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TelE-Learning, Don Ebdon; Mike Kendall


Варианты приобретения
Цена: 93160.00T
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Наличие: Поставка под заказ.  Есть в наличии на складе поставщика.
Склад Америка: 251 шт.  
При оформлении заказа до: 2025-07-28
Ориентировочная дата поставки: Август-начало Сентября
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Автор: Don Ebdon; Mike Kendall
Название:  TelE-Learning
ISBN: 9781475766950
Издательство: Springer
Классификация:



ISBN-10: 1475766955
Обложка/Формат: Paperback
Страницы: 376
Вес: 0.56 кг.
Дата издания: 14.02.2013
Серия: IFIP Advances in Information and Communication Technology
Язык: English
Размер: 234 x 156 x 21
Основная тема: Education
Подзаголовок: The Challenge for the Third Millennium
Ссылка на Издательство: Link
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Поставляется из: Германии
Описание: Many of the early issues in the field of telE-learning are now not only recognised but are being addressed, through professional and staff development routes, through innovative technological solutions, and through approaches and concepts that are better suited to particular educational contexts.

Smart Learning Objects for Smart Education in Computer Science

Автор: Vytautas ?tuikys
Название: Smart Learning Objects for Smart Education in Computer Science
ISBN: 3319386638 ISBN-13(EAN): 9783319386638
Издательство: Springer
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Цена: 88500.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This monograph presents the challenges, vision and context to design smart learning objects (SLOs) through Computer Science (CS) education modelling and feature model transformations. It presents the latest research on the meta-programming-based generative learning objects (the latter with advanced features are treated as SLOs) and the use of educational robots in teaching CS topics. The introduced methodology includes the overall processes to develop SLO and smart educational environment (SEE) and integrates both into the real education setting to provide teaching in CS using constructivist and project-based approaches along with evaluation of pedagogic outcomes.

Smart Learning Objects for Smart Education in Computer Science will appeal to researchers in CS education particularly those interested in using robots in teaching, course designers and educational software and tools developers. With research and exercise questions at the end of each chapter students studying CS related courses will find this work informative and valuable too.


Artificial Neural Networks and Machine Learning -- ICANN 2013

Автор: Valeri Mladenov; Petia Koprinkova-Hristova; G?nthe
Название: Artificial Neural Networks and Machine Learning -- ICANN 2013
ISBN: 3642407277 ISBN-13(EAN): 9783642407277
Издательство: Springer
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Цена: 46570.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: The focus of the papers is on following topics: neurofinance graphical network models, brain machine interfaces, evolutionary neural networks, neurodynamics, complex systems, neuroinformatics, neuroengineering, hybrid systems, computational biology, neural hardware, bioinspired embedded systems, and collective intelligence.

Design, User Experience, and Usability: Health, Learning, Playing, Cultural, and Cross-Cultural User Experience

Автор: Aaron Marcus
Название: Design, User Experience, and Usability: Health, Learning, Playing, Cultural, and Cross-Cultural User Experience
ISBN: 3642392407 ISBN-13(EAN): 9783642392405
Издательство: Springer
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Цена: 46570.00 T
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Описание: Cross-cultural and intercultural user experience.- Designing for the learning and culture experience.- Designing for the health and quality of life experience.- Games and gamification.

Hybrid Learning and Continuing Education

Автор: Simon K.S. Cheung; Joseph Fong; Wilfred Fong; Fu L
Название: Hybrid Learning and Continuing Education
ISBN: 3642397492 ISBN-13(EAN): 9783642397493
Издательство: Springer
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Цена: 46570.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: The selected articles broadly cover topics on hybrid learning and continuing education, including computer supported collaborative learning, experiences in hybrid learning, pedagogical and psychological issues, e-learning and mobile learning, open education resources and open online courses, and issues in hybrid learning and continuing education.

