Pro Visual C++ 2005 for C# Developers, Dean C. Wills
Автор: Montague Название: Basic Perspective Drawing: A Visual Approach, 6th Edition ISBN: 1118134141 ISBN-13(EAN): 9781118134146 Издательство: Wiley Рейтинг: Цена: 41350.00 T Наличие на складе: Есть Описание: The best-selling guide now completely updated to include online tutorials! Basic Perspective Drawing introduces students, both those in formal design courses and self-learners, to the basic principles and techniques of perspective drawing.
Автор: Watt Название: Multithreading for Visual Effects ISBN: 1482243563 ISBN-13(EAN): 9781482243567 Издательство: Taylor&Francis Рейтинг: Цена: 52150.00 T Наличие на складе: Есть Описание:
Tackle the Challenges of Parallel Programming in the Visual Effects Industry
In Multithreading for Visual Effects, developers from DreamWorks Animation, Pixar, Side Effects, Intel, and AMD share their successes and failures in the messy real-world application area of production software. They provide practical advice on multithreading techniques and visual effects used in popular visual effects libraries (such as Bullet, OpenVDB, and OpenSubdiv), one of the industry's leading visual effects packages (Houdini), and proprietary animation systems. This information is valuable not just to those in the visual effects arena, but also to developers of high performance software looking to increase performance of their code.
Diverse Solutions to Solve Performance Problems
After an introductory chapter, each subsequent chapter presents a case study that illustrates how the authors used multithreading techniques to achieve better performance. The authors discuss the problems that occurred and explain how they solved them. The case studies encompass solutions for shaving milliseconds, solutions for optimizing longer running tasks, multithreading techniques for modern CPU architectures, and massive parallelism using GPUs. Some of the case studies include open source projects so you can try out these techniques for yourself and see how well they work.
Автор: Keller Eric Название: Maya Visual Effects the Innovator`s Guide ISBN: 1118441605 ISBN-13(EAN): 9781118441602 Издательство: Wiley Рейтинг: Цена: 40120.00 T Наличие на складе: Поставка под заказ. Описание: Create innovative CG solutions with Maya and this creative guide Professional Maya artists have to think on their feet. It`s nothing for them to receive just vague sketches or incomplete ideas of what the studio wants and have to come up with something brilliant.
Название: Interior design visual presentation ISBN: 0471741566 ISBN-13(EAN): 9780471741565 Издательство: Wiley Рейтинг: Цена: 35890.00 T Наличие на складе: Поставка под заказ. Описание: Develop the skills you need to deliver presentations that sell. This unique resource focusing on the visual design and presentation skills of the interior designer, offers thorough, process-oriented coverage on the planning, layout, and design of interior building spaces, complete with a broad range of real-world examples.
Автор: Mark Sawicki Название: Filming the Fantastic: A Guide to Visual Effects Cinematography ISBN: 0240814738 ISBN-13(EAN): 9780240814735 Издательство: Taylor&Francis Рейтинг: Цена: 53070.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: A step-by step guide to visual effects cinematography that empowers you to plan out and execute visual effects shots on a budget, without falling into the common pitfall of using high-end computer graphics to `fix it in post,` which can be an expensive, drawn out process.
Автор: Bryan P. Cafferky Название: Pro PowerShell for Database Developers ISBN: 1484205421 ISBN-13(EAN): 9781484205426 Издательство: Springer Рейтинг: Цена: 46570.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание:
Introduction
1. Grasping PowerShell Basics
2. Introducing the Language
3. Learning Advanced Features
4. Writing Simple Scripts
5. Creating Reusable Code
6. Extending PowerShell
7. Accessing SQL Server
8. Customizing the PowerShell Environment
9. Augmenting ETL Processes
10. PowerShell Application Configurations, Development Best Practices and Application Deployment
11. PowerShell versus SSIS
12. PowerShell Jobs
13. Multi-threading with Wndows Workflow
Автор: Ihrig, Colin Название: Pro node.js for developers ISBN: 1430258608 ISBN-13(EAN): 9781430258605 Издательство: Springer Рейтинг: Цена: 35360.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание:
Introducing Node.js
The Node Module System
The Event Loop
Events
Timers and Scheduling
The Command Line Interface
Accessing the File System
Data Streams
Binary Data
Creating Child Processes
Network Programming
HTTP Server Development
Connect
Connecting to Databases
Logging
Application Scaling
Appendix
Автор: Shrimpton, Steve Название: Pro visual studio 2005 team system application development ISBN: 159059682X ISBN-13(EAN): 9781590596821 Издательство: Springer Рейтинг: Цена: 40050.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Visual Studio 2005 Team System is a large and complex product, and is arguably the most sophisticated development environment that Microsoft has ever built.
