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Introduction to Scientific Visualization, Wright


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Цена: 60550.00T
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Склад Америка: 141 шт.  
При оформлении заказа до: 2025-07-28
Ориентировочная дата поставки: Август-начало Сентября
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Автор: Wright
Название:  Introduction to Scientific Visualization
ISBN: 9781846284946
Издательство: Springer
Классификация:
ISBN-10: 1846284945
Обложка/Формат: Paperback
Страницы: 160
Вес: 0.39 кг.
Дата издания: 29.11.2006
Язык: English
Издание: Annotated ed
Иллюстрации: 114 black & white illustrations, 14 colour illustr
Размер: 158 x 233 x 11
Читательская аудитория: Postgraduate, research & scholarly
Ссылка на Издательство: Link
Рейтинг:
Поставляется из: Германии
Описание: This is a `how to` book for scientific visualization. The book does not treat the subject as a subset of information visualisation, but rather as a subject in its own right. An introduction on the philosophy of the subject sets the scene and the theory of colour perception is introduced.

Multithreading for Visual Effects

Автор: Watt
Название: Multithreading for Visual Effects
ISBN: 1482243563 ISBN-13(EAN): 9781482243567
Издательство: Taylor&Francis
Рейтинг:
Цена: 52150.00 T
Наличие на складе: Есть
Описание:

Tackle the Challenges of Parallel Programming in the Visual Effects Industry

In Multithreading for Visual Effects, developers from DreamWorks Animation, Pixar, Side Effects, Intel, and AMD share their successes and failures in the messy real-world application area of production software. They provide practical advice on multithreading techniques and visual effects used in popular visual effects libraries (such as Bullet, OpenVDB, and OpenSubdiv), one of the industry's leading visual effects packages (Houdini), and proprietary animation systems. This information is valuable not just to those in the visual effects arena, but also to developers of high performance software looking to increase performance of their code.

Diverse Solutions to Solve Performance Problems

After an introductory chapter, each subsequent chapter presents a case study that illustrates how the authors used multithreading techniques to achieve better performance. The authors discuss the problems that occurred and explain how they solved them. The case studies encompass solutions for shaving milliseconds, solutions for optimizing longer running tasks, multithreading techniques for modern CPU architectures, and massive parallelism using GPUs. Some of the case studies include open source projects so you can try out these techniques for yourself and see how well they work.


Shadow Algorithms Data Miner

Автор: Woo
Название: Shadow Algorithms Data Miner
ISBN: 1439880239 ISBN-13(EAN): 9781439880234
Издательство: Taylor&Francis
Рейтинг:
Цена: 74510.00 T
Наличие на складе: Невозможна поставка.
Описание:

Shadow Algorithms Data Miner provides a high-level understanding of the complete set of shadow concepts and algorithms, addressing their usefulness from a larger graphics system perspective. It discusses the applicability and limitations of all the direct illumination approaches for shadow generation.





With an emphasis on shadow fundamentals, the book gives an organized picture of the motivations, complexities, and categorized algorithms available to generate digital shadows. It helps readers select the most relevant algorithms for their needs by placing the shadow algorithms in real-world contexts and looking at them from a larger graphics system perspective. As a result, readers know where to start for their application needs, which algorithms to begin considering, and which papers and supplemental material should be consulted for further details.


Essential Skills in Character Rigging

Автор: Zeman
Название: Essential Skills in Character Rigging
ISBN: 1482235234 ISBN-13(EAN): 9781482235234
Издательство: Taylor&Francis
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Цена: 69410.00 T
Наличие на складе: Невозможна поставка.
Описание:

Character rigging is the method with which you create a system for animating a character. A rig is represented by two primary mechanics: the skeleton, consisting of hierarchical rotations to drive the motions, and a skin, or method of deforming the geometry that makes up the character model. Essential Skills in Character Rigging is a beginner's guide to learning and understanding the essential aspects of character setup, evaluation, skeletal construction, and deformation. Borrowing from the author's extensive experience in the field, it presents the primary theories, constructs, and objectives for constructing a basic rig from the ground up, just as it would be done in a professional studio.

The book explains the basic elements of hierarchies, skeletons, kinematics, deformation, skinning, and creating relationships between nodes. It gives hands-on experience with taking a completed character model and setting it up with a skeleton with kinematics and soft-skin deformation. It also gives specific instructions on using inverse kinematics systems, and how to set up the essential mechanics of a human rig with these systems. All of these lessons are conducted using a simplistic, conversational style that keeps technical and mathematical jargon to a minimum. The book also includes video tutorials corresponding to specific modules.

Essential Skills in Character Rigging takes aspiring character artists through the vital components in the process of taking a 3D character model and turning it into an animatable rig that is ready for production in film or games. It identifies the universal fundamentals at work behind character rigging, and the practical complexities of the process are broken down into simple steps that are easy to comprehend and execute.


Introduction to VLSI Circuits and Systems

Автор: John P. Uyemura
Название: Introduction to VLSI Circuits and Systems
ISBN: 0471127043 ISBN-13(EAN): 9780471127048
Издательство: Wiley
Рейтинг:
Цена: 232310.00 T
Наличие на складе: Поставка под заказ.
Описание: Presents modern CMOS logic circuits, fabrication, and layout in a cohesive manner that links the material together with the system-level considerations. Chapter on Verilog HDL allows for rapid start-up. Illustrates the top-down design procedure used in modern VLSI chip design with an emphasis on variations in the HDL, logic, circuits and layout.

