Автор: Fuller Steve Название: Post-Truth: Knowledge as a Power Game ISBN: 1783086947 ISBN-13(EAN): 9781783086948 Издательство: Неизвестно Рейтинг: Цена: 55110.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание:
'Post-Truth' was Oxford Dictionary's 2016 word of the year. While the term was coined by its disparagers, especially in light of the Brexit and US Presidential campaigns, the roots of post-truth lie deep in the history of Western social and political theory. This book reaches back to Plato, ranges across theology and philosophy, and focuses on the Machiavellian tradition in classical sociology. The key figure here is Vilfredo Pareto, who offered the original modern account of post-truth in terms of the 'circulation of elites', whereby 'lions' and 'foxes' vie for power by accusing each other of illegitimacy, based on allegations of speaking falsely either about what they have done (lions) or what they will do (foxes). The defining feature of 'post-truth' is a strong distinction between appearance and reality which is never quite resolved, which means that the strongest appearance ends up passing for reality. The only question is whether more is gained by rapid changes in appearance (foxes) or by stabilizing one such appearance (lions). This book plays out what all this means for both politics and science.
Post-truth should be seen as largely a continuation of the last forty years of postmodernism, especially in its deconstructive guise. Both postmodernism and post-truth publicly display a strong anti-authoritarian, democratic streak. Yet it is also a legacy rooted in Plato, who acknowledged an eternal power struggle - done in the name of 'truth' - between those who uphold adherence to the past and those who uphold openness to the future. Later, Machiavelli, and still later Vilfredo Pareto, described these two positions as 'lions' and 'foxes', respectively. Moreover, there has always been concern that if the struggle between the lions and foxes is made public, the social fabric will disintegrate altogether, as happened to Athens in Plato's day. The ancient and medieval support for a 'double truth' doctrine (i.e. one for the elites and one for the masses), as carried over in modern conceptions of censorship, articulate these misgivings. In early twentieth century, Pareto based a general theory of society on this struggle. Pareto's legacy left the most lasting impression in the US through the Harvard biochemist Lawrence Henderson. Henderson convened a 'Pareto Circle' in the late 1930s, which influenced the young Thomas Kuhn, author of the most influential account of science in the second half of the twentieth century, 'The Structure of Scientific Revolutions'. What distinguishes science from politics is that in science the lions normally rule because they suppress contested features of their history until their own internal disagreements about how to interpret puzzling findings force a 'crisis' and finally 'revolution', during which the scientific foxes are briefly in control.
The book is concerned with the implications of a systematically post-truth perspective on academic knowledge production, which is largely seen as a vulnerable target. It turns out that military and industrial attitudes towards knowledge production have always embodied a post-truth perspective. The book also suggests an academic course of study for a post-truth world. The course would put less emphasis on content and more on skills, especially those involving the propagation and deconstruction of content, much of which is normally associated with marketing, public relations as well as aesthetic and literary criticism. In addition, the course would focus on arguments relating to the avoidance (lions) or acceptance (foxes) of risk. It would also examine the contrasting Orwellian practices involved in constructing canonical (lions) and revisionist (foxes) histories. The twentieth century interwar debate between Walter Lippmann (lion) and Edward Bernays (fox) over the meaning of a public philosophy in an era of mass media would be a centrepiece.
Автор: Nichols Randy Название: Inside the Video Game Industry ISBN: 0415828287 ISBN-13(EAN): 9780415828284 Издательство: Taylor&Francis Рейтинг: Цена: 53070.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Inside the Video Game Industry offers a provocative look into one of today's most dynamic and creative businesses. Through in-depth structured interviews, industry professionals discuss their roles, providing invaluable insight into game programming, art, animation, design, production, quality assurance, audio and business professions. From hiring and firing conventions, attitudes about gender disparity, goals for work-life balance, and a span of legal, psychological, and communal intellectual property protection mechanisms, the book's combination of accessible industry talk and incisive thematic overviews is ideal for anyone interested in games as a global industry, a site of cultural study, or a prospective career path. Designed for researchers, educators, and students, this book provides a critical perspective on an often opaque business and its highly mobile workforce. Additional teaching materials, including activities and study questions, can be found at https://www.routledge.com/9780415828284.
