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3D Scientific Visualization with Blender, Brian R. Kent


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Цена: 56370.00T
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Автор: Brian R. Kent
Название:  3D Scientific Visualization with Blender
ISBN: 9781681749068
Издательство: Mare Nostrum (Eurospan)
Классификация:





ISBN-10: 1681749068
Обложка/Формат: Hardcover
Страницы: 105
Вес: 0.51 кг.
Дата издания: 30.04.2014
Серия: Engineering
Язык: English
Размер: 280 x 216 x 6
Ключевые слова: Imaging systems & technology,Graphical & digital media applications,Web graphics & design,Computer programming / software development, COMPUTERS / Computer Graphics,COMPUTERS / Programming Languages / Python,TECHNOLOGY & ENGINEERING / Imaging Systems
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Поставляется из: Англии
Описание: This is the first book written on using Blender (an open-source visualization suite widely used in the entertainment and gaming industries) for scientific visualization. It is a practical and interesting introduction to Blender for understanding key parts.

Fundamentals of Data Visualization: A Primer on Making Informative and Compelling Figures

Автор: Wilke Claus O.
Название: Fundamentals of Data Visualization: A Primer on Making Informative and Compelling Figures
ISBN: 1492031089 ISBN-13(EAN): 9781492031086
Издательство: Wiley
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Цена: 67570.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This practical book takes you through many commonly encountered visualization problems, and it provides guidelines on how to turn large datasets into clear and compelling figures.

Blender Scripting with Python: Write Scripts to Build Your Own 3D Models

Автор: Lupiani Isabel
Название: Blender Scripting with Python: Write Scripts to Build Your Own 3D Models
ISBN: 1593278721 ISBN-13(EAN): 9781593278724
Издательство: Random House (USA)
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Цена: 21430.00 T
Наличие на складе: Невозможна поставка.
Описание: A guide to task automation, custom add-on development, and procedural content generation in Blender, the free and open-source 3D graphics and animation tool.

Blender Scripting with Python will teach you how to develop custom scripts and helpful add-ons to streamline and automate your workflow, as well as tricks on how to procedurally generate game level geometry. Once you've reviewed the Blender API and learned how to load and run scripts in Blender, you'll learn how to automate tasks related to mesh modeling, sculpting, retopology, UV mapping, texture painting, and map baking. You'll also learn to create impressive demos of your add-ons and automation projects and how to package them for distribution.

Packed with hands-on examples, code samples, and tips for future experimentation, Blender Scripting with Python is an all-in-one reference guide for the Blender user interested in taking control of Blender.

Computers, Visualization, and History: How New Technology Will Transform Our Understanding of the Past

Автор: Staley David J.
Название: Computers, Visualization, and History: How New Technology Will Transform Our Understanding of the Past
ISBN: 0765633868 ISBN-13(EAN): 9780765633866
Издательство: Taylor&Francis
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Цена: 168430.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:

This visionary and thoroughly accessible book examines how digital environments and virtual reality have altered the ways historians think and communicate ideas and how the new language of visualization transforms our understanding of the past. Drawing on familiar graphic models--maps, flow charts, museum displays, films--the author shows how images can often convey ideas and information more efficiently and accurately than words. With emerging digital technology, these images will become more sophisticated, manipulable, and multidimensional, and provide historians with new tools and environments to construct historical narratives. Moving beyond the traditional book based on linear narrative, digital scholarship based on visualization and hypertext will offer multiple perspectives, dimensions, and experiences that transform the ways historians work and people imagine and learn about history.

This second edition of Computers, Visualization, and History features expanded coverage of such topics as sequential narratives, 3-D modeling, simulation, and video games, as well as our theoretical understanding of space and immersive experience. The author has also added "Guidelines for Visual Composition in History" for history and social studies teachers who wish to use technology for student assignments. Also new to the second edition is a web link feature that users of the digital edition can use to enhance visualization within the text.


