Автор: Griffin Sean Patrick Название: Gaming the Game: The Story Behind the NBA Betting Scandal and the Gambler Who Made It Happen ISBN: 1704050855 ISBN-13(EAN): 9781704050850 Издательство: Неизвестно Цена: 19490.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: In June 2007, the FBI informed the NBA that one of its referees, Tim Donaghy, was the subject of a probe into illegal gambling. Within months, the public knew the broad outlines of a scheme involving Donaghy betting on games he officiated with a co-conspirator, longtime Donaghy acquaintance and professional gambler Jimmy "Baba" Battista. They were joined in the scandal by a mutual childhood friend, Tommy Martino. By November 2008, each man had pleaded guilty to charges relating to the conspiracy, and was in federal prison. The story was over. Or so it seemed to be.Author Sean Patrick Griffin, Ph.D., a former Philadelphia Police officer turned university professor and best-selling author, conducted dozens of interviews and obtained betting records, referee statistics, court documents, and unique access to witness statements and confidential law enforcement files. Years of research are presented in GAMING THE GAME, which looks inside the FBI's investigation and beyond to provide the definitive account of the scandal. Jimmy Battista's remarkable decades-long bookmaking and betting career is examined, including and especially his role as architect of the widely publicized scandal. Battista, who - unlike his co-conspirators - never spoke with federal authorities, reveals for the first time the intricate details of the scheme, most of which only he knows. Reviews "impeccably researched...insightful... Griffin's] street-wise writing sounds anything but academic...After reading 'Gaming the Game, ' you'll never watch an NBA contest the same way again."Las Vegas Review-Journal " Griffin] straddles the line between academic and storyteller, cop and journalist... Gaming the Game] will blow your mind." Philadelphia Magazine "An exhaustively researched book threatening to overturn some comfortable assumptions about the NBA's referee scandal ... Gaming the Game] delivers the intrigue you'd expect from a true crime thriller" ESPN.com "Offers a fascinating look into the Donaghy scandal ... intriguing" Philadelphia Daily News "A book you can bet is worth reading...fascinating...a complete effort" Delaware County (PA) Daily Times "a tremendous read...fascinating...gripping...a must read for any bettor serious about the global marketplace...by far the most believable account of the NBA betting scandal]" Covers.com "An outstanding read that might make you change the way you view professional sports." Beyond the Bets "If you've ever wondered what the REAL story was behind Tim Donaghy and the NBA betting scandal, this is a must read...If you're interested in sports betting, you won't be able to put Gaming the Game] down" Bettors World "compelling and] many leveled...the research behind Gaming the Game is impressive... Griffin's] He's a fluid, crisp writer and an A-1 historian of crime" BNN "Griffin's investigation into big time gambling is fascinating...Highly Recommended" Gambling Book and News "Few people are as qualified as Griffin to write this book... his] scholarly background is evidenced in his research, which is flawless...If you've ever wanted to know how the big-money betting outfits work, this is the book for you. If you've ever wondered about the true story behind the Tim Donaghy scandal and how much of the truth are we being told, this is also the book for you. Griffin...is a gifted story teller and writes in a way that will have you glued to the pages. This is easily one of the best books ever written about the sports betting scene." About.com "Griffin curates FBI files, interviews, statistics and court documents, providing a narrative so vigorous and complex that readers are practically courtside. The cast of characters...come to life like players in a true crime novel" Biographie About the Author A former Philadelphia Police officer, best-selling author Sean Patrick Griffin, Ph.D. is Professor and Department Head of Criminal Justice at The Ci
Then this special 30 Years Old Memo Book is the perfect Retro Gaming booklet for you and your ideas.
Great Games design for all Gamer Birthday Gift Lovers
Title of the Book: This Gamer has just leveled up
Nice Gamer 30th Birthday Design, useful and handy
Use this Geeky Note Book as a dotted Diary for your most intimate memories.
Also usable as a Game Convention to do list or LAN Party calendar.
Or just give it to a Let's Player, Video Game Lover or Professional Gamer as a cool gift
Important appointments and tasks are always in view with your daily notes.
A Gamer, Nerds or Geek should not miss this great notebook.
