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Digital Capital, Sora Park


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Автор: Sora Park
Название:  Digital Capital
ISBN: 9781137593313
Издательство: Springer
Классификация:

ISBN-10: 1137593318
Обложка/Формат: Hardcover
Страницы: 247
Вес: 0.47 кг.
Дата издания: 20.11.2017
Язык: English
Издание: 1st ed. 2017
Иллюстрации: 22 illustrations, black and white; xiii, 247 p. 22 illus.
Размер: 210 x 148 x 16
Читательская аудитория: Professional & vocational
Основная тема: Cultural and Media Studies
Ссылка на Издательство: Link
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Поставляется из: Германии
Описание: This book describes and understands the many factors that influence a person`s behavior towards digital technologies, and how that affects the person`s potential to benefit from digital society.

Light and Photomedia

Автор: McKenzie Jai
Название: Light and Photomedia
ISBN: 178076278X ISBN-13(EAN): 9781780762784
Издательство: Taylor&Francis
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Цена: 24490.00 T
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Описание: Light and Photomedia proposes that, regardless of technological change, the history and future of photomedia is essentially connected to light. It is a fundamental property of photomedia, binding with space and time to form and inform new, explicitly light-based structures and experiences.

How to Talk about Videogames

Автор: Bogost Ian
Название: How to Talk about Videogames
ISBN: 0816699127 ISBN-13(EAN): 9780816699124
Издательство: Mare Nostrum (Eurospan)
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Цена: 16680.00 T
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Описание: Videogames! Aren’t they the medium of the twenty-first century? The new cinema? The apotheosis of art and entertainment, the realization of Wagnerian gesamtkunstwerk? The final victory of interaction over passivity? No, probably not. Games are part art and part appliance, part tableau and part toaster. In How to Talk about Videogames, leading critic Ian Bogost explores this paradox more thoroughly than any other author to date.Delving into popular, familiar games like Flappy Bird, Mirror’s Edge, Mario Kart, Scribblenauts, Ms. Pac-Man, FarmVille, Candy Crush Saga, Bully, Medal of Honor, Madden NFL, and more, Bogost posits that videogames are as much like appliances as they are like art and media. We don’t watch or read games like we do films and novels and paintings, nor do we perform them like we might dance or play football or Frisbee. Rather, we do something in-between with games. Games are devices we operate, so game critique is both serious cultural currency and self-parody. It is about figuring out what it means that a game works the way it does and then treating the way it works as if it were reasonable, when we know it isn’t.Noting that the term games criticism once struck him as preposterous, Bogost observes that the idea, taken too seriously, risks balkanizing games writing from the rest of culture, severing it from the “rivers and fields” that sustain it. As essential as it is, he calls for its pursuit to unfold in this spirit: “God save us from a future of games critics, gnawing on scraps like the zombies that fester in our objects of study.”

Pressed for Time: The Acceleration of Life in Digital Capitalism

Автор: Wajcman Judy
Название: Pressed for Time: The Acceleration of Life in Digital Capitalism
ISBN: 022638084X ISBN-13(EAN): 9780226380841
Издательство: Wiley
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Цена: 17950.00 T
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Описание: The technologically tethered, iPhone-addicted figure is an image we can easily conjure. Most of us complain that there aren't enough hours in the day and too many e-mails in our thumb-accessible inboxes. This widespread perception that life is faster than it used to be is now ingrained in our culture, and smartphones and the Internet are continually being blamed.

But isn't the sole purpose of the smartphone to give us such quick access to people and information that we'll be free to do other things? Isn't technology supposed to make our lives easier? In Pressed for Time, Judy Wajcman explains why we immediately interpret our experiences with digital technology as inexorably accelerating everyday life. She argues that we are not mere hostages to communication devices, and the sense of always being rushed is the result of the priorities and parameters we ourselves set rather than the machines that help us set them. Indeed, being busy and having action-packed lives has become valorized by our productivity driven culture.

Wajcman offers a bracing historical perspective, exploring the commodification of clock time, and how the speed of the industrial age became identified with progress. She also delves into the ways time-use differs for diverse groups in modern societies, showing how changes in work patterns, family arrangements, and parenting all affect time stress. Bringing together empirical research on time use and theoretical debates about dramatic digital developments, this accessible and engaging book will leave readers better versed in how to use technology to navigate life's fast lane.


