Deep Learning for Computer Architects, Brandon Reagen, Robert Adolf, Paul Whatmough, Gu-Yeon Wei, David Brooks
Автор: Goodfellow Ian, Bengio Yoshua, Courville Aaron Название: Deep Learning ISBN: 0262035618 ISBN-13(EAN): 9780262035613 Издательство: MIT Press Рейтинг: Цена: 90290.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание:
An introduction to a broad range of topics in deep learning, covering mathematical and conceptual background, deep learning techniques used in industry, and research perspectives.
"Written by three experts in the field, Deep Learning is the only comprehensive book on the subject." -- Elon Musk, cochair of OpenAI; cofounder and CEO of Tesla and SpaceX
Deep learning is a form of machine learning that enables computers to learn from experience and understand the world in terms of a hierarchy of concepts. Because the computer gathers knowledge from experience, there is no need for a human computer operator to formally specify all the knowledge that the computer needs. The hierarchy of concepts allows the computer to learn complicated concepts by building them out of simpler ones; a graph of these hierarchies would be many layers deep. This book introduces a broad range of topics in deep learning.
The text offers mathematical and conceptual background, covering relevant concepts in linear algebra, probability theory and information theory, numerical computation, and machine learning. It describes deep learning techniques used by practitioners in industry, including deep feedforward networks, regularization, optimization algorithms, convolutional networks, sequence modeling, and practical methodology; and it surveys such applications as natural language processing, speech recognition, computer vision, online recommendation systems, bioinformatics, and videogames. Finally, the book offers research perspectives, covering such theoretical topics as linear factor models, autoencoders, representation learning, structured probabilistic models, Monte Carlo methods, the partition function, approximate inference, and deep generative models.
Deep Learning can be used by undergraduate or graduate students planning careers in either industry or research, and by software engineers who want to begin using deep learning in their products or platforms. A website offers supplementary material for both readers and instructors.
Автор: Miroslav Kubat Название: An Introduction to Machine Learning ISBN: 3319348868 ISBN-13(EAN): 9783319348865 Издательство: Springer Рейтинг: Цена: 46570.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: This book presents basic ideas of machine learning in a way that is easy to understand, by providing hands-on practical advice, using simple examples, and motivating students with discussions of interesting applications.
Автор: Pumperla Max, Ferguson Kevin Название: Deep Learning and the Game of Go ISBN: 1617295329 ISBN-13(EAN): 9781617295324 Издательство: Неизвестно Рейтинг: Цена: 58070.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание:
Summary
Deep Learning and the Game of Go teaches you how to apply the power of deep learning to complex reasoning tasks by building a Go-playing AI. After exposing you to the foundations of machine and deep learning, you'll use Python to build a bot and then teach it the rules of the game.
Foreword by Thore Graepel, DeepMind
Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.
About the Technology
The ancient strategy game of Go is an incredible case study for AI. In 2016, a deep learning-based system shocked the Go world by defeating a world champion. Shortly after that, the upgraded AlphaGo Zero crushed the original bot by using deep reinforcement learning to master the game. Now, you can learn those same deep learning techniques by building your own Go bot
About the Book
Deep Learning and the Game of Go introduces deep learning by teaching you to build a Go-winning bot. As you progress, you'll apply increasingly complex training techniques and strategies using the Python deep learning library Keras. You'll enjoy watching your bot master the game of Go, and along the way, you'll discover how to apply your new deep learning skills to a wide range of other scenarios
What's inside
Build and teach a self-improving game AI
Enhance classical game AI systems with deep learning
Implement neural networks for deep learning
About the Reader
All you need are basic Python skills and high school-level math. No deep learning experience required.
About the Author
Max Pumperla and Kevin Ferguson are experienced deep learning specialists skilled in distributed systems and data science. Together, Max and Kevin built the open source bot BetaGo.
Table of Contents
PART 1 - FOUNDATIONS
Toward deep learning: a machine-learning introduction
Go as a machine-learning problem
Implementing your first Go bot
PART 2 - MACHINE LEARNING AND GAME AI
Playing games with tree search
Getting started with neural networks
Designing a neural network for Go data
Learning from data: a deep-learning bot
Deploying bots in the wild
Learning by practice: reinforcement learning
Reinforcement learning with policy gradients
Reinforcement learning with value methods
Reinforcement learning with actor-critic methods
PART 3 - GREATER THAN THE SUM OF ITS PARTS
AlphaGo: Bringing it all together
AlphaGo Zero: Integrating tree search with reinforcement learning
Автор: Lapan Maxim Название: Deep Reinforcement Learning Hands-On: Apply modern RL methods, with deep Q-networks, value iteration, policy gradients, TRPO, AlphaGo Zero and more ISBN: 1788834240 ISBN-13(EAN): 9781788834247 Издательство: Неизвестно Рейтинг: Цена: 60070.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: This book is a practical, developer-oriented introduction to deep reinforcement learning (RL). Explore the theoretical concepts of RL, before discovering how deep learning (DL) methods and tools are making it possible to solve more complex and challenging problems than ever before. Apply deep RL methods to training your agent to beat arcade ...
Автор: Thanasis Daradoumis; Stavros N. Demetriadis; Fatos Название: Intelligent Adaptation and Personalization Techniques in Computer-Supported Collaborative Learning ISBN: 3642447686 ISBN-13(EAN): 9783642447686 Издательство: Springer Рейтинг: Цена: 121890.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: This book reviews and analyzes new implementation perspectives for intelligent adaptive learning and collaborative systems, enabled by advances in scripting languages, IMS LD, educational modeling languages and learning activity management systems.
