Introduction to Deep Learning Using R, Taweh Beysolow II
Автор: Davie Название: Introduction to Functional Programming Systems Using Haskell ISBN: 0521277248 ISBN-13(EAN): 9780521277242 Издательство: Cambridge Academ Рейтинг: Цена: 49630.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: An introduction to functional programming and its associated systems. A unique feature is its use of the language Haskell for teaching both the rudiments and the finer points of the functional technique. It serves as an introduction both to functional programming and Haskell. Especially valuable are the chapters on programming and implementation, along with a large number of exercises.
Автор: Luis Arg?elles Mendez Название: A Practical Introduction to Fuzzy Logic using LISP ISBN: 3319231855 ISBN-13(EAN): 9783319231853 Издательство: Springer Рейтинг: Цена: 130610.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: This book makes use of the LISP programming language to provide readers with the necessary background to understand and use fuzzy logic to solve simple to medium-complexity real-world problems.
Автор: Frery Alejandro C Название: Introduction to Image Processing Using R ISBN: 1447149491 ISBN-13(EAN): 9781447149491 Издательство: Springer Рейтинг: Цена: 37260.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: This book introduces the statistical software R to the image processing community in an intuitive and practical manner. Those who are new to the field of image processing and to R software will find this work a useful introduction.
This textbook helps future data analysts comprehend aggregation function theory and methods in an accessible way, focusing on a fundamental understanding of the data and summarization tools. Offering a broad overview of recent trends in aggregation research, it complements any study in statistical or machine learning techniques. Readers will learn how to program key functions in R without obtaining an extensive programming background.
Sections of the textbook cover background information and context, aggregating data with averaging functions, power means, and weighted averages including the Borda count. It explains how to transform data using normalization or scaling and standardization, as well as log, polynomial, and rank transforms. The section on averaging with interaction introduces OWS functions and the Choquet integral, simple functions that allow the handling of non-independent inputs. The final chapters examine software analysis with an emphasis on parameter identification rather than technical aspects.
This textbook is designed for students studying computer science or business who are interested in tools for summarizing and interpreting data, without requiring a strong mathematical background. It is also suitable for those working on sophisticated data science techniques who seek a better conception of fundamental data aggregation. Solutions to the practice questions are included in the textbook.
Автор: Whiteley David Название: Introduction to Information Systems ISBN: 0230370500 ISBN-13(EAN): 9780230370500 Издательство: Springer Рейтинг: Цена: 67070.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: A clear, student-friendly and engaging introduction to how information technology is used in business. Featuring several case studies, video interviews, thorough pedagogy and completely up-to-date chapters, this textbook will be a core resource for undergraduate students of Business Information Systems, a compulsory module in business degrees.
Автор: Hager Название: Introduction to High Performance Computing for Scientists and Engineers ISBN: 143981192X ISBN-13(EAN): 9781439811924 Издательство: Taylor&Francis Рейтинг: Цена: 80630.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Written by HPC experts, this book provides a solid introduction to current mainstream computer architecture, dominant parallel programming models, and useful optimization strategies for scientific HPC. It facilitates an intuitive understanding of performance limitations without relying on heavy computer science knowledge.
The new edition of an introductory text that teaches students the art of computational problem solving, covering topics ranging from simple algorithms to information visualization.
This book introduces students with little or no prior programming experience to the art of computational problem solving using Python and various Python libraries, including PyLab. It provides students with skills that will enable them to make productive use of computational techniques, including some of the tools and techniques of data science for using computation to model and interpret data. The book is based on an MIT course (which became the most popular course offered through MIT's OpenCourseWare) and was developed for use not only in a conventional classroom but in in a massive open online course (MOOC). This new edition has been updated for Python 3, reorganized to make it easier to use for courses that cover only a subset of the material, and offers additional material including five new chapters.
Students are introduced to Python and the basics of programming in the context of such computational concepts and techniques as exhaustive enumeration, bisection search, and efficient approximation algorithms. Although it covers such traditional topics as computational complexity and simple algorithms, the book focuses on a wide range of topics not found in most introductory texts, including information visualization, simulations to model randomness, computational techniques to understand data, and statistical techniques that inform (and misinform) as well as two related but relatively advanced topics: optimization problems and dynamic programming. This edition offers expanded material on statistics and machine learning and new chapters on Frequentist and Bayesian statistics.
Автор: Marshall Harrison Название: Introduction to 3D Game Engine Design Using DirectX 9 and C# ISBN: 1590590813 ISBN-13(EAN): 9781590590812 Издательство: Springer Рейтинг: Цена: 36330.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: This tutorial goes through the requirements for a game engine and addresses those requirements using the applicable aspects of DirectX with C#.
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