Автор: Anonymous Название: A Refutation of the Case of Christopher Atkinson, Esq. ISBN: 1275069819 ISBN-13(EAN): 9781275069817 Издательство: Неизвестно Цена: 26670.00 T Наличие на складе: Есть у поставщика Поставка под заказ.
Description: The Making of the Modern Law: Trials, 1600-1926 collection provides descriptions of the major trials from over 300 years, with official trial documents, unofficially published accounts of the trials, briefs and arguments and more. Readers can delve into sensational trials as well as those precedent-setting trials associated with key constitutional and historical issues and discover, including the Amistad Slavery case, the Dred Scott case and Scopes "monkey" trial.Trials provides unfiltered narrative into the lives of the trial participants as well as everyday people, providing an unparalleled source for the historical study of sex, gender, class, marriage and divorce.
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Old Bailey Court Record
Yale Law Library London: Printed for Thomas Basset at the George Near St. Dunstan's Church in Fleet Street. 1682
Автор: Hanson Christopher Название: Game Time: Understanding Temporality in Video Games ISBN: 0253032784 ISBN-13(EAN): 9780253032782 Издательство: Mare Nostrum (Eurospan) Рейтинг: Цена: 71060.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание:
Preserving, pausing, slowing, rewinding, replaying, reactivating, reanimating. . . . Has the ability to manipulate video game timelines altered our cultural conceptions of time?
Video game scholar Christopher Hanson argues that the mechanics of time in digital games have presented a new model for understanding time in contemporary culture, a concept he calls game time. Multivalent in nature, game time is characterized by apparent malleability, navigability, and possibility while simultaneously being highly restrictive and requiring replay and repetition. Hanson demonstrates that compared to analog tabletop games, sports, film, television, and other forms of media, the temporal structures of digital games provide unique opportunities to engage players with liveness, causality, potentiality, and lived experience that create new ways of experiencing time.
Featuring comparative analysis of key video games titles including Braid, Quantum Break, Battle of the Bulge, Prince of Persia: The Sands of Time, Passage, The Legend of Zelda: The Ocarina of Time, Lifeline, and A Dark Room.
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