Автор: Hurwitz, Kaufman Marcia, Bowles Adrian Название: Cognitive Computing: Implementing Big Data Machine Learning Solutions ISBN: 1118896629 ISBN-13(EAN): 9781118896624 Издательство: Wiley Рейтинг: Цена: 40120.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: A comprehensive guide to learning technologies that unlock the value in big data Cognitive Computing provides detailed guidance toward building a new class of systems that learn from experience and derive insights to unlock the value of big data.
Автор: Theodor Wyeld; Paul Calder; Haifeng Shen Название: Computer-Human Interaction. Cognitive Effects of Spatial Interaction, Learning, and Ability ISBN: 3319169394 ISBN-13(EAN): 9783319169392 Издательство: Springer Рейтинг: Цена: 44720.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: This book constitutes the thoroughly refereed post-conference proceedings of the 25th Australian Conference on Computer-Human Interaction, OzCHI 2013, held in Adelaide, SA, Australia, in November 2013. The 11 revised extended papers were carefully reviewed and selected from 192 submissions and cover topics on multi-dimensional interaction;
Автор: Vytautas ?tuikys Название: Smart Learning Objects for Smart Education in Computer Science ISBN: 3319169122 ISBN-13(EAN): 9783319169125 Издательство: Springer Рейтинг: Цена: 88500.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: This monograph presents the challenges, vision and context to design smart learning objects (SLOs) through Computer Science (CS) education modelling and feature model transformations. It presents the latest research on the meta-programming-based generative learning objects (the latter with advanced features are treated as SLOs) and the use of educational robots in teaching CS topics. The introduced methodology includes the overall processes to develop SLO and smart educational environment (SEE) and integrates both into the real education setting to provide teaching in CS using constructivist and project-based approaches along with evaluation of pedagogic outcomes.
Smart Learning Objects for Smart Education in Computer Sciencewill appeal to researchers in CS education particularly those interested in using robots in teaching, course designers and educational software and tools developers. With research and exercise questions at the end of each chapter students studying CS related courses will find this work informative and valuable too.
Автор: Vytautas ?tuikys Название: Smart Learning Objects for Smart Education in Computer Science ISBN: 3319386638 ISBN-13(EAN): 9783319386638 Издательство: Springer Рейтинг: Цена: 88500.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: This monograph presents the challenges, vision and context to design smart learning objects (SLOs) through Computer Science (CS) education modelling and feature model transformations. It presents the latest research on the meta-programming-based generative learning objects (the latter with advanced features are treated as SLOs) and the use of educational robots in teaching CS topics. The introduced methodology includes the overall processes to develop SLO and smart educational environment (SEE) and integrates both into the real education setting to provide teaching in CS using constructivist and project-based approaches along with evaluation of pedagogic outcomes.
Smart Learning Objects for Smart Education in Computer Sciencewill appeal to researchers in CS education particularly those interested in using robots in teaching, course designers and educational software and tools developers. With research and exercise questions at the end of each chapter students studying CS related courses will find this work informative and valuable too.
Автор: Bradley Efron and Trevor Hastie Название: Computer Age Statistical Inference ISBN: 1107149894 ISBN-13(EAN): 9781107149892 Издательство: Cambridge Academ Рейтинг: Цена: 60190.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: The twenty-first century has seen a breathtaking expansion of statistical methodology, both in scope and in influence. 'Big data', 'data science', and 'machine learning' have become familiar terms in the news, as statistical methods are brought to bear upon the enormous data sets of modern science and commerce. How did we get here? And where are we going? This book takes us on an exhilarating journey through the revolution in data analysis following the introduction of electronic computation in the 1950s. Beginning with classical inferential theories - Bayesian, frequentist, Fisherian - individual chapters take up a series of influential topics: survival analysis, logistic regression, empirical Bayes, the jackknife and bootstrap, random forests, neural networks, Markov chain Monte Carlo, inference after model selection, and dozens more. The distinctly modern approach integrates methodology and algorithms with statistical inference. The book ends with speculation on the future direction of statistics and data science.
Автор: Zacharias Voulgaris, Yunus Bulut Название: AI for Data Science: Artificial Intelligence Frameworks and Functionality for Deep Learning, Optimization, and Beyond ISBN: 1634624092 ISBN-13(EAN): 9781634624091 Издательство: Gazelle Book Services Рейтинг: Цена: 81490.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Master the approaches and principles of Artificial Intelligence (AI) algorithms, and apply them to Data Science projects with Python and Julia code.
Автор: Kristin J. Dana Название: Computational Texture and Patterns: From Textons to Deep Learning ISBN: 1681730111 ISBN-13(EAN): 9781681730110 Издательство: Mare Nostrum (Eurospan) Рейтинг: Цена: 51750.00 T Наличие на складе: Невозможна поставка. Описание: Visual pattern analysis is a fundamental tool in mining data for knowledge. Computational representations for patterns and texture allow us to summarize, store, compare, and label in order to learn about the physical world. Our ability to capture visual imagery with cameras and sensors has resulted in vast amounts of raw data, but using this information effectively in a task-specific manner requires sophisticated computational representations. We enumerate specific desirable traits for these representations: (1) intraclass invariance—to support recognition; (2) illumination and geometric invariance for robustness to imaging conditions; (3) support for prediction and synthesis to use the model to infer continuation of the pattern; (4) support for change detection to detect anomalies and perturbations; and (5) support for physics-based interpretation to infer system properties from appearance. In recent years, computer vision has undergone a metamorphosis with classic algorithms adapting to new trends in deep learning. This text provides a tour of algorithm evolution including pattern recognition, segmentation and synthesis. We consider the general relevance and prominence of visual pattern analysis and applications that rely on computational models.
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