The Art of Interaction: What HCI Can Learn from Interactive Art, Ernest Edmonds
Автор: Anette Weisbecker, Michael Burmester, Albrecht S Название: Mensch und Computer 2015 – Workshopband ISBN: 3110443333 ISBN-13(EAN): 9783110443332 Издательство: Walter de Gruyter Цена: 123910.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Die Mensch und Computer ist eine vom Fachbereich Mensch-Computer-Interaktion der Gesellschaft fur Informatik (GI) initiierte und seit 2001 jahrlich stattfindende Fachtagungsreihe zu Mensch-Computer-Interaktion. Hier treffen sich Personen aus Wissenschaft und Praxis, um neueste Forschungsergebnisse zu diskutieren, Erfahrungen auszutauschen und neue Produkte und Methoden kennen zu lernen. Die Tagung bietet Einblicke in Entwicklungen in den Bereichen Usability, User Experience, Mensch-Computer-Interaktion, Computer-Supported Cooperative Work und Gestaltung interaktiver Medien. Die Mensch und Computer 2015 in Stuttgart steht unter dem Motto "Gemeinsam- Arbeit - Erleben". Dieses Motto greift die Entwicklungen auf, dass sich die klare zeitliche Trennung zwischen Arbeit und Freizeit aufzulosen beginnt. Deshalb werden in Zukunft Benutzungsschnittstellen und Systeme erforderlich die Erlebnisse in allen Lebenslagen unterstutzen Der Workshopband zur Tagung Mensch-und-Computer dokumentiert die weiterfuhrenden Tutorials die vertiefend zu den Tagungsvortragen in Workshops statfinden. Es werden Case Studies aufgezeigt undUbungen durchgefuhrt.
Автор: Martin Pielot, Sarah Diefenbach, Niels Henze Название: Mensch und Computer 2015 – Tagungsband ISBN: 3110443341 ISBN-13(EAN): 9783110443349 Издательство: Walter de Gruyter Цена: 111510.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Die Mensch und Computer ist eine vom Fachbereich Mensch-Computer-Interaktion der Gesellschaft fur Informatik (GI) initiierte und seit 2001 jahrlich stattfindende Fachtagungsreihe zu Mensch-Computer-Interaktion. Hier treffen sich Personen aus Wissenschaft und Praxis, um neueste Forschungsergebnisse zu diskutieren, Erfahrungen auszutauschen und neue Produkte und Methoden kennen zu lernen. Die Tagung bietet Einblicke in Entwicklungen in den Bereichen Usability, User Experience, Mensch-Computer-Interaktion, Computer-Supported Cooperative Work und Gestaltung interaktiver Medien. Die Mensch und Computer 2015 in Stuttgart steht unter dem Motto "Gemeinsam- Arbeit - Erleben". Dieses Motto greift die Entwicklungen auf, dass sich die klare zeitliche Trennung zwischen Arbeit und Freizeit aufzulosen beginnt. Deshalb werden in Zukunft Benutzungsschnittstellen und Systeme erforderlich die Erlebnisse in allen Lebenslagen unterstutzen. Im Bereich Mensch und Computer spielt aber nicht nur die Interaktion eines oder mehrerer Benutzer mit einem Computer eine Rolle, sondern auch die Nutzung von Computersystemen zur Unterstutzung der Kommunikation zwischen Menschen (Mensch-Computer-Mensch-Interaktion). Manche Anwendung bleibt in Gerate integriert quasi unsichtbar, mit anderen muss bewusst unter Nutzung vielfaltiger Ein- und Ausgabemedien interagiert werden. Der wissenschaftliche Teil der Tagung Mensch und Computer nimmt diese technologischen Entwicklungen und Anforderungen zum Anlass, Beitrage von Forschern der Fachdisziplinen “Mensch-Computer-Interaktion” sowie “Rechnergestutzte Gruppenarbeit (CSCW, Computer-Supported Cooperative Work)” und “Social Computing” zur Entwicklung von neuen Interaktionskonzepten vorzustellen und kritisch zu diskutieren. Der Tagungsband beschreibt vielfaltige Systeme und Anwendungen, die Arbeits- und Lernprozesse unterstutzen, die Freizeit begleiten und unterhalten, Kommunikation und Koordination ermoglichen und verbessern.
