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Games-To-Teach or Games-To-Learn, Yam San Chee


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Цена: 95770.00T
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Склад Америка: 193 шт.  
При оформлении заказа до: 2025-07-28
Ориентировочная дата поставки: Август-начало Сентября
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Автор: Yam San Chee
Название:  Games-To-Teach or Games-To-Learn
ISBN: 9789811012440
Издательство: Springer
Классификация:


ISBN-10: 981101244X
Обложка/Формат: Paperback
Страницы: 190
Вес: 0.33 кг.
Дата издания: 23.08.2016
Серия: Gaming Media and Social Effects
Язык: English
Размер: 234 x 156 x 11
Основная тема: Engineering
Подзаголовок: Unlocking the Power of Digital Game-Based Learning Through Performance
Ссылка на Издательство: Link
Рейтинг:
Поставляется из: Германии
Описание:

Introduction.- Games-To-Teach or Games-To-Learn: Whats the Difference and Why it Matters.- Theory of Game-Based Learning as Performance.- Statecraft X: Learning Governance by Governing.- Legends of Alkhimia: Engaging in Scientific Inquiry by Being a Chemist.- Escape from Centauri 7: Reifying in Electromagnetic Forces Through Simulation.- Game-Based Learning and the Challenge of School Reform.- Future Prospects and Educational Opportunities.



Serious Scratch Programming: Learn to Program with Science, Art, and Games

Автор: Marji Majed
Название: Serious Scratch Programming: Learn to Program with Science, Art, and Games
ISBN: 1593275439 ISBN-13(EAN): 9781593275433
Издательство: Random House (USA)
Рейтинг:
Цена: 21430.00 T
Наличие на складе: Невозможна поставка.
Описание:

Scratch is a fun, free, beginner-friendly programming environment where you connect blocks of code to build programs. While most famously used to introduce kids to programming, Scratch can make computer science approachable for people of any age. Rather than type countless lines of code in a cryptic programming language, why not use colorful command blocks and cartoon sprites to create powerful scripts?

In Learn to Program with Scratch, author Majed Marji uses Scratch to explain the concepts essential to solving real-world programming problems. The labeled, color-coded blocks plainly show each logical step in a given script, and with a single click, you can even test any part of your script to check your logic. You'll learn how to:

  • Harness the power of repeat loops and recursion
  • Use if/else statements and logical operators to make decisions
  • Store data in variables and lists to use later in your program
  • Read, store, and manipulate user input
  • Implement key computer science algorithms like a linear search and bubble sort
Hands-on projects will challenge you to create an Ohm's law simulator, draw intricate patterns, program sprites to mimic line-following robots, create arcade-style games, and more Each chapter is packed with detailed explanations, annotated illustrations, guided examples, lots of color, and plenty of exercises to help the lessons stick. Learn to Program with Scratch is the perfect place to start your computer science journey, painlessly.
Games-To-Teach or Games-To-Learn

Автор: Yam San Chee
Название: Games-To-Teach or Games-To-Learn
ISBN: 9812875174 ISBN-13(EAN): 9789812875174
Издательство: Springer
Рейтинг:
Цена: 113190.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Games-To-Teach or Games-To-Learn

Artificial Intelligence for Games

Автор: Millington, Ian, Funge, John
Название: Artificial Intelligence for Games
ISBN: 0123747317 ISBN-13(EAN): 9780123747310
Издательство: Taylor&Francis
Рейтинг:
Цена: 72470.00 T
Наличие на складе: Нет в наличии.
Описание: Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book's associated web site contains a library of C++ source code and demonstration programs, and a complete commercial source code library of AI algorithms and techniques.<br><br>"Artificial Intelligence for Games - 2nd edition" will be highly useful to academics teaching courses on game AI, in that it includes exercises with each chapter. It will also include new and expanded coverage of the following: AI-oriented gameplay; Behavior driven AI; Casual games (puzzle games). <br><br>* The first comprehensive, professional tutorial and reference to implement true AI in games written by an engineer with extensive industry experience.<br>* Walks through the entire development process from beginning to end.<br>* Includes examples from over 100 real games, 10 in-depth case studies, and web site with sample code.

