Автор: John R. Cowell Название: Essential Visual Basic 4.0 Fast ISBN: 3540199985 ISBN-13(EAN): 9783540199984 Издательство: Springer Рейтинг: Цена: 102480.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Visual Basic provides a straightforward means of building Windows applications. This text is written specifically to help users get up and running quickly on Visual Basic. Aimed at both undergraduates and programmers, the book focuses on how to develop programs quickly and effectively.
Автор: John Cowell Название: Essential Visual Basic 5.0 Fast ISBN: 3540761489 ISBN-13(EAN): 9783540761488 Издательство: Springer Рейтинг: Цена: 81050.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Designed to provide users with the critical information they need to write object oriented applications in Visual Basic 5.0, this text details such features as writing ActiveX components and using the Visual Data Manager. Examples are included in the text.
Автор: John Cowell Название: Essential Delphi 3 fast ISBN: 3540761500 ISBN-13(EAN): 9783540761501 Издательство: Springer Рейтинг: Цена: 121110.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: For professional developers or students who need to learn the essentials in a short time, this work covers all key features of Delphi 3, including database and ActiveX applications. Features covered include the key events and methods, graphics programming, using Object Pascal and designing menus.
Автор: John Hunt Название: Essential JavaBeans fast ISBN: 1852330325 ISBN-13(EAN): 9781852330323 Издательство: Springer Рейтинг: Цена: 27910.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Offers information on using the JavaBean components quickly and effectively in your own applications. This book teaches you how to use the BeanBox, how the Delegation Event Model works, how to create a simple Bean, what types of properties are supported by JavaBeans, how to define a BeanInfo object, and more.
Автор: Aladdin Ayesh Название: Essential UMLTm fast ISBN: 1852334134 ISBN-13(EAN): 9781852334130 Издательство: Springer Рейтинг: Цена: 49370.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Unified Modeling Language (UML) is one of the best known modeling languages in the object-oriented software development world. This book introduces the concepts of object-oriented analysis, design and programming, using the UML. It offers advice on how to set up Select Enterprise and use it to speed up the modeling process of practical software.
Автор: Fiaz Hussain Название: Essential Director 8.5 fast ISBN: 1852336757 ISBN-13(EAN): 9781852336752 Издательство: Springer Рейтинг: Цена: 46570.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Starting with an introduction to the development environment, Fiaz Hussain presents a quick and effective guide to the powerful components that make up Macromedia Director 8.5. using a hands-on approach and plenty of illustrations.
Автор: John Cowell Название: Essential Delphi 2.0 Fast ISBN: 3540760261 ISBN-13(EAN): 9783540760269 Издательство: Springer Рейтинг: Цена: 102480.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Delphi is a new Windows software development environment from Borland. New users, as well as current Visual Basic users wanting to get up to speed on Delphi, will find this clear and informative book provides all the information they need to develop Windows applications quickly, competently, and easily.
Автор: Zeman Название: Essential Skills in Character Rigging ISBN: 1482235234 ISBN-13(EAN): 9781482235234 Издательство: Taylor&Francis Рейтинг: Цена: 69410.00 T Наличие на складе: Невозможна поставка. Описание:
Character rigging is the method with which you create a system for animating a character. A rig is represented by two primary mechanics: the skeleton, consisting of hierarchical rotations to drive the motions, and a skin, or method of deforming the geometry that makes up the character model. Essential Skills in Character Rigging is a beginner's guide to learning and understanding the essential aspects of character setup, evaluation, skeletal construction, and deformation. Borrowing from the author's extensive experience in the field, it presents the primary theories, constructs, and objectives for constructing a basic rig from the ground up, just as it would be done in a professional studio.
The book explains the basic elements of hierarchies, skeletons, kinematics, deformation, skinning, and creating relationships between nodes. It gives hands-on experience with taking a completed character model and setting it up with a skeleton with kinematics and soft-skin deformation. It also gives specific instructions on using inverse kinematics systems, and how to set up the essential mechanics of a human rig with these systems. All of these lessons are conducted using a simplistic, conversational style that keeps technical and mathematical jargon to a minimum. The book also includes video tutorials corresponding to specific modules.
Essential Skills in Character Rigging takes aspiring character artists through the vital components in the process of taking a 3D character model and turning it into an animatable rig that is ready for production in film or games. It identifies the universal fundamentals at work behind character rigging, and the practical complexities of the process are broken down into simple steps that are easy to comprehend and execute.
Автор: Van Verth James M. Название: Essential Mathematics for Games and Interactive Applications ISBN: 1482250926 ISBN-13(EAN): 9781482250923 Издательство: Taylor&Francis Рейтинг: Цена: 112290.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание:
Expert Guidance on the Math Needed for 3D Game Programming Developed from the authors' popular Game Developers Conference (GDC) tutorial, Essential Mathematics for Games and Interactive Applications, Third Edition illustrates the importance of mathematics in 3D programming. It shows you how to properly animate, simulate, and render scenes and discusses the mathematics behind the processes.
New to the Third Edition Completely revised to fix errors and make the content flow better, this third edition reflects the increased use of shader graphics pipelines, such as in DirectX 11, OpenGL ES (GLES), and the OpenGL Core Profile. It also updates the material on real-time graphics with coverage of more realistic materials and lighting.
The Foundation for Successful 3D Programming The book covers the low-level mathematical and geometric representations and algorithms that are the core of any game engine. It also explores all the stages of the rendering pipeline. The authors explain how to represent, transform, view, and animate geometry. They then focus on visual matters, specifically the representation, computation, and use of color. They also address randomness, intersecting geometric entities, and physical simulation.
An Introduction to Creating Real and Active Virtual Worlds This updated book provides you with a conceptual understanding of the mathematics needed to create 3D games as well as a practical understanding of how these mathematical bases actually apply to games and graphics. It not only includes the theoretical mathematical background but also incorporates many examples of how the concepts are used to affect how a game looks and plays.
Web Resource A supplementary website contains a collection of source code, supporting libraries, and interactive demonstrations that illustrate the concepts and enable you to experiment with animation and simulation applications. The site also includes slides and notes from the authors' GDC tutorials.
Автор: Zeman Название: Essential Skills in Organic Modeling ISBN: 149875449X ISBN-13(EAN): 9781498754491 Издательство: Taylor&Francis Рейтинг: Цена: 60220.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: This book gives an aspiring modeler all the tools that they need to know in order to begin creating great models that are efficient and laid out properly for rigging and texturing.
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