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Game Time: Understanding Temporality in Video Games, 


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Название:  Game Time: Understanding Temporality in Video Games
ISBN: 9780253032867
Издательство: Mare Nostrum (Eurospan)
Классификация:
ISBN-10: 0253032865
Обложка/Формат: Paperback
Страницы: 296
Вес: 0.34 кг.
Дата издания: 08.03.2018
Серия: Digital game studies
Язык: English
Иллюстрации: 53 illustrations, black and white
Размер: 155 x 229 x 12
Ключевые слова: Basketball, GAMES / Video & Electronic,PERFORMING ARTS / Film & Video / General
Подзаголовок: Understanding temporality in video games
Рейтинг:
Поставляется из: Англии
Описание:

Preserving, pausing, slowing, rewinding, replaying, reactivating, reanimating. . . . Has the ability to manipulate video game timelines altered our cultural conceptions of time?

Video game scholar Christopher Hanson argues that the mechanics of time in digital games have presented a new model for understanding time in contemporary culture, a concept he calls game time. Multivalent in nature, game time is characterized by apparent malleability, navigability, and possibility while simultaneously being highly restrictive and requiring replay and repetition. Hanson demonstrates that compared to analog tabletop games, sports, film, television, and other forms of media, the temporal structures of digital games provide unique opportunities to engage players with liveness, causality, potentiality, and lived experience that create new ways of experiencing time.

Featuring comparative analysis of key video games titles including Braid, Quantum Break, Battle of the Bulge, Prince of Persia: The Sands of Time, Passage, The Legend of Zelda: The Ocarina of Time, Lifeline, and A Dark Room.


Дополнительное описание: Acknowledgments
Introduction
1. More than Live: Game "A-liveness" and Immediacy
2. Game Presence and Mediatization
3. Pausing and Resuming
4. Saving and Restoring
5. An Instinct towards Repetition: "Replay Value," Mastery, an



Game Time: Understanding Temporality in Video Games

Автор: Hanson Christopher
Название: Game Time: Understanding Temporality in Video Games
ISBN: 0253032784 ISBN-13(EAN): 9780253032782
Издательство: Mare Nostrum (Eurospan)
Рейтинг:
Цена: 71060.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:

Preserving, pausing, slowing, rewinding, replaying, reactivating, reanimating. . . . Has the ability to manipulate video game timelines altered our cultural conceptions of time?

Video game scholar Christopher Hanson argues that the mechanics of time in digital games have presented a new model for understanding time in contemporary culture, a concept he calls game time. Multivalent in nature, game time is characterized by apparent malleability, navigability, and possibility while simultaneously being highly restrictive and requiring replay and repetition. Hanson demonstrates that compared to analog tabletop games, sports, film, television, and other forms of media, the temporal structures of digital games provide unique opportunities to engage players with liveness, causality, potentiality, and lived experience that create new ways of experiencing time.

Featuring comparative analysis of key video games titles including Braid, Quantum Break, Battle of the Bulge, Prince of Persia: The Sands of Time, Passage, The Legend of Zelda: The Ocarina of Time, Lifeline, and A Dark Room.



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