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Star Worlds: Freedom Versus Control in Online Gameworlds, William Sims Bainbridge


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Автор: William Sims Bainbridge
Название:  Star Worlds: Freedom Versus Control in Online Gameworlds
ISBN: 9780472073283
Издательство: Mare Nostrum (Eurospan)
Классификация:



ISBN-10: 0472073281
Обложка/Формат: Hardcover
Страницы: 320
Вес: 0.61 кг.
Дата издания: 19.10.2016
Серия: Fiction
Язык: English
Иллюстрации: 10 tables
Размер: 231 x 155 x 28
Читательская аудитория: Professional and scholarly
Ключевые слова: Science fiction,Cultural studies,Media studies,Digital lifestyle
Подзаголовок: Freedom versus control in online gameworlds
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Поставляется из: Англии
Описание: Star Worlds explores the future-oriented universe of online virtual worlds connected with popular science fiction--specifically, with Star Wars and Star Trek--that have been inhabited for over a decade by computer gamers. The Star Wars and Star Trek franchises, both of which have shaped the dominant science fiction mythologies of the last half-century, offer profound conceptions of the tension between freedom and control in human economic, political, and social interactions. William Sims Bainbridge investigates the human and technological dynamics of four online virtual worlds based on these two very different traditions: the massively multiplayer online games Star Wars Galaxies; Star Wars: The Old Republic; Star Trek Online; and the Star Trek community in the non-game, user-created virtual environment, Second Life.

The four star worlds explored in this book illustrate the dilemmas concerning the role of technology as liberator or oppressor in our postindustrial society, and represent computer simulations of future possibilities of human experience. Bainbridge considers the relationship between a real person and the role that person plays, the relationship of an individual to society, and the relationship of human beings to computing technology. In addition to collecting ethnographic and quantitative data about the social behavior of other players, he has immersed himself in each of these worlds, role-playing 14 avatars with different skills and goals to gain new insights into the variety of player experience from a personal perspective.


Gameworlds: Virtual Media and Children`s Everyday Play

Автор: Seth Giddings
Название: Gameworlds: Virtual Media and Children`s Everyday Play
ISBN: 1623566320 ISBN-13(EAN): 9781623566326
Издательство: Bloomsbury Academic
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Цена: 126720.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:

Game studies is a rapidly developing field across the world, with a growing number of dedicated courses addressing video games and digital play as significant phenomena in contemporary everyday life and media cultures. Seth Giddings looks to fill a gap by focusing on the relationship between the actual and virtual worlds of play in everyday life. He addresses both the continuities and differences between digital play and longer-established modes of play. The 'gameworlds' title indicates both the virtual world designed into the videogame and the wider environments in which play is manifested: social relationships between players; hardware and software; between the virtual worlds of the game and the media universes they extend (e.g. Pok mon, Harry Potter, Lego, Star Wars); and the gameworlds generated by children's imaginations and creativity (through talk and role-play, drawings and outdoor play). The gameworld raises questions about who, and what, is in play. Drawing on recent theoretical work in science and technology studies, games studies and new media studies, a key theme is the material and embodied character of these gameworlds and their components (players' bodies, computer hardware, toys, virtual physics, and the physical environment). Building on detailed small-scale ethnographic case studies, Gameworlds is the first book to explore the nature of play in the virtual worlds of video games and how this play relates to, and crosses over into, everyday play in the actual world.


Gameworlds: Virtual Media and Children`s Everyday Play

Автор: Seth Giddings
Название: Gameworlds: Virtual Media and Children`s Everyday Play
ISBN: 1501318292 ISBN-13(EAN): 9781501318290
Издательство: Bloomsbury Academic
Рейтинг:
Цена: 40120.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Game studies is a rapidly developing field across the world, with a growing number of dedicated courses addressing video games and digital play as significant phenomena in contemporary everyday life and media cultures. Seth Giddings looks to fill a gap by focusing on the relationship between the actual and virtual worlds of play in everyday life. He addresses both the continuities and differences between digital play and longer-established modes of play. The 'gameworlds' title indicates both the virtual world designed into the videogame and the wider environments in which play is manifested: social relationships between players; hardware and software; between the virtual worlds of the game and the media universes they extend (e.g. Pok?mon, Harry Potter, Lego, Star Wars); and the gameworlds generated by children's imaginations and creativity (through talk and role-play, drawings and outdoor play). The gameworld raises questions about who, and what, is in play. Drawing on recent theoretical work in science and technology studies, games studies and new media studies, a key theme is the material and embodied character of these gameworlds and their components (players' bodies, computer hardware, toys, virtual physics, and the physical environment). Building on detailed small-scale ethnographic case studies, Gameworlds is the first book to explore the nature of play in the virtual worlds of video games and how this play relates to, and crosses over into, everyday play in the actual world.


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