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Game Development and Simulation with Unreal Technology, Second Edition, Tavakkoli


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Цена: 137810.00T
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Автор: Tavakkoli
Название:  Game Development and Simulation with Unreal Technology, Second Edition
ISBN: 9781138092204
Издательство: Taylor&Francis
Классификация:


ISBN-10: 1138092207
Обложка/Формат: Hardback
Страницы: 736
Вес: 1.52 кг.
Дата издания: 12.12.2018
Язык: English
Издание: 2 ed
Иллюстрации: 18 tables, black and white
Размер: 234 x 156 x 38
Читательская аудитория: Tertiary education (us: college)
Ключевые слова: Graphical & digital media applications, COMPUTERS / Programming / Games
Основная тема: Games
Ссылка на Издательство: Link
Рейтинг:
Поставляется из: Европейский союз
Описание: This book will cover the latest version of of Unreal Technology (specifically Unreal Engine 4.14) for development of real-time digital interactive contents to be used in computerized games or simulations.

Game physics engine development

Автор: Millington, Ian
Название: Game physics engine development
ISBN: 0123819768 ISBN-13(EAN): 9780123819765
Издательство: Taylor&Francis
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Цена: 58170.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Veteran game programmer/consultant/author Ian Millington brings us a newly revamped and updated edition to a KEY game text that covers the full process of building a physics engine from start to finish--including NEW coverage on casual games and collision detection.

Java Game Development with LibGDX

Автор: Lee Stemkoski
Название: Java Game Development with LibGDX
ISBN: 1484233239 ISBN-13(EAN): 9781484233238
Издательство: Springer
Рейтинг:
Цена: 41920.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Part I: Fundamental Concepts
The first part of the book explains basic material that will be needed throughout the rest of the book: rendering graphics and animations, processing user input (continuous and discrete), basic physics (movement and collision detection), displaying text, and playing audio (sound effects and background music).
1. Getting started with Java and LibGDX
This chapter explains how to set up a Java development environment (BlueJ), which is chosen for simplicity and user-friendliness. The standard first program (which prints "Hello, World!" to the text console) is given. Next, instructions for setting up the LibGDX library are given, and a visual "Hello, World!" program is demonstrated (which displays an image of the world in a window). Finally, the benefits of using LibGDX for game development are explained in some detail.
1.1 Choosing a development environment 1.2 Setting up BlueJ 1.3 A "Hello World" program 1.4 Advantages to using LibGDX
2. The LibGDX Framework
This chapter presents the minimal code needed to create a basic game: rendering textures, detecting user input, and collision detection. The game Starfish Collector is introduced, which will be a recurring example throughout the book: features will be added on when introducing new topics (in chapters 3, 5, 6, 10, and 13).
2.1 Understanding the Life Cycle of a Game 2.2 Managing the Action (actors and stages, screens and games) 2.3 The Basics: Graphics, User Input, and Collisions2.4 Game Project: Starfish Collector 3. Extending the Framework
The LibGDX framework simplifies many elementary tasks required in game development, while providing users a variety of ways to extend their framework to facilitate creation of different types of games. This chapter creates a series of classes (BaseActor, BaseScreen, BaseGame) which extend core LibGDX classes, which will streamline the games created in the following chapters. The new classes are used in refactoring the Starfish Collector game from the previous chapter.
3.1 Extending the Actor class 3.2 Animations 3.2.1 Value-based Animations 3.2.2 Image-based Animations 3.3 Physics and Movement 3.4 Polygons and Collisions 3.5 Lists of Actors
4. Shoot-em-up games
To demonstrate the convenience and flexibility of the extended classes created in the previous chapter, this chapter uses the new base classes to create a game called Space Rocks, inspired by the classic arcade game Asteroids. New concepts introduced in this chapter include a new style of movement (relative to the character perspective, rather than the player perspective), spawning new objects, attaching objects to other objects, and adversaries that target the main character.
4.1 Game Project: Space Rocks4.2 Spaceship Setup4.3 Lasers, Rocks, and Explosions 4.4 Endgame Conditions 4.5 Extra Features: Shields and Enemies
5. Text and User Interfaces
This chapter introduces classes that are used to generate image-based fonts and display text using labels, enabling the developer to show the player important game related information (such as score, time left, health points, item counts) and menus containing instructions. The creation of buttons (to change screens or start/pause/quit the game) is also explained. Tables are introduced to automatically manage the layout of these elements. The creation of signpost-like objects is discussed, which can serve as an in-game tutorial or

Cross Over to HTML5 Game Development

Автор: Zarrar Chishti
Название: Cross Over to HTML5 Game Development
ISBN: 1484232909 ISBN-13(EAN): 9781484232903
Издательство: Springer
Рейтинг:
Цена: 25150.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:

Break into the most lucrative platform in the world by adding HTML5 game development to your current skillset. Zarrar Chishti has trained developers from a wide range of programming disciplines to cross over into HTML5 game development. Whatever your vocation, whether it be an Application Databases Systems developer or a Professional Web developer, with this book you will learn to evolve your current coding skills to become eligible for the biggest gaming platform in the world. From the first chapter you will see encouraging results immediately as you power through a challenging and fun project that has been uniquely designed and developed for this book.

