Автор: Abel Richard Название: Menus for Movieland: Newspapers and the Emergence of American Film Culture, 1913-1916 ISBN: 0520286782 ISBN-13(EAN): 9780520286788 Издательство: Wiley Рейтинг: Цена: 31680.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Based on extensive original research, this book substantially revises what moviegoing meant in the transition to what we now think of as Hollywood.
Автор: Johnson, Jeff Название: Designing User Interfaces for an Aging Population ISBN: 0128044675 ISBN-13(EAN): 9780128044674 Издательство: Elsevier Science Рейтинг: Цена: 41530.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание:
Designing User Interfaces for an Aging Population: Towards Universal Design presents age-friendly design guidelines that are well-established, agreed-upon, research-based, actionable, and applicable across a variety of modern technology platforms.
The book offers guidance for product engineers, designers, or students who want to produce technological products and online services that can be easily and successfully used by older adults and other populations.
It presents typical age-related characteristics, addressing vision and visual design, hand-eye coordination and ergonomics, hearing and sound, speech and comprehension, navigation, focus, cognition, attention, learning, memory, content and writing, attitude and affect, and general accessibility.
The authors explore characteristics of aging via realistic personas which demonstrate the impact of design decisions on actual users over age 55.
Автор: Michael L. Ross Название: Designing Fictions: Literature Confronts Advertising ISBN: 0773545352 ISBN-13(EAN): 9780773545359 Издательство: Mare Nostrum (Eurospan) Рейтинг: Цена: 104500.00 T Наличие на складе: Невозможна поставка. Описание: Advertising, long a controlling force in industrial society, has provoked an important body of imaginative work by English language writers. Michael Ross's Designing Fictions is the first study to investigate this symbiotic relationship on a broad scale. In view of the appreciable overlap between literary and promotional writing, Ross asks whether imaginative fiction has the latitude to critique advertising as an industry and as a literary form, and finds that intended critiques, time and again, turn out to be shot through with ambivalence. The texts considered include a wide range of books by British, American, and Canadian authors, from H.G. Wells's pioneering fictional treatment of mass marketing in Tono-Bungay (1909) to Joshua Ferris's depiction of a faltering Chicago agency in Then We Came to the End (2007). Along the way, among other examples, Ross discusses George Orwell's seriocomic study of the stand-off between poetry and advertising in his 1936 novel Keep the Aspidistra Flying and Margaret Atwood's probing of the impact of promotion on perception in The Edible Woman (1969). The final chapter of the book considers the popular television series Mad Men, where the tension between artistic and commercial pressures is especially acute. Written in a straightforward style for a wide audience of readers, Designing Fictions argues that the impact of advertising is universal and discussions of its significance should not be restricted to a narrow group of specialists.
Автор: Arun K. Kulshreshth; Joseph J. LaViola Jr. Название: Designing Immersive Video Games Using 3DUI Technologies ISBN: 3030085821 ISBN-13(EAN): 9783030085827 Издательство: Springer Рейтинг: Цена: 102480.00 T Наличие на складе: Поставка под заказ. Описание: A 3D user interface (3DUI) is an interface in which the user performs tasks in three dimensions. For example, interactions using hand/body gestures, interaction using a motion controller (e.g. Sony PlayStation Move), interaction with virtual reality devices using tracked motion controllers, etc. All these technologies which let a user interact in three dimensions are called 3D user interface technologies.
These 3D user interfaces have the potential to make games more immersive & engaging and thus potentially provide a better user experience to gamers. Although 3D user interface technologies are available for games, it is unclear how their usage affects game play and if there are any user performance benefits.
This book presents state of the art research on exploring 3D user interface technologies for improving video games. It also presents a review of research work done in this area and describes experiments focused on usage of stereoscopic 3D, head tracking, and hand gesture-based control in gaming scenarios. These experiments are systematic studies in gaming environments and are aimed at understanding the effect of the underlined 3D interface technology on the gaming experience of a user. Based on these experiments, several design guidelines are presented which can aid game designers in designing better immersive games.
Автор: Olson, Gary Название: Planning and Designing the IP Broadcast Facility ISBN: 036740561X ISBN-13(EAN): 9780367405618 Издательство: Taylor&Francis Рейтинг: Цена: 32650.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: This book provides a comprehensive understanding of the technology architecture, physical facility changes, and-most importantly-the new media management workflows and business processes to support the entire lifecycle of the IP broadcast facility from an engineering and workflow perspective.
Автор: Olson, Gary Название: Planning and Designing the IP Broadcast Facility ISBN: 0367405601 ISBN-13(EAN): 9780367405601 Издательство: Taylor&Francis Рейтинг: Цена: 148010.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: This book provides a comprehensive understanding of the technology architecture, physical facility changes, and-most importantly-the new media management workflows and business processes to support the entire lifecycle of the IP broadcast facility from an engineering and workflow perspective.
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