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Architecture Description Languages, Pierre Dissaux; Mamoun Filali Amine; Pierre Michel


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Автор: Pierre Dissaux; Mamoun Filali Amine; Pierre Michel
Название:  Architecture Description Languages
ISBN: 9780387245898
Издательство: Springer
Классификация:
ISBN-10: 0387245898
Обложка/Формат: Hardcover
Страницы: 212
Вес: 0.49 кг.
Дата издания: 10.03.2005
Серия: IFIP Advances in Information and Communication Technology
Язык: English
Размер: 234 x 156 x 14
Основная тема: Computer Science
Подзаголовок: IFIP TC-2 Workshop on Architecture Description Languages (WADL), World Computer Congress, Aug. 22-27, 2004, Toulouse, France
Ссылка на Издательство: Link
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Поставляется из: Германии
Описание: Suitable for both academic and professional researchers in the field of system engineering and design. This collection presents significant research, developments and applications from both academic researchers and industry practitioners on topics ranging from Semantics to Tool and Development Environments.

Digital Design and Computer Architecture

Автор: David Harris
Название: Digital Design and Computer Architecture
ISBN: 0128000562 ISBN-13(EAN): 9780128000564
Издательство: Elsevier Science
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Цена: 88690.00 T
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Описание: "Digital Design and Computer Architecture: ARM Edition" takes a unique and modern approach to digital design. Beginning with digital logic gates and progressing to the design of combinational and sequential circuits, Harris and Harris use these fundamental building blocks as the basis for what follows: the design of an actual ARM processor. With over 75% of the world s population using products with ARM processors, the design of the ARM processor offers an exciting and timely application of digital design while also teaching the fundamentals of computer architecture. SystemVerilog and VHDL are integrated throughout the text in examples illustrating the methods and techniques for CAD-based circuit design. By the end of this book, readers will be able to build their own microprocessor and will have a top-to-bottom understanding of how it works. Harris and Harris have combined an engaging and humorous writing style with an updated and hands-on approach to digital design.
Covers the fundamentals of digital logic design and reinforces logic concepts through the design of an ARM microprocessor.Features side-by-side examples of the two most prominent Hardware Description Languages (HDLs)-SystemVerilog and VHDL-which illustrate and compare the ways each can be used in the design of digital systems.Includes examples throughout the text that enhance the reader s understanding and retention of key concepts and techniques.The Companion website includes a chapter on I/O systems with practical examples that show how to use the Raspberry Pi computer to communicate with peripheral devices such as LCDs, Bluetooth radios, and motors. The Companion website also includes appendices covering practical digital design issues and C programming as well as links to CAD tools, lecture slides, laboratory projects, and solutions to exercises. "

Fundamentals and Standards in Hardware Description Languages

Автор: Jean Mermet
Название: Fundamentals and Standards in Hardware Description Languages
ISBN: 0792325133 ISBN-13(EAN): 9780792325130
Издательство: Springer
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Цена: 299070.00 T
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Описание: Takes a look back over several decades, describing the mathematics, high level language concepts and system level methodology behind hardware description languages (HDLs). The text deals with advanced application domains of HDLs and provides a sampling of recent HDLs.

Fundamentals and Standards in Hardware Description Languages

Автор: Jean Mermet
Название: Fundamentals and Standards in Hardware Description Languages
ISBN: 9401048460 ISBN-13(EAN): 9789401048460
Издательство: Springer
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Цена: 279500.00 T
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Описание: The second half of this century will remain as the era of proliferation of electronic computers. They did exist before, but they were mechanical. During next century they may perform other mutations to become optical or molecular or even biological. Actually, all these aspects are only fancy dresses put on mathematical machines. This was always recognized to be true in the domain of software, where "machine" or "high level" languages are more or less rigourous, but immaterial, variations of the universaly accepted mathematical language aimed at specifying elementary operations, functions, algorithms and processes. But even a mathematical machine needs a physical support, and this is what hardware is all about. The invention of hardware description languages (HDL's) in the early 60's, was an attempt to stay longer at an abstract level in the design process and to push the stage of physical implementation up to the moment when no more technology independant decisions can be taken. It was also an answer to the continuous, exponential growth of complexity of systems to be designed. This problem is common to hardware and software and may explain why the syntax of hardware description languages has followed, with a reasonable delay of ten years, the evolution of the programming languages: at the end of the 60's they were" Algol like", a decade later "Pascal like" and now they are "C or ADA-like". They have also integrated the new concepts of advanced software specification languages.

Hardware Description Languages and their Applications

Автор: Carlos Delgado Kloos; Eduard Cerny
Название: Hardware Description Languages and their Applications
ISBN: 147575387X ISBN-13(EAN): 9781475753875
Издательство: Springer
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Цена: 139750.00 T
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Computer Organization, Design, and Architecture, Fifth Edition

Автор: Shiva
Название: Computer Organization, Design, and Architecture, Fifth Edition
ISBN: 1466585544 ISBN-13(EAN): 9781466585546
Издательство: Taylor&Francis
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Цена: 132710.00 T
Наличие на складе: Нет в наличии.
Описание:

Suitable for a one- or two-semester undergraduate or beginning graduate course in computer science and computer engineering, Computer Organization, Design, and Architecture, Fifth Edition presents the operating principles, capabilities, and limitations of digital computers to enable the development of complex yet efficient systems. With 11 new sections and four revised sections, this edition takes students through a solid, up-to-date exploration of single- and multiple-processor systems, embedded architectures, and performance evaluation.