With the relentless backing of the giants of the industry including Apple and Google, HTML5 is rapidly becoming the leading technology for game development. Furthermore nearly every mobile device, tablet and PC system offer full support to the latest games developed in HTML5.
Never before has there been such a widely accepted platform by literally every manufacturer and operating system. This in turn has convinced marketing departments to move away from traditional platforms, such as dedicated mobile apps, for the more widely accepted HTML5 format. There has never been a better time for a seasoned IT programmer to crossover and capitalize in this lucrative market with their much sought after talents and experience. Take the skills you already have and expand your career into HTML5 development with this book.

What You'll Learn

  • Quickly identify the core similarities and differences between HTML5 and other coding standards
  • Follow a large scale game development project to experience the full lifecycle of an HTML5 game development project
  • Download graphics and media to use in sample projects throughout the book

Who This Book Is For
Professional developers working in application and database development. These seasoned coders, having secured a wealth of knowledge, can transfer that expertise to the growing HTML5 game development market. This book will instantly appeal to this audience as it will not attempt to teach the basics of programming; instead it will simply point out the differences in how to develop with HTML5.


Learn Unity for Android Game Development

Автор: Adam Sinicki
Название: Learn Unity for Android Game Development
ISBN: 1484227034 ISBN-13(EAN): 9781484227039
Издательство: Springer
Рейтинг:
Цена: 32600.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: 1: Why This is An Incredibly Exciting Time to Develop Games for Android2: An Introduction to Unity and Getting Set Up3: Finding Your Way Around Unity 4: Adding Physics and Getting Started With Coding5: Filling the World with Prefabs, Effectors and Collectables6: Adding Animation, Effects and the HUD7: Making an Android App8: Expanding the Game World With Checkpoints, Levels and Save Files9: Adding More Game Elements - Springs, Moving Platforms, AI and More10: Making the Game Fun and Optimized11: An Introduction to 3D Game Development and Virtual Reality12: How to Publish and Promote Your Android App

Game Development and Simulation with Unreal Technology, Second Edition

Автор: Tavakkoli
Название: Game Development and Simulation with Unreal Technology, Second Edition
ISBN: 1138092193 ISBN-13(EAN): 9781138092198
Издательство: Taylor&Francis
Рейтинг:
Цена: 61240.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This book will cover the latest version of of Unreal Technology (specifically Unreal Engine 4.14) for development of real-time digital interactive contents to be used in computerized games or simulations.

3D Game Design with Unreal Engine 4 and Blender

Автор: Plowman Justin
Название: 3D Game Design with Unreal Engine 4 and Blender
ISBN: 1785881469 ISBN-13(EAN): 9781785881466
Издательство: Неизвестно
Рейтинг:
Цена: 57610.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Step into the exciting world of game development with the 3D Game Design with Unreal Engine 4 and Blender book. In this detailed guide, you`ll understand how to create immersive game environments using Blender with UE4.

Game Development and Simulation with Unreal Technology

Автор: Tavakkoli Alireza
Название: Game Development and Simulation with Unreal Technology
ISBN: 149870624X ISBN-13(EAN): 9781498706247
Издательство: Taylor&Francis
Рейтинг:
Цена: 55110.00 T
Наличие на складе: Нет в наличии.
Описание:

Game Development and Simulation with Unreal Technology explores the use of Unreal Engine 4 (UE4) for the development of real-time digital interactive contents to be used in computerized games or simulations. The engine is considered in three main iterations: from the basic use of the engine to build games and simulation content out of the box, to intermediate design of interactive content by building on the pre-supplied contents from the base engine, and through advanced implementations geared toward a comprehensive understanding of the power of the Unreal Engine.

This is one of the first books on developing interactive content for games, entertainment, and simulation to cover the newly released UE4. Industry-level game concepts in level design, coding, and programming, networking, and multiplayer concepts are covered.

The book presents beginner- through advanced-level concepts in designing and developing games with the Unreal Engine 4. It includes small/mid-scale projects developed as concept examples throughout the book, which can be used in more comprehensive and entertaining interactive computer simulations and games.

The book is organized into three parts. Part 1 covers the basics of the unreal engine, including an overview of each subcomponent of the engine, an overview of the UE4 project templates, and the main features each provides. Part 2 delves into more advanced topics in the new UE4 material pipeline, including layered materials and different shading models. Part 3 walks you through the steps of building your own games with UE4. It also provides advanced coverage of Blueprint systems in UE4.

Each chapter includes do-it-yourself extensions to the concept modules presented to solidify your understanding of the concepts and techniques. Exercises and summaries are also included at the end of each chapter to help take your understanding of Unreal Engine 4 to the next level.


Unreal Engine 4 Game Development Essentials

Автор: Pv Satheesh
Название: Unreal Engine 4 Game Development Essentials
ISBN: 1784391964 ISBN-13(EAN): 9781784391966
Издательство: Неизвестно
Цена: 60070.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Do you want to create amazing video games on your own? This book will introduce you to the popular game development tool - Unreal Engine 4. With hands-on instructions, this comprehensive guide will get you up to speed in no time!

