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Handbook of Research on Visual Computing and Emerging Geometrical Design Tools, Guiseppe Amoruso


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Автор: Guiseppe Amoruso
Название:  Handbook of Research on Visual Computing and Emerging Geometrical Design Tools
ISBN: 9781522500292
Издательство: Mare Nostrum (Eurospan)
Классификация:
ISBN-10: 1522500294
Обложка/Формат: Hardcover
Страницы: 944
Вес: 0.11 кг.
Дата издания: 30.04.2016
Серия: Advances in media, entertainment, and the arts
Язык: English
Издание: 2 volume set
Размер: 229 x 152
Читательская аудитория: Professional and scholarly
Ключевые слова: Graphic design
Рейтинг:
Поставляется из: Англии
Описание: Visual computing and descriptive geometry are multidisciplinary fields addressing the handling of images, 3D models, and other computer graphics. This volume considers these technologies from a designer`s perspective. It combines aspects of geometry and representation with emerging tools for CAD, generation, and visualization while addressing the digital heritage of such fields.

Visual Research: An Introduction to Research Methods in Graphic Design

Автор: Russell Bestley, Ian Noble
Название: Visual Research: An Introduction to Research Methods in Graphic Design
ISBN: 1350088080 ISBN-13(EAN): 9781350088085
Издательство: Bloomsbury Academic
Цена: 36950.00 T
Наличие на складе: Невозможна поставка.
Описание:

Packed with more than 200 colour illustrations, Visual Research explores a range of research methods that can be used by graphic designers and visual communicators in the development of clear and purposeful design solutions. The book introduces key terms and theories that underlie design research; examining the importance of visual grammar and design literacy, audience, communication theory and semiotics.

Each chapter features case studies that demonstrate how the use of research methods can form the basis of effective visual communication and design problem solving, eschewing end product analysis for a discussion of the way research feeds into the design process.

The third edition features new case studies in each chapter, updated design exercises and a new chapter on design-led tools and information design methods, in relation to both print and on-screen design.



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