Virtual Material Acquisition and Representation for Computer Graphics

Автор: Dar`ya Guarnera, Giuseppe Claudio Guarnera
Название: Virtual Material Acquisition and Representation for Computer Graphics
ISBN: 1681731452 ISBN-13(EAN): 9781681731452
Издательство: Mare Nostrum (Eurospan)
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Цена: 46200.00 T
Наличие на складе: Невозможна поставка.
Описание: This book provides beginners in computer graphics and related fields a guide to the concepts, models, and technologies for realistic rendering of material appearance. It provides a complete and thorough overview of reflectance models and acquisition setups, along with providing a selection of the available tools to explore, visualize, and render the reflectance data. Reflectance models are under continuous development, since there is still no straightforward solution for general material representations. Every reflectance model is specific to a class of materials. Hence, each has strengths and weaknesses, which the book highlights in order to help the reader choose the most suitable model for any purpose. The overview of the acquisition setups will provide guidance to a reader who needs to acquire virtual materials and will help them to understand which measurement setup can be useful for a particular purpose, while taking into account the performance and the expected cost derived from the required components. The book also describes several recent open source software solutions, useful for visualizing and manipulating a wide variety of reflectance models and data.

Virtual Material Acquisition and Representation for Computer Graphics

Автор: Dar`ya Guarnera, Giuseppe Claudio Guarnera
Название: Virtual Material Acquisition and Representation for Computer Graphics
ISBN: 1681732645 ISBN-13(EAN): 9781681732640
Издательство: Mare Nostrum (Eurospan)
Рейтинг:
Цена: 66530.00 T
Наличие на складе: Невозможна поставка.
Описание: This book provides beginners in computer graphics and related fields a guide to the concepts, models, and technologies for realistic rendering of material appearance. It provides a complete and thorough overview of reflectance models and acquisition setups, along with providing a selection of the available tools to explore, visualize, and render the reflectance data. Reflectance models are under continuous development, since there is still no straightforward solution for general material representations. Every reflectance model is specific to a class of materials. Hence, each has strengths and weaknesses, which the book highlights in order to help the reader choose the most suitable model for any purpose. The overview of the acquisition setups will provide guidance to a reader who needs to acquire virtual materials and will help them to understand which measurement setup can be useful for a particular purpose, while taking into account the performance and the expected cost derived from the required components. The book also describes several recent open source software solutions, useful for visualizing and manipulating a wide variety of reflectance models and data.

Writing Virtual Environments for Software Visualization

Автор: Clinton Jeffery; Jafar Al-Gharaibeh
Название: Writing Virtual Environments for Software Visualization
ISBN: 1493952617 ISBN-13(EAN): 9781493952618
Издательство: Springer
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Цена: 87060.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: With all the contributed essays written by well known historians of science, this celebration of the life and career of Chalres Coulston Gillispie, one of the founders of the field, ranges across the entire field, and relates mostly to his oeuvre.

Three-Dimensional Imaging, Visualization, and Display

Автор: Bahram Javidi; Fumio Okano; Jung-Young Son
Название: Three-Dimensional Imaging, Visualization, and Display
ISBN: 148999209X ISBN-13(EAN): 9781489992093
Издательство: Springer
Рейтинг:
Цена: 139310.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Here is an up-to-date examination of recent developments in 3D imaging, as well as coverage of the prospects and challenges facing 3D moving picture systems and devices, including binocular, multi-view, holographic, and image reproduction techniques.

Computers, Visualization, and History: How New Technology Will Transform Our Understanding of the Past

Автор: Staley David J.
Название: Computers, Visualization, and History: How New Technology Will Transform Our Understanding of the Past
ISBN: 0765633876 ISBN-13(EAN): 9780765633873
Издательство: Taylor&Francis
Рейтинг:
Цена: 47970.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:

This visionary and thoroughly accessible book examines how digital environments and virtual reality have altered the ways historians think and communicate ideas and how the new language of visualization transforms our understanding of the past. Drawing on familiar graphic models--maps, flow charts, museum displays, films--the author shows how images can often convey ideas and information more efficiently and accurately than words. With emerging digital technology, these images will become more sophisticated, manipulable, and multidimensional, and provide historians with new tools and environments to construct historical narratives. Moving beyond the traditional book based on linear narrative, digital scholarship based on visualization and hypertext will offer multiple perspectives, dimensions, and experiences that transform the ways historians work and people imagine and learn about history.

This second edition of Computers, Visualization, and History features expanded coverage of such topics as sequential narratives, 3-D modeling, simulation, and video games, as well as our theoretical understanding of space and immersive experience. The author has also added "Guidelines for Visual Composition in History" for history and social studies teachers who wish to use technology for student assignments. Also new to the second edition is a web link feature that users of the digital edition can use to enhance visualization within the text.



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