Learning Unreal Engine Game Development

Автор: Lee Joanna
Название: Learning Unreal Engine Game Development
ISBN: 1784398152 ISBN-13(EAN): 9781784398156
Издательство: Неизвестно
Рейтинг:
Цена: 60070.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:

A step-by-step guide that paves the way for developing fantastic games with Unreal Engine 4

Key Features

  • Learn about game development and the building blocks that go into creating a game
  • A simple tutorial for beginners to get acquainted with the Unreal Engine architecture
  • Learn about the features and functionalities of Unreal Engine 4 and how to use them to create your own games

Book Description

Unreal Engine 4 is a powerful game development engine that provides rich functionalities to create 2D and 3D games across multiple platforms. Many people know what a game is and they play games every day, but how many of them know how to create a game? Unreal Engine technology powers hundreds of games, and thousands of individuals have built careers and companies around skills developed using this engine.

Learning Unreal Engine 4 Game Development starts with small, simple game ideas and playable projects that you can actually finish. The book first teaches you the basics of using Unreal Engine to create a simple game level. Then, you'll learn how to add details such as actors, animation, effects, and so on to the game. The complexity will increase over the chapters and the examples chosen will help you learn a wide variety of game development techniques. This book aims to equip you with the confidence and skills to design and build your own games using Unreal Engine 4. By the end of this book, you'll have learnt about the entire Unreal suite and know how to successfully create fun, simple games.

What you will learn

  • Learn what a game engine is, the history of Unreal Engine, and how game studios create games
  • Explore the Unreal Engine 4 editor controls and learn how to use the editor to create a room in a game level
  • Understand the basic structures of objects in a game, such as the differences between BSP and static meshes
  • Make objects interactive using level blueprints
  • Learn more about computer graphics rendering; how materials and light are rendered in your game
  • Get acquainted with the Material Editor to create materials and use different types of lights in the game levels
  • Utilize the various editors, tools, and features such as UI, the particle system, audio, terrain manipulation, and cinematics in Unreal Engine 4 to create game levels

Unreal Engine Physics Essentials

Автор: Katax Emperore
Название: Unreal Engine Physics Essentials
ISBN: 1784394904 ISBN-13(EAN): 9781784394905
Издательство: Неизвестно
Рейтинг:
Цена: 53940.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.

Unreal engine 4.x by example

Автор: Carnall, Benjamin Colin
Название: Unreal engine 4.x by example
ISBN: 1785885537 ISBN-13(EAN): 9781785885532
Издательство: Неизвестно
Рейтинг:
Цена: 67430.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Start your game development journey with this practical guide and get to grips with using Unreal Engine 4.X with C++ by creating four unique game projects. This book will help you uncover Unreal Engine`s rich development capabilities and explore its powerful programming feature set using engaging examples.

Swift 3 game development -

Автор: Haney, Stephen
Название: Swift 3 game development -
ISBN: 1787127753 ISBN-13(EAN): 9781787127753
Издательство: Неизвестно
Цена: 53940.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Embrace the mobile gaming revolution by creating popular iOS games with Swift 3.0About This Book* Create and design games for iPhone and iPad using SpriteKit and Swift 3.0* Learn the core fundamentals of SpriteKit game development and mix and match techniques to customize your game* This step-by-step practical guide will teach you to build games from scratch using little-known tips and strategies for maximum funWho This Book Is ForIf you wish to create and publish fun iOS games using Swift, then this book is for you. You should be familiar with basic programming concepts. However, no prior game development or Apple ecosystem experience is required.

What You Will Learn* Deliver powerful graphics, physics, and sound in your game by using SpriteKit* Set up the scene using the new capabilities of the scene editor and custom classes* Maximize gameplay with little-known tips and strategies for fun and repeatable action* Make use of animations, graphics, and particles to polish your game* Understand the current mobile monetization landscape to choose the best option for your own situation* Integrate your game with Game Center so that your players can share their high scores and achievements* Publish your game to the App Store and enjoy people playing your gamesIn DetailSwift is the perfect choice for game development. Developers are intrigued by Swift 3.0 and want to make use of new features to develop their best games yet. Packed with best practices and easy-to-use examples, this book leads you step by step through the development of your first Swift game.

This book starts by introducing SpriteKit and Swift's new features that can be used for game development. After setting up your first Swift project, you will build your first custom class, learn how to draw and animate your game, and add physics simulations. Then, you will add the player character, NPCs, and powerups.

To make your game more fun and engaging, you will learn how to set up scenes and backgrounds, build fun menus, and integrate with Apple Game Center to add leaderboards and achievements. You will then make your game stand out by adding animations when game objects collide, and incorporate proven techniques such as the advanced particle system and graphics. Finally, you will explore the various options available to start down the path towards monetization and publish your finished games to the App Store.

By the end of this book, you will be able to create your own iOS games using Swift and SpriteKit. Style and approachThis project-based guide is engaging with a visually-rich approach rather than a text-heavy approach. With every chapter containing practical examples, you will understand how Swift programming works and make the most of the new features in version 3.0.



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