101 things i learned in architecture school, Frederick, Matthew
Автор: Breeze Carla Название: American Art Deco: Modernistic Architecture and Regionalism ISBN: 0393019705 ISBN-13(EAN): 9780393019704 Издательство: Wiley Рейтинг: Цена: 54900.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: A lavishly illustrated survey of American Art Deco architecture.
Автор: Schumacher, Patrik S. Название: Autopoiesis of architecture ISBN: 0470772980 ISBN-13(EAN): 9780470772980 Издательство: Wiley Рейтинг: Цена: 44300.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Take a theoretical approach to architecture with The Autopoiesis of Architecture, which presents the topic as a discipline with its own unique logic. Architecture`s conception of itself is addressed as well as its development within wider contemporary society.
Автор: Starke Barry W Название: Landscape Architecture, 5 IE ISBN: 0071797653 ISBN-13(EAN): 9780071797658 Издательство: McGraw-Hill Рейтинг: Цена: 0.00 T Наличие на складе: Невозможна поставка. Описание: The classic guide to the theory, application and practice of landscape architecture-updated to include content on sustainable planning, design, and management, plus new color photographs.
Автор: Francis D.K. Ching Название: Architecture: Form, Space, & Order + CD 3rd Ed ISBN: 0471752169 ISBN-13(EAN): 9780471752165 Издательство: Wiley Рейтинг: Цена: 35890.00 T Наличие на складе: Поставка под заказ. Описание: A superb visual reference to the principles of architecture Now including interactive CD-ROM! For more than thirty years, the beautifully illustrated Architecture: Form, Space, and Order has been the classic introduction to the basic vocabulary of architectural design.
Suitable for a one- or two-semester undergraduate or beginning graduate course in computer science and computer engineering, Computer Organization, Design, and Architecture, Fifth Edition presents the operating principles, capabilities, and limitations of digital computers to enable the development of complex yet efficient systems. With 11 new sections and four revised sections, this edition takes students through a solid, up-to-date exploration of single- and multiple-processor systems, embedded architectures, and performance evaluation.
See What's New in the Fifth Edition
Expanded coverage of embedded systems, mobile processors, and cloud computing
Material for the "Architecture and Organization" part of the 2013 IEEE/ACM Draft Curricula for Computer Science and Engineering
Updated commercial machine architecture examples
The backbone of the book is a description of the complete design of a simple but complete hypothetical computer. The author then details the architectural features of contemporary computer systems (selected from Intel, MIPS, ARM, Motorola, Cray and various microcontrollers, etc.) as enhancements to the structure of the simple computer. He also introduces performance enhancements and advanced architectures including networks, distributed systems, GRIDs, and cloud computing.
Computer organization deals with providing just enough details on the operation of the computer system for sophisticated users and programmers. Often, books on digital systems' architecture fall into four categories: logic design, computer organization, hardware design, and system architecture. This book captures the important attributes of these four categories to present a comprehensive text that includes pertinent hardware, software, and system aspects.
Автор: Schumacher Название: The Autopoiesis of Architecture, Volume II: A New Agenda for Architecture ISBN: 0470666161 ISBN-13(EAN): 9780470666166 Издательство: Wiley Рейтинг: Цена: 44300.00 T Наличие на складе: Поставка под заказ. Описание: Whereas the first volume of this set provides the intellectual groundwork for Schumacher`s ideas, the second volume addresses the specific, contemporary challenges that architecture faces. It formulates these tasks, looking specifically at how architecture organizes and articulates the complexity of post-fordist network society.
Автор: Unwin, Simon Название: Analysing architecture 3 rd ed. ISBN: 0415489288 ISBN-13(EAN): 9780415489287 Издательство: Taylor&Francis Рейтинг: Цена: 26530.00 T Наличие на складе: Нет в наличии. Описание: Offers a fresh way to understanding architecture. This book identifies the key elements of architecture and conceptual themes apparent in buildings and relevant to other works of architecture such as gardens and cities. It describes ideas for use in the active process of design. It is suitable for anthropologists, archaeologists and film-makers.
Автор: Murphy Joseph Название: Architecture of School Improvement ISBN: 1452268223 ISBN-13(EAN): 9781452268224 Издательство: Sage Publications Рейтинг: Цена: 19000.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: More than 70 humorous and thought-provoking lessons guide improvement-minded educators toward what works, what doesn`t, and what matters most in school improvement.
Автор: Inversini, Reto Название: Enterprise Architecture Patterns: Practical Solutions for Recurring It-architecture Problems ISBN: 364237560X ISBN-13(EAN): 9783642375606 Издательство: Springer Рейтинг: Цена: 60550.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Every enterprise architect faces similar problems when designing and governing the enterprise architecture of a medium to large enterprise.
Автор: Charles Jencks Название: Theories and Manifestoes of Contemporary Architecture, 2nd Edition ISBN: 0470014695 ISBN-13(EAN): 9780470014691 Издательство: Wiley Цена: 34840.00 T Наличие на складе: Поставка под заказ. Описание: Charles Jencks was the first to demonstrate that Modern architecture in the 1960s and 1970s had undergone a profound mutation into three major approaches - Post-Modernism, Late Modernism and New Modernism. He has shown how our pluralist age has oscillated between these and traditional approaches . In this classic title, the thinking and ideas that have informed, and continue to inform the architecture and urban design around us today, was presented as a compilation of writings by the most important architects, urbanists and theorists of the second half of the 20th century. Thew edition brings thinking up to date with additional material that suggests the direction theory is taking into the 21st century.
Автор: Gregory Jason Название: Game Engine Architecture, Second Edition ISBN: 1466560010 ISBN-13(EAN): 9781466560017 Издательство: Taylor&Francis Рейтинг: Цена: 54090.00 T Наличие на складе: Нет в наличии. Описание:
Hailed as a "must-have textbook" (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today's landscape of game engine architecture, this second edition continues to thoroughly cover the major components that make up a typical commercial game engine.
New to the Second Edition
Information on new topics, including the latest variant of the C++ programming language, C++11, and the architecture of the eighth generation of gaming consoles, the Xbox One and PlayStation 4
New chapter on audio technology covering the fundamentals of the physics, mathematics, and technology that go into creating an AAA game audio engine
Updated sections on multicore programming, pipelined CPU architecture and optimization, localization, pseudovectors and Grassman algebra, dual quaternions, SIMD vector math, memory alignment, and anti-aliasing
Insight into the making of Naughty Dog's latest hit, The Last of Us
The book presents the theory underlying various subsystems that comprise a commercial game engine as well as the data structures, algorithms, and software interfaces that are typically used to implement them. It primarily focuses on the engine itself, including a host of low-level foundation systems, the rendering engine, the collision system, the physics simulation, character animation, and audio. An in-depth discussion on the "gameplay foundation layer" delves into the game's object model, world editor, event system, and scripting system. The text also touches on some aspects of gameplay programming, including player mechanics, cameras, and AI.
An awareness-building tool and a jumping-off point for further learning, Game Engine Architecture, Second Edition gives readers a solid understanding of both the theory and common practices employed within each of the engineering disciplines covered. The book will help readers on their journey through this fascinating and multifaceted field.
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