Computer Animation and Simulation `99, Nadia Magnenat-Thalmann; Daniel Thalmann
Автор: Gilland, Joseph Название: Elemental magic: The Art of Special Effects Animation ISBN: 0240811631 ISBN-13(EAN): 9780240811635 Издательство: Taylor&Francis Рейтинг: Цена: 40120.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: A richly illustrated full-color guide to creating stunning hand-drawn and digital special effects by Joseph Gilland, whose work has been seen in films such as Lilo & Stitch, Mulan, and Brother Bear.
Автор: Watt Название: Multithreading for Visual Effects ISBN: 1482243563 ISBN-13(EAN): 9781482243567 Издательство: Taylor&Francis Рейтинг: Цена: 52150.00 T Наличие на складе: Есть Описание:
Tackle the Challenges of Parallel Programming in the Visual Effects Industry
In Multithreading for Visual Effects, developers from DreamWorks Animation, Pixar, Side Effects, Intel, and AMD share their successes and failures in the messy real-world application area of production software. They provide practical advice on multithreading techniques and visual effects used in popular visual effects libraries (such as Bullet, OpenVDB, and OpenSubdiv), one of the industry's leading visual effects packages (Houdini), and proprietary animation systems. This information is valuable not just to those in the visual effects arena, but also to developers of high performance software looking to increase performance of their code.
Diverse Solutions to Solve Performance Problems
After an introductory chapter, each subsequent chapter presents a case study that illustrates how the authors used multithreading techniques to achieve better performance. The authors discuss the problems that occurred and explain how they solved them. The case studies encompass solutions for shaving milliseconds, solutions for optimizing longer running tasks, multithreading techniques for modern CPU architectures, and massive parallelism using GPUs. Some of the case studies include open source projects so you can try out these techniques for yourself and see how well they work.
Автор: Bridson Название: Fluid Simulation for Computer Graphics, Second Edition ISBN: 1482232839 ISBN-13(EAN): 9781482232837 Издательство: Taylor&Francis Рейтинг: Цена: 83690.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание:
A practical introduction, the second edition of Fluid Simulation for Computer Graphics shows you how to animate fully three-dimensional incompressible flow. It covers all the aspects of fluid simulation, from the mathematics and algorithms to implementation, while making revisions and updates to reflect changes in the field since the first edition.
Highlights of the Second Edition
New chapters on level sets and vortex methods
Emphasizes hybrid particle-voxel methods, now the industry standard approach
Covers the latest algorithms and techniques, including: fluid surface reconstruction from particles; accurate, viscous free surfaces for buckling, coiling, and rotating liquids; and enhanced turbulence for smoke animation
Adds new discussions on meshing, particles, and vortex methods
The book changes the order of topics as they appeared in the first edition to make more sense when reading the first time through. It also contains several updates by distilling author Robert Bridson's experience in the visual effects industry to highlight the most important points in fluid simulation. It gives you an understanding of how the components of fluid simulation work as well as the tools for creating your own animations.
Автор: Bruno Arnaldi; Gerard Hegron Название: Computer Animation and Simulation `98 ISBN: 3211832572 ISBN-13(EAN): 9783211832578 Издательство: Springer Рейтинг: Цена: 71730.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: The 9th Eurographics workshop on Animation and Simulation was held on Au- gust 31st -September 1st, 1998, at INESC Lisbon. The workshop was chaired by Bruno Arnaldi (IRISA Rennes, France) and Gerard Hegron (Ecole des Mines de Nantes, France). The local organizer Mario Rui Gomes (INESC Lisbon, Por- tugal) notably contributed to provide a harmonious environment. The main theme of this seventh workshop was centered on Virtual Reality versus Anima- tion and Simulation: from real time animation/simulation to physical perception of virtual environments. About twenty participants attended the workshop, rep- resenting eight countries: France, Spain, Austria, Switzerland, Ireland, Portugal, Germany and USA. The Program Committee selected eight papers among sub- mitted papers. Thirteen minutes of presentation and fifteen minutes discussion time per paper was also planned; this approach succeeded in creating a stimu- lating exchange atmosphere during the two days. Four sessions have been organized: Applications: in this session, two papers were presented, the first one deals with the use of simulation in natural desasters prevention while the second one concerns dynamic light sources for radiosity environments natural simulation: the first paper of this session presents works on real time behavioral simulation from psychological studies, the second one deals with identification of motion for living beeing. Interaction: the first paper presents a method for interactively animate solid using displacement contraints and the second paper presents the modeling of objects for interactive virtual human tasks.
Автор: Ronan Boulic; Gerard Hegron Название: Computer Animation and Simulation `96 ISBN: 3211828850 ISBN-13(EAN): 9783211828854 Издательство: Springer Рейтинг: Цена: 81050.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Part of the "Eurographics" series, the 14 papers in this volume demonstrate the current state of research in real-time animation. Half of the papers are dedicated to algorithms allowing the real-time animation of complex articulated structure in particular and of dynamic scenes in general.