The death algorithm and other digital dilemmas /

Автор: Simanowski, Roberto,
Название: The death algorithm and other digital dilemmas /
ISBN: 0262536374 ISBN-13(EAN): 9780262536370
Издательство: MIT Press
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Цена: 21390.00 T
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Описание:

Provocative takes on cyberbullshit, smartphone zombies, instant gratification, the traffic school of the information highway, and other philosophical concerns of the Internet age.

In The Death Algorithm and Other Digital Dilemmas, Roberto Simanowski wonders if we are on the brink of a society that views social, political, and ethical challenges as technological problems that can be fixed with the right algorithm, the best data, or the fastest computer. For example, the "death algorithm " is programmed into a driverless car to decide, in an emergency, whether to plow into a group of pedestrians, a mother and child, or a brick wall. Can such life-and-death decisions no longer be left to the individual human?

In these incisive essays, Simanowski asks us to consider what it means to be living in a time when the president of the United States declares the mainstream media to be an enemy of the people--while Facebook transforms the people into the enemy of mainstream media. Simanowski describes smartphone zombies (or "smombies") who remove themselves from the physical world to the parallel universe of social media networks; calls on Adorno to help parse Trump's tweeting; considers transmedia cannibalism, as written text is transformed into a postliterate object; compares the economic and social effects of the sharing economy to a sixteen-wheeler running over a plastic bottle on the road; and explains why philosophy mat become the most important element in the automotive and technology industries.


Networked Publics and Digital Contention

Автор: Mohamed Zayani
Название: Networked Publics and Digital Contention
ISBN: 0190239778 ISBN-13(EAN): 9780190239770
Издательство: Oxford Academ
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Цена: 31670.00 T
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Описание: This book brings into focus the relationship between Internet development, youth activism, cyber resistance, and political participation.

The Bloomsbury Handbook of Electronic Literature

Автор: Joseph Tabbi
Название: The Bloomsbury Handbook of Electronic Literature
ISBN: 1474230253 ISBN-13(EAN): 9781474230254
Издательство: Bloomsbury Academic
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Цена: 158400.00 T
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Описание: A CHOICE Outstanding Academic Title 2018 The digital age has had a profound impact on literary culture, with new technologies opening up opportunities for new forms of literary art from hyperfiction to multi-media poetry and narrative-driven games. Bringing together leading scholars and artists from across the world, The Bloomsbury Handbook of Electronic Literature is the first authoritative reference handbook to the field. Crossing disciplinary boundaries, this book explores the foundational theories of the field, contemporary artistic practices, debates and controversies surrounding such key concepts as canonicity, world systems, narrative and the digital humanities, and historical developments and new media contexts of contemporary electronic literature. Including guides to major publications in the field, The Bloomsbury Handbook of Electronic Literature is an essential resource for scholars of contemporary culture in the digital era.

Sociophobia: Political Change in the Digital Utopia

Автор: Rendueles Cesar
Название: Sociophobia: Political Change in the Digital Utopia
ISBN: 0231175272 ISBN-13(EAN): 9780231175272
Издательство: Wiley
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Цена: 23230.00 T
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Описание: Cesar Rendueles argues that technology has caused us to lower our expectations for personal relationships and political action. Sociophobia questions the cyber-fetishist dogma that lulls us into inflating the virtues of our passive relationship with technology in an ambitious reassessment of political theory.

Mothering Through Precarity: Women`s Work and Digital Media

Автор: Wilson Julie A., Yochim Emily Chivers
Название: Mothering Through Precarity: Women`s Work and Digital Media
ISBN: 082236347X ISBN-13(EAN): 9780822363477
Издательство: Mare Nostrum (Eurospan)
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Цена: 26710.00 T
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In Mothering through Precarity Julie A. Wilson and Emily Chivers Yochim explore how working- and middle-class mothers negotiate the difficulties of twenty-first-century mothering through their everyday engagement with digital media. From Facebook and Pinterest to couponing, health, and parenting websites, the women Wilson and Yochim study rely upon online resources and communities for material and emotional support. Feeling responsible for their family's economic security, these women often become "mamapreneurs," running side businesses out of their homes. They also feel the need to provide for their family's happiness, making successful mothering dependent upon economic and emotional labor. Questioning these standards of motherhood, Wilson and Yochim demonstrate that mothers' work is inseparable from digital media as it provides them the means for sustaining their families through such difficulties as health scares, underfunded schools, a weakening social safety net, and job losses.