Introduction to Applied Nonlinear Dynamical Systems and Chaos

Автор: Wiggins
Название: Introduction to Applied Nonlinear Dynamical Systems and Chaos
ISBN: 0387001778 ISBN-13(EAN): 9780387001777
Издательство: Springer
Рейтинг:
Цена: 93160.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This volume is intended for advanced undergraduate or first-year graduate students as an introduction to applied nonlinear dynamics and chaos. The author has placed emphasis on teaching the techniques and ideas that will enable students to take specific dynamical systems and obtain some quantitative information about the behavior of these systems. He has included the basic core material that is necessary for higher levels of study and research. Thus, people who do not necessarily have an extensive mathematical background, such as students in engineering, physics, chemistry, and biology, will find this text as useful as students of mathematics. This new edition contains extensive new material on invariant manifold theory and normal forms (in particular, Hamiltonian normal forms and the role of symmetry). Lagrangian, Hamiltonian, gradient, and reversible dynamical systems are also discussed. Elementary Hamiltonian bifurcations are covered, as well as the basic properties of circle maps. The book contains an extensive bibliography as well as a detailed glossary of terms, making it a comprehensive book on applied nonlinear dynamical systems from a geometrical and analytical point of view.

An Introduction to Partial Differential Equations

Автор: Renardy Michael, Rogers Robert C.
Название: An Introduction to Partial Differential Equations
ISBN: 0387004440 ISBN-13(EAN): 9780387004440
Издательство: Springer
Рейтинг:
Цена: 68900.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Partial differential equations are fundamental to the modeling of natural phenomena. Like algebra, topology, and rational mechanics, partial differential equations are a core area of mathematics. This book aims to provide the background to initiate work on a PhD thesis in PDEs for beginning graduate students.

Introduction to Physical Modeling with Modelica

Автор: Tiller
Название: Introduction to Physical Modeling with Modelica
ISBN: 0792373677 ISBN-13(EAN): 9780792373674
Издательство: Springer
Рейтинг:
Цена: 85670.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This title describes "Modelica", a modelling language that can be used to simulate both continuous and discrete behaviour, It provides the necessary background to develop Modelica models of almost any physical system. The author starts with basic differential equations from several engineering domains and describes how these equations can be used to create reusable component models. Next, he describes techniques for modelling complex non-linear behaviour, exploiting the powerful array handling features and mixing continuous and discrete behaviour.

The second part of the book focuses on effective use of all the language features provided by the Modelica modelling language. This includes, among other things, discussions on maximizing the reusability of component models being developed, managing the model development process, and making models as computationally efficient as possible. The book includes a companion CD-ROM with the Modelica source code for all examples as well as an evaluation copy of Dymola.

Using Dymola, readers can immediately begin to explore the dynamics of the models included with the book or to develop their own models. Nearly 100 examples of mechanical, electrical, biological, chemical, thermal and hydraulic models are included.

Realistic Architectural Visualization with 3ds Max and mental ray

Автор: Cusson, Roger, Cardoso, Jamie
Название: Realistic Architectural Visualization with 3ds Max and mental ray
ISBN: 0240812298 ISBN-13(EAN): 9780240812298
Издательство: Taylor&Francis
Рейтинг:
Цена: 40820.00 T
Наличие на складе: Нет в наличии.
Описание: Add impressive realism to architectural visualizations using 3ds Max and mental ray.

GPU Pro 5

Автор: Engel Wolfgang
Название: GPU Pro 5
ISBN: 1482208636 ISBN-13(EAN): 9781482208634
Издательство: Taylor&Francis
Рейтинг:
Цена: 107190.00 T
Наличие на складе: Нет в наличии.
Описание: In GPU Pro5: Advanced Rendering Techniques, section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Michal Valient, Wessam Bahnassi, and Marius Bjorge have once again assembled a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming.? Divided into six sections, the book covers rendering, lighting, effects in image space, mobile devices, 3D engine design, and compute. It explores rasterization of liquids, ray tracing of art assets that would otherwise be used in a rasterized engine, physically based area lights, volumetric light effects, screen-space grass, the usage of quaternions, and a quadtree implementation on the GPU. It also addresses the latest developments in deferred lighting on mobile devices, OpenCL optimizations for mobile devices, morph targets, and tiled deferred blending methods. In color throughout, GPU Pro5 is the only book that incorporates contributions from more than 50 experts who cover the latest developments in graphics programming for games and movies. It presents ready-to-use ideas and procedures that can help solve many of your daily graphics programming challenges. Example programs with source code are provided on the book’s CRC Press web page.

3D Engine Design for Virtual Globes

Автор: Cozzi
Название: 3D Engine Design for Virtual Globes
ISBN: 1568817118 ISBN-13(EAN): 9781568817118
Издательство: Taylor&Francis
Рейтинг:
Цена: 112290.00 T
Наличие на складе: Невозможна поставка.
Описание:

Supported with code examples and the authors' real-world experience, this book offers the first guide to engine design and rendering algorithms for virtual globe applications like Google Earth and NASA World Wind. The content is also useful for general graphics and games, especially planet and massive-world engines. With pragmatic advice throughout, it is essential reading for practitioners, researchers, and hobbyists in these areas, and can be used as a text for a special topics course in computer graphics.

Topics covered include:

  • Rendering globes, planet-sized terrain, and vector data
  • Multithread resource management
  • Out-of-core algorithms
  • Shader-based renderer design


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