See What's New in the Fifth Edition

  • Expanded coverage of embedded systems, mobile processors, and cloud computing
  • Material for the "Architecture and Organization" part of the 2013 IEEE/ACM Draft Curricula for Computer Science and Engineering
  • Updated commercial machine architecture examples

The backbone of the book is a description of the complete design of a simple but complete hypothetical computer. The author then details the architectural features of contemporary computer systems (selected from Intel, MIPS, ARM, Motorola, Cray and various microcontrollers, etc.) as enhancements to the structure of the simple computer. He also introduces performance enhancements and advanced architectures including networks, distributed systems, GRIDs, and cloud computing.

Computer organization deals with providing just enough details on the operation of the computer system for sophisticated users and programmers. Often, books on digital systems' architecture fall into four categories: logic design, computer organization, hardware design, and system architecture. This book captures the important attributes of these four categories to present a comprehensive text that includes pertinent hardware, software, and system aspects.


Game Engine Architecture, Second Edition

Автор: Gregory Jason
Название: Game Engine Architecture, Second Edition
ISBN: 1466560010 ISBN-13(EAN): 9781466560017
Издательство: Taylor&Francis
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Цена: 54090.00 T
Наличие на складе: Нет в наличии.
Описание:

Hailed as a "must-have textbook" (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today's landscape of game engine architecture, this second edition continues to thoroughly cover the major components that make up a typical commercial game engine.

New to the Second Edition

  • Information on new topics, including the latest variant of the C++ programming language, C++11, and the architecture of the eighth generation of gaming consoles, the Xbox One and PlayStation 4
  • New chapter on audio technology covering the fundamentals of the physics, mathematics, and technology that go into creating an AAA game audio engine
  • Updated sections on multicore programming, pipelined CPU architecture and optimization, localization, pseudovectors and Grassman algebra, dual quaternions, SIMD vector math, memory alignment, and anti-aliasing
  • Insight into the making of Naughty Dog's latest hit, The Last of Us

The book presents the theory underlying various subsystems that comprise a commercial game engine as well as the data structures, algorithms, and software interfaces that are typically used to implement them. It primarily focuses on the engine itself, including a host of low-level foundation systems, the rendering engine, the collision system, the physics simulation, character animation, and audio. An in-depth discussion on the "gameplay foundation layer" delves into the game's object model, world editor, event system, and scripting system. The text also touches on some aspects of gameplay programming, including player mechanics, cameras, and AI.

An awareness-building tool and a jumping-off point for further learning, Game Engine Architecture, Second Edition gives readers a solid understanding of both the theory and common practices employed within each of the engineering disciplines covered. The book will help readers on their journey through this fascinating and multifaceted field.


Functional Programming Languages and Computer Architecture

Автор: John Hughes
Название: Functional Programming Languages and Computer Architecture
ISBN: 3540543961 ISBN-13(EAN): 9783540543961
Издательство: Springer
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Цена: 111790.00 T
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Описание: Presents the proceedings of a conference on functional programming. This book includes topics such as: type inference, novel ways to exploit type information, partial evaluation, handling states in functional languages, and high-performance implementations.

Architecture Description Languages

Автор: Pierre Dissaux; Mamoun Filali Amine; Pierre Michel
Название: Architecture Description Languages
ISBN: 1461498953 ISBN-13(EAN): 9781461498957
Издательство: Springer
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Цена: 102440.00 T
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Описание: industrial projects.To encourage closer interaction between academic and industrial networking research communities, the workshop welcomed academic research papers as well as industrial contributions, and both are included here.

Optimized ASIP Synthesis from Architecture Description Language Models

Автор: Oliver Schliebusch; Heinrich Meyr; Rainer Leupers
Название: Optimized ASIP Synthesis from Architecture Description Language Models
ISBN: 9048174287 ISBN-13(EAN): 9789048174287
Издательство: Springer
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Цена: 104480.00 T
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Описание: New software tools and a sophisticated methodology above RTL are required to answer the challenges of designing an optimized application specific processor (ASIP). This book offers an automated and fully integrated implementation flow and compares it to common implementation practice.

Functional Programming Languages and Computer Architecture

Автор: Gilles Kahn
Название: Functional Programming Languages and Computer Architecture
ISBN: 3540183175 ISBN-13(EAN): 9783540183174
Издательство: Springer
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Цена: 43780.00 T
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Описание: Contains the proceedings of the Third Conference on Functional Programming Languages and Computer Architecture held in Portland, Oregon, September 14-16, 1987.

Functional Programming Languages and Computer Architecture

Автор: Jean-Pierre Jouannaud
Название: Functional Programming Languages and Computer Architecture
ISBN: 3540159754 ISBN-13(EAN): 9783540159759
Издательство: Springer
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Цена: 81050.00 T
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Автор: Srikant
Название: The Compiler Design Handbook
ISBN: 142004382X ISBN-13(EAN): 9781420043822
Издательство: Taylor&Francis
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Цена: 224570.00 T
Наличие на складе: Невозможна поставка.
Описание: Computer architectures pose challenges that exceed the capabilities of traditional compilation techniques. Presenting the information on optimizations and code generation, this book features 14 chapters that cover such topics as just-in-time compilation, energy aware compiler optimizations, and optimizations for the memory hierarchy.


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