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Computer Simulations of Surfaces and Interfaces, Burkhard D?nweg; David P. Landau; Andrey I. Milche


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Автор: Burkhard D?nweg; David P. Landau; Andrey I. Milche
Название:  Computer Simulations of Surfaces and Interfaces
ISBN: 9781402014642
Издательство: Springer
Классификация:



ISBN-10: 1402014643
Обложка/Формат: Paperback
Страницы: 451
Вес: 0.73 кг.
Дата издания: 31.12.2003
Серия: Nato Science Series II:
Язык: English
Размер: 245 x 163 x 24
Основная тема: Physics
Ссылка на Издательство: Link
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Поставляется из: Германии
Описание: Covers a range of topics from classical statistical mechanics to a variety of simulation techniques, including molecular dynamics, Langevin dynamics and Monte Carlo methods. This book considers a number of physical systems, including fluids, magnets, polymers, granular media, and driven diffusive systems.

Surface and Interface Science: Volume 3 and 4: Volume 3: Properties of Composite Surfaces / Volume 4: Solid-Solid Interfaces and Thin Films

Автор: Wandelt Klaus
Название: Surface and Interface Science: Volume 3 and 4: Volume 3: Properties of Composite Surfaces / Volume 4: Solid-Solid Interfaces and Thin Films
ISBN: 3527411577 ISBN-13(EAN): 9783527411573
Издательство: Wiley
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Цена: 371660.00 T
Наличие на складе: Поставка под заказ.
Описание: Covering interface science from a novel surface science perspective, this eight-volume handbook offers a comprehensive overview. Initial chapters treat basic fundamentals, while short references to more specialized methods accompany descriptions of the most important techniques.

Handbook of Mathematical Models in Computer Vision

Автор: Paragios Nikos, Chen Yunmei, Faugeras Olivier
Название: Handbook of Mathematical Models in Computer Vision
ISBN: 0387263713 ISBN-13(EAN): 9780387263717
Издательство: Springer
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Цена: 121110.00 T
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Описание: This comprehensive volume is an essential reference tool for professional and academic researchers in the filed of computer vision, image processing, and applied mathematics.  Continuing rapid advances in image processing have been enhanced by the theoretical efforts of mathematicians and engineers. This marriage of mathematics and computer vision - computational vision - has resulted in a discrete approach to image processing that is more reliable when leveraging in practical tasks. This comprehensive volume provides a detailed discourse on the mathematical models used in computational vision from leading educators and active research experts in this field. Topical areas include: image reconstruction, segmentation and object extraction, shape modeling and registration, motion analysis and tracking, and 3D from images, geometry and reconstruction. The book also includes a study of applications in medical image analysis.Handbook of Mathematical Models in Computer Vision provides a graduate-level treatment of this subject as well as serving as a complete reference work for professionals.

Computer Simulations of Surfaces and Interfaces

Автор: Burkhard D?nweg; David P. Landau; Andrey I. Milche
Название: Computer Simulations of Surfaces and Interfaces
ISBN: 1402014635 ISBN-13(EAN): 9781402014635
Издательство: Springer
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Цена: 149060.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Studies of surfaces and interactions between dissimilar materials or phases are vital for modern technological applications. Computer simulation methods are indispensable in such studies and this book offers knowledge about simulation methods as well as the theoretical background for performing computer experiments and analyzing the data.

Computer Simulations in Science and Technology Studies

Автор: Petra Ahrweiler; Nigel Gilbert
Название: Computer Simulations in Science and Technology Studies
ISBN: 3540648712 ISBN-13(EAN): 9783540648710
Издательство: Springer
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Цена: 130430.00 T
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Описание: Using computer simulations, this text examines why our knowledge of science and technology has grown so much during the 20th century. It provides simulations of scientific discovery and theory formation, and models of science and technology and the conditions and dependencies of scientific work.

Computer Simulations of Protein Structures and Interactions

Автор: Serafin Fraga; J.M.Robert Parker; Jennifer M. Poco
Название: Computer Simulations of Protein Structures and Interactions
ISBN: 3540601333 ISBN-13(EAN): 9783540601333
Издательство: Springer
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Цена: 81050.00 T
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Описание: This text develops the theoretical formulation for the methods used in computer-assisted modelling and predictions in protein engineering, starting with the basic concepts and proceeding to more sophisticated methods, such as Monte Carlo and molecular dynamics.

Computer Simulations in Science and Technology Studies

Автор: Petra Ahrweiler; Nigel Gilbert
Название: Computer Simulations in Science and Technology Studies
ISBN: 3642635210 ISBN-13(EAN): 9783642635212
Издательство: Springer
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Цена: 93160.00 T
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Описание: The second and third chapters review recent work on theoretical aspects of social simulation, introducing fundamental concepts such as self- organisation and complexity and relating these to the simulation of scientific discovery.