Cool 6x9 inches A5 notepad with a Video Games style - dotted grid - 120 pages
Useful A5 Format 15.2 x 22.9 cm, 6x9 inches, so it fits almost anywhere.
On a total of 120 pages, you can put all of your thoughts on paper.
Dot Grid edition.
Includes Page Numbers for a perfect overview.
For international use, e.g. in the languages: English, German, French, Italian, Spanish, Japanese
Need more choices?
Are you looking for a beautiful present or a gift idea? Just have a look at our other Notebooks. With a simple click on the Authors Name, you will find a large selection of hundreds of cool designs. We offer notebooks in lined, plaid, dotted, blank and many other formats, such as daily and weekly planners. Get your copy now with your favorite design, for yourself or a loved one.
Perfect gift for your girlfriend or boyfriend, for grandma, grandpa, dad or mum, for your spouse or simply for the whole family Now as a special Christmas present, birthday present, mother's day present or father's day present, as well as to all special occasions give away and the dearest people to make a pleasure.
Автор: Ben Schouten, Jeroen Jansz, Joost Raessens, Teresa De La Hera Название: Persuasive Gaming in Context ISBN: 9463728805 ISBN-13(EAN): 9789463728805 Издательство: NBN International Рейтинг: Цена: 166150.00 T Наличие на складе: Нет в наличии. Описание: The rapid developments of new communication technologies have facilitated the popularization of digital games, which has translated into an exponential growth of the game industry in the last decades. The ubiquitous presence of digital games has resulted in an expansion of the applications of these games from mere entertainment purposes to a great variety of serious purposes. In this edited volume, we narrow the scope of attention by focusing on what game theorist Ian Bogost has called "persuasive games", that is, gaming practices that combine the dissemination of information with attempts to engage players in particular attitudes and behaviors.
This volume offers a multifaceted reflection on persuasive gaming, that is, on the process of these particular games being played by players. The purpose is to better understand when and how digital games can be used for persuasion, by further exploring persuasive games and some other kinds of persuasive playful interaction as well. The book critically integrates what has been accomplished in separate research traditions to offer a multidisciplinary approach to understanding persuasive gaming that is closely linked to developments in the industry by including the exploration of relevant case studies.
Автор: Stephanie Boluk, Patrick LeMieux Название: Metagaming: Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames ISBN: 0816687153 ISBN-13(EAN): 9780816687152 Издательство: Mare Nostrum (Eurospan) Рейтинг: Цена: 100320.00 T Наличие на складе: Невозможна поставка. Описание: The greatest trick the videogame industry ever pulled was convincing the world that videogames were games rather than a medium for making metagames. Elegantly defined as “games about games,” metagames implicate a diverse range of practices that stray outside the boundaries and bend the rules: from technical glitches and forbidden strategies to Renaissance painting, algorithmic trading, professional sports, and the War on Terror. In Metagaming, Stephanie Boluk and Patrick LeMieux demonstrate how games always extend beyond the screen, and how modders, mappers, streamers, spectators, analysts, and artists are changing the way we play.Metagaming uncovers these alternative histories of play by exploring the strange experiences and unexpected effects that emerge in, on, around, and through videogames. Players puzzle through the problems of perspectival rendering in Portal, perform clandestine acts of electronic espionage in EVE Online, compete and commentate in Korean StarCraft, and speedrun The Legend of Zelda in record times (with or without the use of vision). Companies like Valve attempt to capture the metagame through international e-sports and online marketplaces while the corporate history of Super Mario Bros. is undermined by the endless levels of Infinite Mario, the frustrating pranks of Asshole Mario, and even Super Mario Clouds, a ROM hack exhibited at the Whitney Museum of American Art.One of the only books to include original software alongside each chapter, Metagaming transforms videogames from packaged products into instruments, equipment, tools, and toys for intervening in the sensory and political economies of everyday life. And although videogames conflate the creativity, criticality, and craft of play with the act of consumption, we don’t simply play videogames-we make metagames.
Казахстан, 010000 г. Астана, проспект Туран 43/5, НП2 (офис 2) ТОО "Логобук" Тел:+7 707 857-29-98 ,+7(7172) 65-23-70 www.logobook.kz