Learning in School, Home and Community

Автор: Gail Marshall; Yaacov Katz
Название: Learning in School, Home and Community
ISBN: 1475756518 ISBN-13(EAN): 9781475756517
Издательство: Springer
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Цена: 93160.00 T
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Описание: This volume highlights the concerns of all - students, teachers, parents, policy makers and the general public.Major themes in Learning in School, Home and Community: ICT for Early and Elementary Education include: *Teachers` and researchers` studies of ICT use in school, home and community.

Face Image Analysis by Unsupervised Learning

Автор: Marian Stewart Bartlett
Название: Face Image Analysis by Unsupervised Learning
ISBN: 1461356539 ISBN-13(EAN): 9781461356530
Издательство: Springer
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Цена: 93160.00 T
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Описание: Face Image Analysis by Unsupervised Learning explores adaptive approaches to image analysis.

Design and Production of Multimedia and Simulation-based Learning Material

Автор: Ton de Jong; L Sarti
Название: Design and Production of Multimedia and Simulation-based Learning Material
ISBN: 9401044066 ISBN-13(EAN): 9789401044066
Издательство: Springer
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Цена: 93160.00 T
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Описание: In the meanwhile an extension of the programme has resulted in 8 extensions of existing projects and 8 new projects, bringing the number of projects to 30, with a corresponding total budget of 99.

Advances in Research on Networked Learning

Автор: Peter M. Goodyear; Sheena Banks; Vivien Hodgson; D
Название: Advances in Research on Networked Learning
ISBN: 9048177863 ISBN-13(EAN): 9789048177868
Издательство: Springer
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Цена: 139750.00 T
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Описание: Networked learning is learning in which information and communications technology (ICT) is used to promote connections: between one learner and other learners; between a learning community and its learning resources.

Interactive Artifacts and Furniture Supporting Collaborative Work and Learning

Автор: Pierre Dillenbourg; Jeffrey Huang; Mauro Cherubini
Название: Interactive Artifacts and Furniture Supporting Collaborative Work and Learning
ISBN: 1441945814 ISBN-13(EAN): 9781441945815
Издательство: Springer
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Цена: 74530.00 T
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Описание: This book reveals how advances in computer science and human-computer interaction impact Computer-Supported Collaborative Learning (CSCL) environments. In summary, this book illustrates a turn in the field of CSCL and emphasizes an important message for a generation of CSCL users.