Glitch art in theory and practice

Автор: Betancourt, Michael
Название: Glitch art in theory and practice
ISBN: 1138219541 ISBN-13(EAN): 9781138219540
Издательство: Taylor&Francis
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Цена: 63280.00 T
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Описание: Glitch Art in Theory and Practice: Critical Failures and Post-Digital Aesthetics explores the concept of "glitch" alongside contemporary digital political economy to develop a general theory of critical media using glitch as a case study and model, focusing specifically on examples of digital art and aesthetics. While prior literature on glitch practice in visual arts has been divided between historical discussions and social-political analyses, this work provides a rigorous, contemporary theoretical foundation and framework.

Bit by Bit: Social Research in the Digital Age

Автор: Salganik Matthew J.
Название: Bit by Bit: Social Research in the Digital Age
ISBN: 0691158649 ISBN-13(EAN): 9780691158648
Издательство: Wiley
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Цена: 31680.00 T
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Описание:

An innovative and accessible guide to doing social research in the digital age

In just the past several years, we have witnessed the birth and rapid spread of social media, mobile phones, and numerous other digital marvels. In addition to changing how we live, these tools enable us to collect and process data about human behavior on a scale never before imaginable, offering entirely new approaches to core questions about social behavior. Bit by Bit is the key to unlocking these powerful methods--a landmark book that will fundamentally change how the next generation of social scientists and data scientists explores the world around us.

Bit by Bit is the essential guide to mastering the key principles of doing social research in this fast-evolving digital age. In this comprehensive yet accessible book, Matthew Salganik explains how the digital revolution is transforming how social scientists observe behavior, ask questions, run experiments, and engage in mass collaborations. He provides a wealth of real-world examples throughout, and also lays out a principles-based approach to handling ethical challenges in the era of social media.

Bit by Bit is an invaluable resource for social scientists who want to harness the research potential of big data and a must-read for data scientists interested in applying the lessons of social science to tomorrow's technologies.

  • Illustrates important ideas with examples of outstanding research
  • Combines ideas from social science and data science in an accessible style and without jargon
  • Goes beyond the analysis of "found" data to discuss the collection of "designed" data such as surveys, experiments, and mass collaboration
  • Features an entire chapter on ethics
  • Includes extensive suggestions for further reading and activities for the classroom or self-study

The Netflix Effect: Technology and Entertainment in the 21st Century

Автор: Kevin McDonald, Daniel Smith-Rowsey
Название: The Netflix Effect: Technology and Entertainment in the 21st Century
ISBN: 1501340182 ISBN-13(EAN): 9781501340185
Издательство: Bloomsbury Academic
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Цена: 36950.00 T
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Описание: Netflix is the definitive media company of the 21st century. It was among the first to parlay new Internet technologies into a successful business model, and in the process it changed how consumers access film and television. It is now one of the leading providers of digitally delivered media content and is continually expanding access across a host of platforms and mobile devices. Despite its transformative role, however, Netflix has drawn very little critical attention-far less than competitors such as YouTube, Apple, Amazon, Comcast, and HBO.

This collection addresses this gap, as the essays are designed to critically explore the breadth and diversity of Netflix's effect from a variety of different scholarly perspectives, a necessary approach considering the hybrid nature of Netflix, its inextricable links to new models of media production, distribution, viewer engagement and consumer behavior, its relationship to existing media conglomerates and consumer electronics, its capabilities as a web-based service provider and data network, and its reliance on a broader technological infrastructure.

Digital materialism

Автор: Gottlieb, Dr Baruch
Название: Digital materialism
ISBN: 1787436691 ISBN-13(EAN): 9781787436695
Издательство: Emerald
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Цена: 66390.00 T
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Описание: Digital materiality (digimat) proposes a set of basic principles for how we understand the world through digital processes. This short book sets out a methodical materialist understanding of digital technologies, where they come from, how they work, and what they do.


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