Автор: Silber Название: Pixel Art for Game Developers ISBN: 1482252309 ISBN-13(EAN): 9781482252309 Издательство: Taylor&Francis Рейтинг: Цена: 58170.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание:
Is the art for your video game taking too long to create? Learning to create Pixel Art may be the answer to your development troubles. Uncover the secrets to creating stunning graphics with Pixel Art for Game Developers. The premier how-to book on Pixel Art and Pixel Art software, it focuses on the universal principles of the craft. The book provides an introduction to Pixel Art, its utility, foundational elements, and concepts such as light and shadow. It offers tutorials on creating animations and serves as a functional guide for the most common methodology in 2D game development.
Gamers love the retro feel of Pixel Art, and lucky for you it is easy to create. You'll love the tiny file sizes that will reduce compile times and help your game run faster. Providing you with the skills to create the characters and environments needed for 2D games, this book will help you:
Create tilesets to build game environments
Understand light and shadow
Work efficiently with pixels
Use atmospheric and linear perspective
Create professional-quality Pixel Art
This book has chapters dedicated to theory as well as step-by-step tutorials, both of which describe the process explicitly. Whether you are an artist, programmer, indie developer, or certified public accountant, after reading this book, you'll understand the steps necessary to create production-quality Pixel Art graphics.
Praise for the Book: Pixel Art and Pixel Art games are very popular and the technique is a great way for independent creators to create very good-looking games with limited resources. It's frankly shocking that there hasn't been a resource like this before ... a very timely book. --Chris Totten, George Mason University, Washington, DC, USA
Автор: Robin Dewson Название: Beginning SQL Server 2005 for Developers ISBN: 1590595882 ISBN-13(EAN): 9781590595886 Издательство: Springer Рейтинг: Цена: 40050.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание:
Purchase this book and you'll get the free, fully searchable eBook--a $25 value (Details are printed inside the book.)
SQL Server 2005 will increase your programming options, productivity, analysis, and database management. If you have some basic knowledge of relational databases and want to start a career as a developer using SQL Server, then this book is your ideal first step. It explains the core jobs and roles for developing a database in both SQL Server 2000 and 2005.
This book features practical steps to help you overcome issues youre likely to encounter. You'll learn to use SQL for querying, inserting, updating, and deleting data. You'll also learn how to back up and restore databases for basic administration in SQL Server. Further, you'll cover how to build a complete database, from the fundamentals of relational database design to table and index creation.
Additionally, you'll start to program in T-SQL, SQL Servers implementation (and extension) of the SQL programming language, and you'll come away with effective programming techniques using stored procedures and triggers.
Автор: Ian Fairweather Название: LabVIEW: A Developer`s Guide to Real World Integration ISBN: 1439839816 ISBN-13(EAN): 9781439839812 Издательство: Taylor&Francis Рейтинг: Цена: 204160.00 T Наличие на складе: Невозможна поставка. Описание: Written by experienced LabVIEW (TM) developers and engineers, this guide explains how to integrate LabVIEW into real-life applications. Each chapter demonstrates the power and simplicity of LabVIEW in various applications, from image processing to solar tracking systems. Many of the chapters explore how exciting new technologies can be implemented i
An examination of work, the organization of work, and the market forces that surround it, through the lens of the collaborative practice of game development.
Rank-and-file game developers bring videogames from concept to product, and yet their work is almost invisible, hidden behind the famous names of publishers, executives, or console manufacturers. In this book, Casey O'Donnell examines the creative collaborative practice of typical game developers. His investigation of why game developers work the way they do sheds light on our understanding of work, the organization of work, and the market forces that shape (and are shaped by) media industries. O'Donnell shows that the ability to play with the underlying systems -- technical, conceptual, and social -- is at the core of creative and collaborative practice, which is central to the New Economy. When access to underlying systems is undermined, so too is creative collaborative process.
Drawing on extensive fieldwork in game studios in the United States and India, O'Donnell stakes out new territory empirically, conceptually, and methodologically. Mimicking the structure of videogames, the book is divided into worlds, within which are levels; and each world ends with a boss fight, a "rant" about lessons learned and tools mastered. O'Donnell describes the process of videogame development from pre-production through production, considering such aspects as experimental systems, "socially mandatory" overtime, and the perpetual startup machine that exhausts young, initially enthusiastic workers. He links work practice to broader systems of publishing, manufacturing, and distribution; introduces the concept of a privileged "actor-intra-internetwork"; and describes patent and copyright enforcement by industry and the state.
Казахстан, 010000 г. Астана, проспект Туран 43/5, НП2 (офис 2) ТОО "Логобук" Тел:+7 707 857-29-98 ,+7(7172) 65-23-70 www.logobook.kz