Learning to Live in the Knowledge Society

Автор: Michael Kendall; Brian Samways
Название: Learning to Live in the Knowledge Society
ISBN: 1441935258 ISBN-13(EAN): 9781441935250
Издательство: Springer
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Цена: 119260.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Digital Literacy for the Knowledge Society 1.- An approach to digital literacy for adults: the EuNIC proposal.- Digital literacy as a challenge for Teacher Education.- The Use of Interactive Whiteboards to Support the Creation, Capture and Sharing of Knowledge in South African Schools.- Planning and Modelling for Teaching and Learning.- Scenario planning and learning technologies.- Supporting the Design of Pilot Learning Activities with the Pedagogical Plan Manager.- Groups can do IT.- ICT for Inclusion.- A general and flexible model for the pedagogical description of learning objects.- Using ICT to Improve the Education of Students with Learning Disabilities.- Ethics, Equality and Inclusion for Students with a Chronic Health Condition.- AudioGene: Mobile Learning Genetics through Audio by Blind Learners.- Innovative Learning Environments 1.- Design and implementation of a user friendly environment for Learning Objects creation.- Exploring Touching Learning Environments.- Adaptation of Impulsive and Reflective Learning Behavior in a Game-Based Environment.- Learning with Smart Multipurpose Interactive Learning Environment.- Eeney, Meeney, Miney, Mo? Selecting a First Programming Language.- Exploiting ICT for Teaching and Learning.- Preparing the stage for using emerging technologies in science education.- Promoting Thinking Skills within the Secondary Classroom Using Digital Media.- Practice makes perfect.- Gearing up for Robotics.- Online Distance Learning.- Approaching TEL in university teaching: the faculty training need.- Merger of Knowledge Network and Users Support for Lifelong Learning Services.- Development of Instruments for Evaluation of Quality of Distance Studies.- Knowledge Network Internetworking.- ICT Issues in Education.- Virtual Learning Communities: a learning object integrated into e-learning platform.- The development of ICT networks for South African schools.- Supporting Teachers to Plan Culturally Contextualized Learning Activities.- The Web as a learning environment.- How to favour know-how transfer from experienced teachers to novices?.- Educating ICT Professionals.- Where Will Professional Software Engineering Education Go Next?.- Maintaining Industrial Competence.- EUCIP in Italian Universities.- Competence Based Tutoring Online.- Innovative Learning Environments 2.- An Ontology-Based Modeling Approach for Developing a Competencies-Oriented Collective Intelligence.- Maintenance of Learner's Characteristics by Spreading a Change.- Future Learning Strategy and ePortfolios in Education.- "What is it?" A Culture Sensitive Educational Game.- Knowledge and Technology.- The Contribution of Computer Science Education in a Creative Society.- The Medium And The Message.- Accessing knowledge through narrative context.- Design of Exercises and Test Items for Internetworking Based on a Framework of Exercise Classes.- Digital Literacy for a Knowledge Society 2.- Transitions towards a Knowledge Society.- Social networking and the third age.- The role of indigenous knowledge in computer education in Africa.- Designing knowledge-rich curricula.- Innovative Learning Environments 3.- Knowledge Creation Through Engagement in a Personal Learning Environment.- KidSmart: an essential tool for mathematical education in nursery schools.- Learning with Interactive Stories.- From e-learning to " co-learning" the role of virtual communities.- Workshops.- Workshop: A Creative Introduction to Programming with Scratch.- Using Alnuset to construct the notions of equivalence and equality in algebra.- PITO: A Children-Friendly Interface for Security Tools.- Posters.- WAPE - a system for distance learning of programming.- Topic Maps for Learning Design.- Systematic Exploration of Informatics Systems.- Development of E-Learning Design Criteria with Secure Realization Concepts.- New e-learning environments for teaching and learning Science.- Building Virtual Communities and Virtual Teams of Science teachers - the case o

Motivated Reinforcement Learning

Автор: Kathryn E. Merrick; Mary Lou Maher
Название: Motivated Reinforcement Learning
ISBN: 364210035X ISBN-13(EAN): 9783642100352
Издательство: Springer
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Цена: 121110.00 T
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Описание: This book covers the design, application and evaluation of computational models of motivation in reinforcement learning. The performance of these models is demonstrated by applications in simulated game scenarios and a live, open-ended, virtual world.

Learning Design

Автор: Rob Koper; Colin Tattersall
Название: Learning Design
ISBN: 3642061621 ISBN-13(EAN): 9783642061622
Издательство: Springer
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Цена: 93160.00 T
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Описание:

E-learning is still in its infancy. This can be seen both in the limited pedagogical quality and lack of portability of e-learning content, and in the lack of user-friendly tools to exploit the opportunities offered by current technologies. To be successful, e-learning must offer effective and attractive courses and programmes to learners, while at the same time providing a pleasant and effective work environment for staff members who have the task to develop course materials, plan the learning processes, provide tutoring, and assess performance.

To overcome these deficiencies, the IMS Global Learning Consortium Inc. released the Learning Design Specification in 2003. With Learning Design it is possible to develop and present advanced, interoperable e-learning courses embracing educational role and game playing methods, problem-based learning, learning community approaches, adaptivity and peer coaching and assessment methods.

In this handbook Koper and Tattersall have put together contributions from members of the "Valkenburg Group", consisting of 33 experts deeply involved in e-learning and more specifically learning design. The result is a rich and lasting source of information for both e-learning course and tool developers, providing information about the specification itself, how to implement it in practice, what tools to use, and what pitfalls to avoid. The book not only reports first experiences, but also goes beyond the current state of the art by looking at future prospects and emerging applications.



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