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Transforming Gaming and Computer Simulation Technologies across Industries, Brock Dubbels


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Цена: 204210.00T
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Автор: Brock Dubbels
Название:  Transforming Gaming and Computer Simulation Technologies across Industries
ISBN: 9781522518174
Издательство: Mare Nostrum (Eurospan)
Классификация:
ISBN-10: 1522518177
Обложка/Формат: Hardcover
Страницы: 297
Вес: 1.04 кг.
Дата издания: 30.03.2017
Язык: English
Размер: 279 x 216 x 19
Читательская аудитория: Professional and scholarly
Ключевые слова: Games development & programming
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Поставляется из: Англии
Описание: Presents the latest research on emerging simulation technologies and gaming innovations to enhance industry performance and dependency. This publication features extensive coverage across a range of relevant perspectives and topics, such as user research, player identification, and multi-user virtual environments.

Emerging Technologies and Applications for Cloud-Based Gaming

Автор: P. Venkata Krishna
Название: Emerging Technologies and Applications for Cloud-Based Gaming
ISBN: 1522505466 ISBN-13(EAN): 9781522505464
Издательство: Mare Nostrum (Eurospan)
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Цена: 189420.00 T
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Описание: Explores the opportunities for the gaming industry through the integration of cloud computing. Focusing on design methodologies, fundamental architectures, and the end-user experience, this publication is an essential reference source for IT specialists, game developers, researchers, and graduate-level students.

Fluid Simulation for Computer Graphics, Second Edition

Автор: Bridson
Название: Fluid Simulation for Computer Graphics, Second Edition
ISBN: 1482232839 ISBN-13(EAN): 9781482232837
Издательство: Taylor&Francis
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Цена: 83690.00 T
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A practical introduction, the second edition of Fluid Simulation for Computer Graphics shows you how to animate fully three-dimensional incompressible flow. It covers all the aspects of fluid simulation, from the mathematics and algorithms to implementation, while making revisions and updates to reflect changes in the field since the first edition.

Highlights of the Second Edition

  • New chapters on level sets and vortex methods
  • Emphasizes hybrid particle-voxel methods, now the industry standard approach
  • Covers the latest algorithms and techniques, including: fluid surface reconstruction from particles; accurate, viscous free surfaces for buckling, coiling, and rotating liquids; and enhanced turbulence for smoke animation
  • Adds new discussions on meshing, particles, and vortex methods

The book changes the order of topics as they appeared in the first edition to make more sense when reading the first time through. It also contains several updates by distilling author Robert Bridson's experience in the visual effects industry to highlight the most important points in fluid simulation. It gives you an understanding of how the components of fluid simulation work as well as the tools for creating your own animations.



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