Learning to teach in the digital age, Justice, Sean
Автор: Cordell Diane Название: Using Images to Teach Critical Thinking Skills: Visual Literacy and Digital Photography ISBN: 1440835152 ISBN-13(EAN): 9781440835155 Издательство: Bloomsbury Цена: 38610.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Learn how to teach visual literacy through photography-an easy way for you to combine student interest with resources at hand to enhance a key learning skill.
Название: Improving Achievement with Digital Age Best Practices ISBN: 1452255504 ISBN-13(EAN): 9781452255507 Издательство: Sage Publications Рейтинг: Цена: 32730.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: This book shows how to increase student academic achievement in the classroom by implementing 21st Century skills and themes, using a clear set of guidelines or best practices referred to as Digital Age Best Practices.
Автор: Justice, Sean Название: Learning to teach in the digital age ISBN: 1433133180 ISBN-13(EAN): 9781433133183 Издательство: Peter Lang Рейтинг: Цена: 62430.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Learning to Teach in the Digital Age tells the story of a group of K–12 teachers as they began to connect with digital making and learning pedagogies. Guiding questions at the heart of this qualitative case study asked how teaching practices engaged with and responded to the maker movement and digital making and learning tools and materials. Over the course of one school year, Sean Justice attended to the ebb and flow of teaching and learning at an independent K–12 girls school the northeastern United States. Teachers and administrators from across grade levels and academic domains participated in interviews and casual conversations, and opened their classrooms to ad hoc observations. In conducting the study, Justice interwove a sociomaterial disposition with new materialism, posthumanism, and new media theory. Methods were inspired by narrative inquiry and actor-network theory. Findings suggested that digital making and learning pedagogies were stabilizing at the school, but not in a linear way. Further, Justice suggests that the teaching practices that most engaged the ethos of twenty-first-century learning enacted a kind of learning we hear about from artists, writers, scientists, and mathematicians when they talk about what innovation feels like, leading to the proposition that a different kind of language is needed to describe the effects of digital materialities on teaching practice.
Автор: Gustafson Brad R. Название: Renegade Leadership: Creating Innovative Schools for Digital-Age Students ISBN: 1506334210 ISBN-13(EAN): 9781506334219 Издательство: Sage Publications Рейтинг: Цена: 27450.00 T Наличие на складе: Поставка под заказ. Описание: Challenging school leaders to increase their leadership capacity in curriculum, cultural proficiency, and school improvement, this book teaches how to merge best practice with innovation through renegade leadership.
Автор: Finseth Carly Название: Teach Like a Gamer: Adapting the Instructional Design of Digital Role-Playing Games ISBN: 1476670544 ISBN-13(EAN): 9781476670546 Издательство: Mare Nostrum (Eurospan) Рейтинг: Цена: 44350.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Digital role-playing games can help players develop skills in critical thinking, problem solving, digital literacy and engagement. The author examines both the benefits and the drawbacks of role-playing games and their application to real-world teaching techniques. Readers will learn how to incorporate games-based instruction into their own classes and workplace training.
Автор: Selwyn Название: Schools and Schooling in the Digital Age ISBN: 0415589290 ISBN-13(EAN): 9780415589291 Издательство: Taylor&Francis Рейтинг: Цена: 148010.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: This book tackles the wider picture, addressing the social, cultural, economic, political and commercial aspects of schools and schooling in the digital age, offering to make sense of what happens, and what does not happen, when the digital and the educational come together in the guise of schools technology.
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