Автор: Shih-Fu Chang Название: Frontiers of Multimedia Research ISBN: 1970001070 ISBN-13(EAN): 9781970001075 Издательство: Mare Nostrum (Eurospan) Рейтинг: Цена: 94850.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: The field of multimedia is unique in offering a rich and dynamic forum for researchers from “traditional” fields to collaborate and develop new solutions and knowledge that transcend the boundaries of individual disciplines. Despite the prolific research activities and outcomes, however, few efforts have been made to develop books that serve as an introduction to the rich spectrum of topics covered by this broad field. A few books are available that either focus on specific subfields or basic background in multimedia. Tutorial-style materials covering the active topics being pursued by the leading researchers at frontiers of the field are currently lacking.In 2015, ACM SIGMM, the special interest group on multimedia, launched a new initiative to address this void by selecting and inviting 12 rising-star speakers from different subfields of multimedia research to deliver plenary tutorial-style talks at the ACM Multimedia conference for 2015. Each speaker discussed the challenges and state-of-the-art developments of their prospective research areas in a general manner to the broad community. The covered topics were comprehensive, including multimedia content understanding, multimodal human-human and human-computer interaction, multimedia social media, and multimedia system architecture and deployment.Following the very positive responses to these talks, the speakers were invited to expand the content covered in their talks into chapters that can be used as reference material for researchers, students, and practitioners. Each chapter discusses the problems, technical challenges, state-of-the-art approaches and performances, open issues, and promising direction for future work. Collectively, the chapters provide an excellent sampling of major topics addressed by the community as a whole. This book, capturing some of the outcomes of such efforts, is well positioned to fill the aforementioned needs in providing tutorial-style reference materials for frontier topics in multimedia.At the same time, the speed and sophistication required of data processing have grown. In addition to simple queries, complex algorithms like machine learning and graph analysis are becoming common. And in addition to batch processing, streaming analysis of real-time data is required to let organizations take timely action. Future computing platforms will need to not only scale out traditional workloads, but support these new applications too.This book, a revised version of the 2014 ACM Dissertation Award winning dissertation, proposes an architecture for cluster computing systems that can tackle emerging data processing workloads at scale. Whereas early cluster computing systems, like MapReduce, handled batch processing, our architecture also enables streaming and interactive queries, while keeping MapReduce's scalability and fault tolerance. And whereas most deployed systems only support simple one-pass computations (e.g., SQL queries), ours also extends to the multi-pass algorithms required for complex analytics like machine learning. Finally, unlike the specialized systems proposed for some of these workloads, our architecture allows these computations to be combined, enabling rich new applications that intermix, for example, streaming and batch processing.We achieve these results through a simple extension to MapReduce that adds primitives for data sharing, called Resilient Distributed Datasets (RDDs). We show that this is enough to capture a wide range of workloads. We implement RDDs in the open source Spark system, which we evaluate using synthetic and real workloads. Spark matches or exceeds the performance of specialized systems in many domains, while offering stronger fault tolerance properties and allowing these workloads to be combined. Finally, we examine the generality of RDDs from both a theoretical modeling perspective and a systems perspective.This version of the dissertation makes corrections throughout the text and adds a new s
Автор: Anja Endmann, Holger Fischer, Malte Kr?kel Название: Mensch und Computer 2015 – Usability Professionals: Workshop ISBN: 3110443325 ISBN-13(EAN): 9783110443325 Издательство: Walter de Gruyter Цена: 111510.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Die Usability Professionals wurde 2003 von der German UPA e.V. – dem Berufsverband der Deutschen Usability und User Experience Professionals – initiiert. Sie findet seitdem jahrlich im Rahmen der »Mensch und Computer« statt und wird in Kooperation mit dem Fachbereich Mensch-Computer Interaktion der Gesellschaft fur Informatik (GI) ausgerichtet. Im Rahmen der Konferenz treffen sich Personen aus Wissenschaft und Praxis, um neueste Forschungsergebnisse zu diskutieren, Erfahrungen auszutauschen und neue Produkte und Methoden kennen zu lernen.Die Tagung bietet Einblicke in Entwicklungen in den Bereichen Usability, User Experience, Mensch-Computer Interaktion sowie Gestaltung und Evaluation interaktiver Medien.Der vorliegende Tagungsband enthalt Beitrage zu den auf der Tagung prasentierten Fachvortragen, Kurzberichten, Workshops, Tutorien und Demonstrationen. Es liefert Perspektiven aus den Bereichen Forschung und Praxis, die zusammen ein Kaleidoskop an Ideen, Theorien, Methoden und Losungsvorschlagen bilden.