This compelling blend of biography and cultural history depicts five important yet nearly forgotten athletes from the late nineteenth and early twentieth centuries who had a transformative effect on their sports and on the evolution of sports in general. Tom Stevens was the first man to ride a bicycle, “a high wheeler,” around the world (1884-87). Fanny Bullock Workman completed seven expeditions into the Himalayas between 1898 and 1912. Bill Reid, a Harvard football coach and one of the game’s first professionals, played a key role in saving the sport from a national movement to abolish it in 1905. May Sutton became the National Champion of women’s tennis at the age of sixteen and was the first American woman to triumph at Wimbledon (1905). Barney Oldfield was an early champion of motor car racing (1902) whose aggressive pursuit of crowd appeal and “outlaw” style rankled his competitors but won him many races.
Although they participated in different sports, these five athletes were central to the evolution of sports from casual leisure recreations into serious, commercialized competitions and recognizable approximations of our sports today. Game Faces tracks the powerful influence of money, rules, and mediating organizations on this transformation and examines pitched battles between these champions and their archrivals. The outcomes determined not only the winners but also the future of their sports.
Автор: Nelson & Greenwald Название: The Golden Game ISBN: 0803283954 ISBN-13(EAN): 9780803283954 Издательство: Mare Nostrum (Eurospan) Рейтинг: Цена: 20860.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Presents in words and pictures 150 years of baseball history, from sandlot ball in the 1850s and the Pacific Coast League to the western arrival of the Dodgers, Giants, Angels, Athletics, and Padres. Here is a stirring, colourfully written narrative about the state that has been the birthplace and proving ground for more Major Leaguers than any other.
Автор: Embrick David G Название: Social Exclusion, Power and Video Game Play ISBN: 073913860X ISBN-13(EAN): 9780739138601 Издательство: Bloomsbury Рейтинг: Цена: 100980.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: This book represents cutting-edge research that addresses major issues of social exclusion, power and liberatory fantasies in virtual play. Specifically, the scope of the book examines three areas of concern: social psychological implications of virtual gameplay; reproduction and contestation of social inequality in virtual realms.
Название: Beauty Con Game ISBN: 0982206135 ISBN-13(EAN): 9780982206133 Издательство: Неизвестно Рейтинг: Цена: 13750.00 T Наличие на складе: Есть у поставщика Поставка под заказ.
Автор: Dunn Mark Название: Quizzing America: Television Game Shows and Popular Culture in the 1950s ISBN: 1476665508 ISBN-13(EAN): 9781476665504 Издательство: Mare Nostrum (Eurospan) Рейтинг: Цена: 38810.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Mom, apple pie, and The $64,000 Question. Nothing was more American in the 1950s than the TV quiz show, which both illuminated and mirrored all the hopes, dreams, fads and faults of a nation-come-of-age. Using the quiz show as unique video roadmap into the soul and zeitgeist of a proud republic, Mark Dunn playfully captures in [1950s Game Shows and American Culture] aspects of the iconography of a mid-century United States within the context of TV game playing, prize-winning, and collective self-examination.Dunn devotes the book’s chapters to the various ways in which the country viewed women, minorities, gays, and teens, the eccentricities of the American worker, New York City, the onslaught of Communism and the country’s over-reactive response to it, the news-making events of the day, shadowed by events of the past, all within the parameters of the 1950s television game show—a phenomenon that had become cultural touchstone for the decade. [1950s Game Shows and American Culture] also visits the scandals that marred the genre’s reputation, and drew back the curtain on the propensity for both gullibility and winking cynicism among Americans—a cynicism that would color (but not too harshly), the way the country viewed its magic, rabbit-eared box, and the wonderful, whimsical games people played inside it.
Автор: M. Mulder Название: The daily power game ISBN: 1468469533 ISBN-13(EAN): 9781468469530 Издательство: Springer Рейтинг: Цена: 46570.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Power, inequality in power, struggle for power are a kind of prime movers in social life, but power problems have seldom been studied, compared to the research done on other subjects, such as satisfaction about personal achievement, perception, mental processes, achievement motivation, cultural differences, etc.
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