Surfaces and Interfaces of Liquid Crystals

Автор: Theo Rasing; Igor Musevic
Название: Surfaces and Interfaces of Liquid Crystals
ISBN: 364205868X ISBN-13(EAN): 9783642058684
Издательство: Springer
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Цена: 156720.00 T
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Описание: Igor Musevic, Cindy Nieuwkerk and Theo Rasing Since the pioneering work on surface-induced alignment of liquid crystals, performed by Lehmann 1], Grandjean 2], Mauguin 3], Chatelain 4], and others 5], scientist have been looking for the answer to the question: why do certain surfaces align liquid crystals and others not'? The answer to this question has become even more important with the advent of modern liquid crystal display technologies, that are based on re- liable and technologically controllable surface alignment of liquid crystals, used in a variety of electrooptic devices, such as liquid crystal displays, light modulators, optical shutters, switches, holographic systems, etc. During the last decade, the progress in the technology of liquid crystal devices, as well as the discovery of a variety of novel liquid crystalline phases have triggered a considerable and intense scientific interest in the microscopic origin of surface alignment. Fortunately, this renewed scientific and techno- logical interest was accompanied by the advent of modern, surface sensitive experimental techniques, that have been successfully used in the study of liquid crystal interfaces. Whereas a decade ago the mechanisms of surface alignment were "poorly understood," nowadays we can claim that we do un- derstand most of the "mysteries" of the surface alignment of liquid crystals.

Equilibrium Structure and Properties of Surfaces and Interfaces

Автор: A. Gonis; G.M. Stocks
Название: Equilibrium Structure and Properties of Surfaces and Interfaces
ISBN: 146136499X ISBN-13(EAN): 9781461364993
Издательство: Springer
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Цена: 46570.00 T
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Описание: Proceedings of a NATO ASI held in Porto Carras, Greece, August 18-30, 1991

Interaction Design for 3D User Interfaces: The World of Modern Input Devices for Research, Applications, and Game Development

Автор: Francisco R. Ortega, Fatemeh Abyarjoo
Название: Interaction Design for 3D User Interfaces: The World of Modern Input Devices for Research, Applications, and Game Development
ISBN: 1482216949 ISBN-13(EAN): 9781482216943
Издательство: Taylor&Francis
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Цена: 91860.00 T
Наличие на складе: Невозможна поставка.
Описание:

In this new era of computing, where the iPhone, iPad, Xbox Kinect, and similar devices have changed the way to interact with computers, many questions have risen about how modern input devices can be used for a more intuitive user interaction. Interaction Design for 3D User Interfaces: The World of Modern Input Devices for Research, Applications, and Game Development addresses this paradigm shift by looking at user interfaces from an input perspective.

The book is divided into four parts:

  • Theory of input devices and user interfaces, with an emphasis on multi-touch interaction
  • Advanced topics on reducing noise on input devices using Kalman Filters
  • A collection of hands-on approaches that allows the reader to gain experience with some devices
  • A case study examining speech as input

Most of the chapters contain exercises that provide practical experience to enhance knowledge of the material in the related chapter. With its hands-on approach and the affordability of the required hardware, this book is an excellent flexible resource for both the novice and the expert in 3D user input device development. Researchers and practitioners will gain a much deeper understanding about user input devices and user interfaces. Game developers and software designers will find new techniques to improve their products by adding intuitive user interaction mechanisms to their games and applications. In addition to the resources provided in the book, its companion website, http: //3DInputBook.com, provides additional resources, which include: additional exercises and project ideas, additional chapters, source code, and class instructors' resources. The additional resources are provided to keep helping you with new research and new technology as it becomes available to help you stay up to date.


3D Engine Design for Virtual Globes

Автор: Cozzi
Название: 3D Engine Design for Virtual Globes
ISBN: 1568817118 ISBN-13(EAN): 9781568817118
Издательство: Taylor&Francis
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Цена: 112290.00 T
Наличие на складе: Невозможна поставка.
Описание:

Supported with code examples and the authors' real-world experience, this book offers the first guide to engine design and rendering algorithms for virtual globe applications like Google Earth and NASA World Wind. The content is also useful for general graphics and games, especially planet and massive-world engines. With pragmatic advice throughout, it is essential reading for practitioners, researchers, and hobbyists in these areas, and can be used as a text for a special topics course in computer graphics.

Topics covered include:

  • Rendering globes, planet-sized terrain, and vector data
  • Multithread resource management
  • Out-of-core algorithms
  • Shader-based renderer design

Human-in-the-Loop Simulations

Автор: Ling Rothrock; S. Narayanan
Название: Human-in-the-Loop Simulations
ISBN: 1447160177 ISBN-13(EAN): 9781447160175
Издательство: Springer
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Цена: 130430.00 T
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Описание: Describing current research trends, this book is a compilation of articles from experts in the design, development, and use of human-in-the-loop simulations. It investigates the complexities of human-related interactions from a holistic, systems perspective.

Supercomputing for Molecular Dynamics Simulations

Автор: Alexander Heinecke; Wolfgang Eckhardt; Martin Hors
Название: Supercomputing for Molecular Dynamics Simulations
ISBN: 331917147X ISBN-13(EAN): 9783319171470
Издательство: Springer
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Цена: 46570.00 T
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Описание: This work presents modern implementations of relevant molecular dynamics algorithms using ls1 mardyn, a simulation program for engineering applications. The text focuses strictly on HPC-related aspects, covering implementation on HPC architectures, taking Intel Xeon and Intel Xeon Phi clusters as representatives of current platforms.


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