Автор: Shih-Fu Chang Название: Frontiers of Multimedia Research ISBN: 1970001046 ISBN-13(EAN): 9781970001044 Издательство: Mare Nostrum (Eurospan) Рейтинг: Цена: 77370.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: The field of multimedia is unique in offering a rich and dynamic forum for researchers from “traditional” fields to collaborate and develop new solutions and knowledge that transcend the boundaries of individual disciplines. Despite the prolific research activities and outcomes, however, few efforts have been made to develop books that serve as an introduction to the rich spectrum of topics covered by this broad field. A few books are available that either focus on specific subfields or basic background in multimedia. Tutorial-style materials covering the active topics being pursued by the leading researchers at frontiers of the field are currently lacking.In 2015, ACM SIGMM, the special interest group on multimedia, launched a new initiative to address this void by selecting and inviting 12 rising-star speakers from different subfields of multimedia research to deliver plenary tutorial-style talks at the ACM Multimedia conference for 2015. Each speaker discussed the challenges and state-of-the-art developments of their prospective research areas in a general manner to the broad community. The covered topics were comprehensive, including multimedia content understanding, multimodal human-human and human-computer interaction, multimedia social media, and multimedia system architecture and deployment.Following the very positive responses to these talks, the speakers were invited to expand the content covered in their talks into chapters that can be used as reference material for researchers, students, and practitioners. Each chapter discusses the problems, technical challenges, state-of-the-art approaches and performances, open issues, and promising direction for future work. Collectively, the chapters provide an excellent sampling of major topics addressed by the community as a whole. This book, capturing some of the outcomes of such efforts, is well positioned to fill the aforementioned needs in providing tutorial-style reference materials for frontier topics in multimedia.At the same time, the speed and sophistication required of data processing have grown. In addition to simple queries, complex algorithms like machine learning and graph analysis are becoming common. And in addition to batch processing, streaming analysis of real-time data is required to let organizations take timely action. Future computing platforms will need to not only scale out traditional workloads, but support these new applications too.This book, a revised version of the 2014 ACM Dissertation Award winning dissertation, proposes an architecture for cluster computing systems that can tackle emerging data processing workloads at scale. Whereas early cluster computing systems, like MapReduce, handled batch processing, our architecture also enables streaming and interactive queries, while keeping MapReduce's scalability and fault tolerance. And whereas most deployed systems only support simple one-pass computations (e.g., SQL queries), ours also extends to the multi-pass algorithms required for complex analytics like machine learning. Finally, unlike the specialized systems proposed for some of these workloads, our architecture allows these computations to be combined, enabling rich new applications that intermix, for example, streaming and batch processing.We achieve these results through a simple extension to MapReduce that adds primitives for data sharing, called Resilient Distributed Datasets (RDDs). We show that this is enough to capture a wide range of workloads. We implement RDDs in the open source Spark system, which we evaluate using synthetic and real workloads. Spark matches or exceeds the performance of specialized systems in many domains, while offering stronger fault tolerance properties and allowing these workloads to be combined. Finally, we examine the generality of RDDs from both a theoretical modeling perspective and a systems perspective.This version of the dissertation makes corrections throughout the text and adds a new s
Автор: Ernest Edmonds Название: The Art of Interaction: What HCI Can Learn from Interactive Art ISBN: 1681732858 ISBN-13(EAN): 9781681732855 Издательство: Mare Nostrum (Eurospan) Рейтинг: Цена: 66530.00 T Наличие на складе: Невозможна поставка. Описание: What can Human-Computer Interaction (HCI) learn from art? How can the HCI research agenda be advanced by looking at art research? How can we improve creativity support and the amplification of that important human capability? This book aims to answer these questions. Interactive art has become a common part of life as a result of the many ways in which the computer and the Internet have facilitated it. HCI is as important to interactive art as mixing the colours of paint are to painting. This book reviews recent work that looks at these issues through art research. In interactive digital art, the artist is concerned with how the artwork behaves, how the audience interacts with it, and, ultimately, how participants experience art as well as their degree of engagement. The values of art are deeply human and increasingly relevant to HCI as its focus moves from product design towards social benefits and the support of human creativity. The book examines these issues and brings together a collection of research results from art practice that illuminates this significant new and expanding area. In particular, this work points towards a much-needed critical language that can be used to describe, compare and frame research in HCI support for creativity.
Автор: Lopez Daphne, Durai M. a. Saleem Название: Hci Challenges and Privacy Preservation in Big Data Security ISBN: 1522528636 ISBN-13(EAN): 9781522528630 Издательство: Mare Nostrum (Eurospan) Рейтинг: Цена: 208830.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Privacy protection within large databases can be a challenge. By examining the current problems and challenges this domain is facing, more efficient strategies can be established to safeguard personal information against invasive pressures. HCI Challenges and Privacy Preservation in Big Data Security is an informative scholarly publication that discusses how human-computer interaction impacts privacy and security in almost all sectors of modern life. Featuring relevant topics such as large scale security data, threat detection, big data encryption, and identity management, this reference source is ideal for academicians, researchers, advanced-level students, and engineers that are interested in staying current on the advancements and drawbacks of human-computer interaction within the world of big data.
Автор: Shneiderman Ben Название: Encounters with Hci Pioneers: A Personal History and Photo Journal ISBN: 1681734788 ISBN-13(EAN): 9781681734781 Издательство: Mare Nostrum (Eurospan) Рейтинг: Цена: 72070.00 T Наличие на складе: Невозможна поставка. Описание: The huge success of personal computing technologies has brought astonishing benefits to individuals, families, communities, businesses, and government, transforming human life, largely for the better. These democratizing transformations happened because a small group of researchers saw the opportunities to convert sophisticated computational tools into appealing personal devices offering valued services by way of easy-to-use interfaces. Along the way, there were challenges to their agenda of human-centered design by: (1) traditional computer scientists who were focused on computation rather than people-oriented services and (2) those who sought to build anthropomorphic agents or robots based on excessively autonomous scenarios. The easy-to-learn and easy-to-use interfaces based on direct manipulation became the dominant form of interaction for more than six billion people. This book gives my personal history of the intellectual arguments and the key personalities I encountered. I believe that the lessons of how the discipline of Human-Computer Interaction (HCI) and the profession of User Experience Design (UXD) were launched can guide others in forming new disciplines and professions. The stories and photos of the 60 HCI pioneers, engaged in discussions and presentations, capture the human drama of collaboration and competition that invigorated the encounters among these bold, creative, generous, and impassioned individuals.
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