Автор: Rauscher, Andreas Stein, Daniel Thon, Jan-noel Название: Comics and videogames ISBN: 0367539012 ISBN-13(EAN): 9780367539016 Издательство: Taylor&Francis Рейтинг: Цена: 41840.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: This book offers the first comprehensive study of the many interfaces shaping the relationship between comics and videogames. It combines in-depth conceptual reflection with a rich selection of paradigmatic case studies from contemporary media culture.The editors have gathered a distinguished group of international scholars working at the interstices of comics studies and game studies to explore two interrelated areas of inquiry: The first part of the book focuses on hybrid medialities and experimental aesthetics "between" comics and videogames; the second part zooms in on how comics and videogames function as transmedia expansions within an increasingly convergent and participatory media culture. The individual chapters address synergies and intersections between comics and videogames via a diverse set of case studies ranging from independent and experimental projects via popular franchises from the corporate worlds of DC and Marvel to the more playful forms of media mix prominent in Japan.Offering an innovative intervention into a number of salient issues in current media culture, Comics and Videogames will be of interest to scholars and students of comics studies, game studies, popular culture studies, transmedia studies, and visual culture studies.
Автор: Hutchinson Rachael Название: Japanese Culture Through Videogames ISBN: 036772815X ISBN-13(EAN): 9780367728151 Издательство: Taylor&Francis Рейтинг: Цена: 44910.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Examining a wide range of Japanese videogames, including arcade fighting games, PC-based strategy games and console JRPGs, this book assesses their cultural significance and shows how gameplay and context can be analysed together to understand videogames as a dynamic mode of artistic expression.
Автор: Marcus Schulzke Название: Simulating Good and Evil: The Morality and Politics of Videogames ISBN: 1978818572 ISBN-13(EAN): 9781978818576 Издательство: Mare Nostrum (Eurospan) Рейтинг: Цена: 125400.00 T Наличие на складе: Нет в наличии. Описание: Simulating Good and Evil shows that the moral panic surrounding violent videogames is deeply misguided, and often politically motivated, but that games are nevertheless morally important. Simulated actions are morally defensible because they take place outside the real world and do not inflict real harms. Decades of research purporting to show that videogames are immoral has failed to produce convincing evidence of this. However, games are morally important because they simulate decisions that would have moral weight if they were set in the real world. Videogames should be seen as spaces in which players may experiment with moral reasoning strategies without taking any actions that would themselves be subject to moral evaluation. Some videogame content may be upsetting or offensive, but mere offense does not necessarily indicate a moral problem. Upsetting content is best understood by applying existing theories for evaluating political ideologies and offensive speech.
Автор: Bateman Chris Название: Game Writing: Narrative Skills for Videogames ISBN: 1501348965 ISBN-13(EAN): 9781501348969 Издательство: Bloomsbury Academic Рейтинг: Цена: 28500.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: As the videogame industry has grown up, the need for better stories and characters has dramatically increased, yet traditional screenwriting techniques alone cannot equip writers for the unique challenges of writing stories where the actions and decisions of a diverse range of players are at the centre of every narrative experience. Game Writing: Narrative Skills for Videogames was the first book to demystify the emerging field of game writing by identifying and explaining the skills required for creating videogame narrative.
Through the insights and experiences of professional game writers, this revised edition captures a snapshot of the narrative skills employed in today's game industry and presents them as practical articles accompanied by exercises for developing the skills discussed. The book carefully explains the foundations of the craft of game writing, detailing all aspects of the process from the basics of narrative to guiding the player and the challenges of nonlinear storytelling. Throughout the book there is a strong emphasis on the skills developers and publishers expect game writers to know.
This second edition brings the material up to date and adds four new chapters covering MMOs, script formats, narrative design for urban games, and new ways to think about videogame narrative as an art form. Suitable for both beginners and experienced writers, Game Writing is the essential guide to all the techniques of game writing. There's no better starting point for someone wishing to get into this exciting field, whether they are new game writers wishing to hone their skills, or screenwriters hoping to transfer their skills to the games industry.