Автор: Demetri Terzopoulos; Daniel Thalmann Название: Computer Animation and Simulation `95 ISBN: 3211827382 ISBN-13(EAN): 9783211827383 Издательство: Springer Рейтинг: Цена: 81050.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Part of the "Eurographics" series, this book presents novel animation techniques and animation systems that simulate the dynamics and interactions of physical objects (solid, fluid and gaseous), as well as the behaviours of living systems, such as plant, lower animals and animals.
Автор: Daniel Thalmann; Michiel, van de Panne Название: Computer Animation and Simulation `97 ISBN: 3211830480 ISBN-13(EAN): 9783211830482 Издательство: Springer Рейтинг: Цена: 81050.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: This volume contains the proceedings of the Eurographics Workshop held in Budapest in September 1997. It covers issues such as human motion capture, human animation, physics-based modelling, natural phenomena and collision processing.
Автор: N. Magnenat-Thalmann; D. Thalmann; B. Arnaldi Название: Computer Animation and Simulation 2000 ISBN: 3211835490 ISBN-13(EAN): 9783211835494 Издательство: Springer Рейтинг: Цена: 102480.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Presents methods in computer animation and simulation. This collection of papers covers research in human animation, physically-based modeling, motion control, animation systems, and other key aspects.
Автор: Engel Wolfgang Название: GPU Pro 6 ISBN: 1482264617 ISBN-13(EAN): 9781482264616 Издательство: Taylor&Francis Рейтинг: Цена: 83690.00 T Наличие на складе: Невозможна поставка. Описание:
The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike.
Exploring recent developments in the rapidly evolving field of real-time rendering, GPU Pro6: Advanced Rendering Techniques assembles a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming. It incorporates contributions from more than 45 experts who cover the latest developments in graphics programming for games and movies. The book covers advanced rendering techniques that run on the DirectX or OpenGL runtimes, as well as on any other runtime with any language available. It details the specific challenges involved in creating games across the most common consumer software platforms such as PCs, video consoles, and mobile devices. The book includes coverage of geometry manipulation; rendering techniques, handheld devices programming, effects in image space, shadows, 3D engine design, graphics-related tools, and environmental effects. It also includes a dedicated section on general purpose GPU programming that covers CUDA, DirectCompute, and OpenCL examples. In color throughout, GPU Pro6 presents ready-to-use ideas and procedures that can help solve many of your daily graphics programming challenges. Example programs with downloadable source code are also provided on the book's CRC Press web page.
Автор: Zeman Название: Essential Skills in Character Rigging ISBN: 1482235234 ISBN-13(EAN): 9781482235234 Издательство: Taylor&Francis Рейтинг: Цена: 69410.00 T Наличие на складе: Невозможна поставка. Описание:
Character rigging is the method with which you create a system for animating a character. A rig is represented by two primary mechanics: the skeleton, consisting of hierarchical rotations to drive the motions, and a skin, or method of deforming the geometry that makes up the character model. Essential Skills in Character Rigging is a beginner's guide to learning and understanding the essential aspects of character setup, evaluation, skeletal construction, and deformation. Borrowing from the author's extensive experience in the field, it presents the primary theories, constructs, and objectives for constructing a basic rig from the ground up, just as it would be done in a professional studio.
The book explains the basic elements of hierarchies, skeletons, kinematics, deformation, skinning, and creating relationships between nodes. It gives hands-on experience with taking a completed character model and setting it up with a skeleton with kinematics and soft-skin deformation. It also gives specific instructions on using inverse kinematics systems, and how to set up the essential mechanics of a human rig with these systems. All of these lessons are conducted using a simplistic, conversational style that keeps technical and mathematical jargon to a minimum. The book also includes video tutorials corresponding to specific modules.
Essential Skills in Character Rigging takes aspiring character artists through the vital components in the process of taking a 3D character model and turning it into an animatable rig that is ready for production in film or games. It identifies the universal fundamentals at work behind character rigging, and the practical complexities of the process are broken down into simple steps that are easy to comprehend and execute.
Автор: Ogrodzki Название: Circuit Simulation Methods and Algorithms ISBN: 084937894X ISBN-13(EAN): 9780849378942 Издательство: Taylor&Francis Рейтинг: Цена: 224570.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Circuit Simulation Methods and Algorithms provides a step-by-step theoretical consideration of methods, techniques, and algorithms in an easy-to-understand format
Автор: Bagchi Название: Advanced Computer Performance Modeling and Simulation ISBN: 9056995693 ISBN-13(EAN): 9789056995690 Издательство: Taylor&Francis Рейтинг: Цена: 112290.00 T Наличие на складе: Нет в наличии. Описание: Addresses the major issues involved in computer design and architectures. Dealing primarily with theory, tools, and techniques as related to advanced computer systems, it provides tutorials and surveys and relates new important research results.
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