables
Acknowledgements

Introduction

Chapter 1. Imagine a Network
Chapter 2. Reanimating Networ



An Enchantment of Digital Archaeology: Raising the Dead with Agent Based Models, Archaeogaming, and Artificial Intelligence

Название: An Enchantment of Digital Archaeology: Raising the Dead with Agent Based Models, Archaeogaming, and Artificial Intelligence
ISBN: 1789208718 ISBN-13(EAN): 9781789208719
Издательство: Berghahn
Рейтинг:
Цена: 27400.00 T
Наличие на складе: Невозможна поставка.
Описание:

The use of computation in archaeology is a kind of magic, a way of heightening the archaeological imagination. Agent-based modelling allows archaeologists to test the ‘just-so’ stories they tell about the past. It requires a formalization of the story so that it can be represented as a simulation; researchers are then able to explore the unintended consequences or emergent outcomes of stories about the past. Agent-based models are one end of a spectrum that, at the opposite side, ends with video games. This volume explores this spectrum in the context of Roman archaeology, addressing the strengths, weaknesses, and opportunities of a formalized approach to computation and archaeogaming.



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