Автор: Crowley Название: Representations of Poverty in Videogames ISBN: 303100146X ISBN-13(EAN): 9783031001468 Издательство: Springer Рейтинг: Цена: 102480.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: This book argues that videogames address contemporary, middle-class anxieties about poverty in the United States. The early chapters consider gaming as a modern form of slumming and explore the ways in which titles like The Elder Scrolls V: Skyrim and World of Warcraft thematize poverty. The argument turns to the field of literary studies to identify analytical frameworks for addressing and understanding these themes. Throughout, the book considers how the academic area of inquiry known as game studies has developed over time, and makes use of such scholarship to present, frame, and value its major claims and findings. In its conclusion, the book models how poverty themes might be identified and associated for the purpose of gaining greater insights into how games can shape, and also be shaped by, the player’s economic expectations.
Автор: Gallagher, Rob Название: Videogames, Identity and Digital Subjectivity ISBN: 0367885352 ISBN-13(EAN): 9780367885359 Издательство: Taylor&Francis Рейтинг: Цена: 42870.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: This book argues that games offer a means of coming to terms with a world that is being transformed by digital technologies. As blends of software and fiction, videogames are uniquely capable of representing and exploring the effects of digitization on day-to-day life.
Автор: A. Martin Wainwright Название: Virtual History: How Videogames Portray the Past ISBN: 1138069086 ISBN-13(EAN): 9781138069084 Издательство: Taylor&Francis Рейтинг: Цена: 148010.00 T Наличие на складе: Невозможна поставка. Описание: Virtual History examines popular historical video games released over the last decade and explores their portrayal of history. Supported by examples and screenshots, it is useful for those studying the portrayal of history through videogames as well as media and world history more generally.
Автор: Megan Amber Condis, Mike Sell Название: Ready Reader One: The Stories We Tell with, About, and Around Videogames ISBN: 0807180890 ISBN-13(EAN): 9780807180891 Издательство: Mare Nostrum (Eurospan) Рейтинг: Цена: 58520.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Ready Reader One explores the many ways literature depicts, engages with, and imagines videogames and gamers. The diverse group of authors included in this collection take an expansive view of "videogame literature," with essays that consider written works ranging from life writing to speculative fiction to videogame guides created for the internet. In an age of ever-increasing gamification, in which gaming literacy is important to understanding popular culture and technological power, Ready Reader One examines the role of videogame literature in explaining not only how we play videogames, but how we read and write about them.
Автор: Crowley Название: Representations of Poverty in Videogames ISBN: 3031001435 ISBN-13(EAN): 9783031001437 Издательство: Springer Рейтинг: Цена: 102480.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: This book argues that videogames address contemporary, middle-class anxieties about poverty in the United States. In its conclusion, the book models how poverty themes might be identified and associated for the purpose of gaining greater insights into how games can shape, and also be shaped by, the player`s economic expectations.
Название: Comics and videogames ISBN: 0367474190 ISBN-13(EAN): 9780367474195 Издательство: Taylor&Francis Рейтинг: Цена: 148010.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Comics and Videogames offers the first comprehensive study of the many interfaces shaping the relationship between comics and videogames. It combines in-depth conceptual investigations of hybridity and transmedia storytelling with a rich selection of paradigmatic case studies from contemporary media culture.
Автор: Holmes, Steve Название: The Rhetoric of Videogames as Embodied Practice ISBN: 0367890909 ISBN-13(EAN): 9780367890902 Издательство: Taylor&Francis Рейтинг: Цена: 43890.00 T Наличие на складе: Невозможна поставка. Описание: This book offers a critical reassessment of embodiment and materiality in rhetorical considerations of videogames.
Название: Fans and Videogames ISBN: 0367878526 ISBN-13(EAN): 9780367878528 Издательство: Taylor&Francis Рейтинг: Цена: 42870.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: This volume brings together essays that explore game fandom from diverse perspectives to offer a broad and holistic understanding of the complex processes at work in the phenomenon of game fandom and its practices.
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