Procedural Content Generation in Games

Автор: Noor Shaker; Julian Togelius; Mark J. Nelson
Название: Procedural Content Generation in Games
ISBN: 3319427148 ISBN-13(EAN): 9783319427140
Издательство: Springer
Рейтинг:
Цена: 55890.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm type or domain, including fractal methods, grammar-based methods, search-based and evolutionary methods, constraint-based methods, and narrative, terrain, and dungeon generation. The authors are active academic researchers and game developers, and the book is appropriate for undergraduate and graduate students of courses on games and creativity; game developers who want to learn new methods for content generation; and researchers in related areas of artificial intelligence and computational intelligence.

Educational Games for Soft-Skills Training in Digital Environments

Автор: Dell`Aquila
Название: Educational Games for Soft-Skills Training in Digital Environments
ISBN: 3319063103 ISBN-13(EAN): 9783319063102
Издательство: Springer
Рейтинг:
Цена: 83850.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:

The book explores advances in soft-skill training through the adaptation of traditional psycho-pedagogical methodology to digital and online settings. Several educational techniques are explored, such as role-playing, psychodrama and rule and drama-based games. The experiences reported in the book are the synthesis of several European projects, coordinated by the authors, aimed at applying known psycho-pedagogical training models to on-line, technology enhanced learning contexts in a broad range of applications and target groups. The specificity of such a psycho-pedagogical methodology, applied throughout all the discussed EU projects, is mainly represented by the importance of feedback and debriefing processes that can be conveyed to learners through different means, such as online group or individual chat with tutors, automatic reports and a psychologically informed scoring system. Tutors, either real or artificial, are seen as the key factor facilitating the training process. The ultimate objective of this book is to offer a theoretical framework where real examples, direct experiences and possible indications on how rule and drama-based multiplayer and single player games can support traditional practice for enhancing soft skills to a wide community of trainers, coaches, HR advisors, consultants and psychologists.

Changing How We Teach and Learn With Handheld Computers

Автор: Carolyn Staudt
Название: Changing How We Teach and Learn With Handheld Computers
ISBN: 0761939962 ISBN-13(EAN): 9780761939962
Издательство: Sage Publications
Рейтинг:
Цена: 32730.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Promote enhanced learning experiences using handheld and other portable technology to extend learning both in and beyond the classroom.

Changing How We Teach and Learn With Handheld Computers

Автор: Carolyn Staudt
Название: Changing How We Teach and Learn With Handheld Computers
ISBN: 0761939954 ISBN-13(EAN): 9780761939955
Издательство: Sage Publications
Рейтинг:
Цена: 61250.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Promote enhanced learning experiences using handheld and other portable technology to extend learning both in and beyond the classroom.

Physical Play and Children`s Digital Games

Автор: Krystina Madej
Название: Physical Play and Children`s Digital Games
ISBN: 3319428748 ISBN-13(EAN): 9783319428741
Издательство: Springer
Рейтинг:
Цена: 46570.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:

Play engages humans cognitively, emotionally, and physically at all ages. Using a historical framework, and focusing on play as represented by material artifacts such as toys and games, this book explores play as a form of somatic engagement that reflects cultural attitudes about development and learning as these have evolved over time in western culture. Theorists in the twentieth century such as Klein and Winnicott, Huizinga and Callois, Piaget, Bruner and Vygotsy brought different perspectives to our understanding of play’s role in our society. In particular, Vygotsky’s theories about process provide insight into how children attend to learning and assimilate new information. The increasing use of digital media as both an entertainment and learning environment at ever-younger ages, is generating new discussions about the nature and value of play in children’s development, in particular, physical, or somatic play.
The emphasis on games intended for children necessitates a discussion of the cognitive, behavioral, and neuroscience that supports play activities and physical engagement as a crucial aspect of development. The book then looks at the trajectory of digital games in contemporary culture and explores whether these artifacts (whether intended for learning or entertainment) have extended or are curtailing boundaries of somatic engagement. Finally, the book discusses alternative play and game design and, speculates on the future of new media play artifacts.

Learning Games

Автор: Scott J. Warren; Greg Jones
Название: Learning Games
ISBN: 3319468278 ISBN-13(EAN): 9783319468273
Издательство: Springer
Рейтинг:
Цена: 93160.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This book provides an overview of the design and development of learning games using examples from those created by the authors over last decade. It provides lessons learned about processes, successful approaches, and pitfalls that befall developers of learning games and educational transmedia experiences.


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